
ALT Ordinal information is central to tasks ranging from conference peer review to Reinforcement Learning from Human Feedback for large language models. In many such settings, there is no objective ground truth against which reports can be directly verified, making incentive-compatible elicitation challenging. Peer-prediction mechanisms have been designed to achieve truthful elicitation despite the lack of ground-truth verification. However, existing peer-prediction methods do not provide incentives for agents to truthfully compress rich private information (e.g. reviews) into coarser ordinal reports (e.g. rankings) requested by the mechanisms. We propose a simple ordinal peer-prediction mechanism that rewards agents based on pairwise agreement, measured by Kendall tau. Under a broad class of Bayesian Stochastically Order Consistent modelsβwhich includes classical models such as Mallows and Thurstoneβwe prove that truthful reporting is stochastically dominant, and strongly truthful under i

ALT Bilateral trade models the task of intermediating between two strategic agents, a seller and a buyer, willing to trade a good for which they hold private valuations. We study this problem from the perspective of a profit-maximizing broker in a regret minimization framework. At each time step, a new seller and buyer arrive and the broker proposes a trading price to each agent. The trade happens if both agents accept, and the profit of the broker is the difference between the price received from the buyer and the one paid to the seller. At the end of each interaction, the learner only observes whether the trade occurred, and its goal is to achieve sublinear regret relative to the best fixed pair of prices in hindsight. We start by investigating the adversarial version of the problem, where buyer and seller valuations are generated by an adversary. In this setting, we construct a polynomial-time learning algorithm with a Γ(Tβ ) regret rate, which is nearly tight even if the valuations are

ALT This paper formulates a generic distributed nonsmooth optimization problem subject to edge-based equality constraints, local inequality constraints characterized by general convex functions, as well as globally coupling constraints including affine equality and nonlinear inequality. The terminal goal is to minimize the sum of local non-differentiable convex functions and proximable nonsmooth convex composite terms attached to linear operators, over networked multi-agent systems. This formulated framework not only applies in complex practical problems but also reduces to existing distributed optimization structures. To cope with technical issues caused by local linear mappings, potential multiple nonsmooth functions and coupling nonlinear constraints, we first derive a new local first-order condition, and further present a novel fully distributed optimization algorithm based on variable decompositions and proximal operators. Specifically, the proposed algorithm allows each agent to upda

ALT In many modern multi-agent systems, a mediator seeks to influence strategic decision dynamics using only outcome-level feedback and without knowing agents' utilities. In this work, we study how a mediator can learn an unknown game and steer adaptive agents toward outcomes that maximize her utility using only trajectory feedback. The mediator knows the game form and her own objective, but not the agents' utilities. Moreover, she commits to nonnegative payments and provides recommendations and contexts, but receives only a single realized terminal outcome rather than full-information feedback. We develop halving-type algorithms that learn utility differences in normal-form games and conditional continuation-value differences in extensive-form games, achieving a sample complexity of OΜ(Ξ΅β»Β²) that matches worst-case lower bounds up to logarithmic factors. We then combine these learning procedures with a Lagrangian formulation in an online Learn-Compute-Steer algorithm that interleaves learn

ALT Convex cooperative games have a nonempty core and admit an efficient construction of core allocations. However, economically natural local frictions may violate convexity. We study the core of 3-distant convex games, which permit violations of convexity only between closely related coalitions. Although the core of such a game may be empty, we establish a simple necessary and sufficient condition for its nonemptiness. We also develop a strongly polynomial-time combinatorial algorithm for finding a core allocation whenever one exists. Finally, we demonstrate the applicability of the framework to oligopolistic competition with merger synergies and profit allocation of joint production with complementary inputs.

ALT In contract design, the principal is often better informed about the project's chances of succeeding than the agents. To incentivize effort, the principal has two main tools: first, to design a contract, sharing part of the project's success among the agents; second, to design a (Bayesian) persuasion scheme, selectively sharing information with the agents. In this work we are interested in the optimal combination of both these tools. We tackle the joint problem through the prism of simplicity vs. optimality, and establish a stark dichotomy: The simple disclosure scheme of full transparency achieves a tight 4/3-approximation to the optimal combination of information disclosure and team contract, when the team's production function is submodular. In contrast, full transparency can be arbitrarily far from optimal when production is supermodular. The techniques that we develop to bound the gap for submodular functions, also yield a new deterministic polynomial-time approximation algorithm

ALT We study approximate EFX allocations of indivisible chores under nonnegative additive costs. Exact EFX allocations need not exist in general. We develop a polynomial-time algorithm that computes a complete (3+Ξ΅)-EFX allocation for any rational 0<Ξ΅β€1, improving the previous approximation guarantee from a factor depending on the number of agents to a constant. The algorithm extends to EFkX, achieving a (2+1/k+Ξ΅)-approximation for every integer kβ₯1. For instances with relatively few chores, the polynomial-time BRBI algorithm gives stronger guarantees. It finds exact EFkX allocations when mβ€2kn and achieves a factor of at most 2-1/k when mβ€(3k-1)n. In particular, k=1 and mβ€2n give exact EFX. We further show that the approximation factor 2+1/k is asymptotically tight for our main algorithm. We also construct a four-agent, ten-chore instance in which every complete allocation has EFX approximation factor at least 11/10, improving upon the 20/19 lower bound for submodular costs even under add

ALT We give a deterministic polynomial-time algorithm for computing an exact extensive-form proper equilibrium in a finite two-player zero-sum extensive-form game with perfect recall and rational data. Properness is understood in the agent normal form: an action at an information set is penalized relative to a better action while all other local behavioral choices, including the player's own future actions, remain fixed. Our algorithm assigns each information set a geometric permutahedron of allowable action probabilities. A scaled doubly stochastic representation embeds these restrictions in a polynomial-size sequence-form polytope; a saddle point then satisfies the local Ξ΅-properness inequalities. To obtain an exact equilibrium rather than a solution at an arbitrarily small numerical perturbation, we establish sign stability of a parametric linear system, construct a persistent feasible basis, and extract the limits of behavioral ratios. The resulting probabilities are rational and have

ALT We introduce a general framework of constrained weighted network formation in which agents allocate resources across coalitional interactions while facing feasibility constraints. More precisely, we allow arbitrary coalitions of agents to be assigned a continuous weight, and we incorporate both coalitional capacity constraints and individual budget constraints into the model. This framework extends the weighted network formation model of Bich and Morhaim by combining continuous interaction intensities with endogenous feasibility restrictions. Within this setting, we introduce a new notion of stability β called coalitionwise stability β extending pairwise stability to constrained network games. Under standard continuity and componentwise quasiconcavity assumptions on payoff functions, we establish the existence of coalitionwise stable networks. We then investigate refinements of stability inspired by the notion of perfect equilibrium introduced by Selten, and by the notion of perfect pa

ALT We resolve one of the longest-standing open problems in algorithmic mechanism design by showing that randomization cannot yield a sublinear approximation for truthful scheduling on unrelated machines, even when truthfulness is required only in expectation. Our main technical result concerns fractional scheduling, where tasks may be split among machines. We prove that every deterministic truthful fractional mechanism on n unrelated machines has worst-case approximation ratio at least (n+1)/2, even against the optimal integral makespan. This matches the known upper bound exactly and settles the optimal approximation ratio of truthful fractional scheduling. Since the expected allocations and payments of a truthful-in-expectation mechanism define a truthful fractional mechanism, the same lower bound applies to all truthful-in-expectation mechanisms and, in particular, to all universally truthful mechanisms. On the positive side, we give a universally truthful mechanism with approximation r

ALT We study mechanism design by an incumbent seller facing competition from an entrant seller of a substitute good. The incumbent commits to a potentially randomized mechanism before her competitor responds. A unit-demand buyer with fixed, publicly known values for the two goods observes both mechanisms and may interact with them in either order. How should a revenue-maximizing incumbent design her mechanism when her product is superior or inferior to her competitor's? We determine the incumbent's exact optimal revenue and characterize all mechanisms that obtain it. Commitment and randomization allow her to earn strictly positive revenue even against an arbitrarily superior product, despite earning nothing under posted-price (i.e., Bertrand) competition. Optimal mechanisms can require a continuum of lottery options, even though the buyer selects only one in equilibrium: unselected options shape the competitor's incentives rather than screen private buyer information. We also show that the
![The competitive equilibrium (CE) is a fundamental concept for markets, with applications to efficient and fair allocation of resources. We consider the fundamental question of computing a CE in the most basic Fisher market model where agents have linear preferences. While it is known that we can compute a CE in strongly polynomial time with linear goods, there is no known polynomial-time algorithm for CE with linear chores. Computing a CE for linear chores is known to be in CLS with no hardness results. In this paper, we prove that computing an exact CE in Fisher markets with divisible chores and linear disutilities is CLS-hard and thus CLS-complete. To the best of our knowledge, this is the first CLS-completeness result for a market equilibrium problem. On the technical side, we use the nonconvex dual Eisenberg-Gale (EG) program whose Karush-Kuhn-Tucker (KKT) points are CE [Chaudhury, Kroer, Mehta, and Nan, 2024], and the CLS-complete problem of computing a KKT point of a quadratic pr](https://pbs.twimg.com/media/HWX5d-nW0AAImZ6.png?name=small&format=webp)
ALT The competitive equilibrium (CE) is a fundamental concept for markets, with applications to efficient and fair allocation of resources. We consider the fundamental question of computing a CE in the most basic Fisher market model where agents have linear preferences. While it is known that we can compute a CE in strongly polynomial time with linear goods, there is no known polynomial-time algorithm for CE with linear chores. Computing a CE for linear chores is known to be in CLS with no hardness results. In this paper, we prove that computing an exact CE in Fisher markets with divisible chores and linear disutilities is CLS-hard and thus CLS-complete. To the best of our knowledge, this is the first CLS-completeness result for a market equilibrium problem. On the technical side, we use the nonconvex dual Eisenberg-Gale (EG) program whose Karush-Kuhn-Tucker (KKT) points are CE [Chaudhury, Kroer, Mehta, and Nan, 2024], and the CLS-complete problem of computing a KKT point of a quadratic pr

ALT Quasi-strict Nash equilibrium, introduced by Harsanyi in 1973, is the Nash equilibrium refinement that requires every pure best response to be played with positive probability. Norde established that any bimatrix game admits a quasi-strict Nash equilibrium. We give a substantially simpler proof of this result that in particular avoids an intricate limit argument used in the final step of the proof by Norde. Our existence proof allows us to positively resolve the outstanding open question of PPAD membership of the problem of computing a quasi-strict Nash equilibrium, thereby settling its precise complexity. In games with three or more players, a quasi-strict Nash equilibrium is not guaranteed to exist, leading to the natural problem of deciding the existence of a quasi-strict Nash equilibrium in a given strategic form game. We show that this problem is ββ-complete, strengthening a previous NP-hardness result.

ALT In a balanced random stable-marriage market, one fixed woman manipulates men-proposing deferred acceptance to obtain her best attainable partner. We prove that the women's expected average true partner rank is asymptotic to (ln n)Β², improving the previous O((ln n)β΄) bound, while the men's is asymptotic to n/(2ln n). The men's and women's average ranks, normalized by n/ln n and ln n, converge jointly in distribution to (U,Uβ»ΒΉ), where U is uniform on (0,1). Under optimal truthful truncation, the span of women's average ranks within the reported stable core, divided by ln n, converges in distribution to Uβ»ΒΉ-1.

ALT We study adversarial market making with orders that remain active until execution. The maker operates on two markets: a primary market where orders are made and a secondary market where the resulting positions are hedged. In each round, the maker posts a quote on the primary market before observing both primary and secondary market prices. An order executes when the primary price reaches its quote, and the resulting position is immediately offset at the secondary price. When both price sequences are chosen by an adversary over T rounds, we give a simple deterministic policy with regret of order log T against the best fixed quote (static comparator) and β T against the best quote for each submission date (dynamic comparator), plus two terms measuring exposure to future primary and secondary prices. These rates remain optimal even when both exposure terms vanish and lower bounds show that the exposure terms are necessary. Our policy naturally extends to simultaneous bids and asks, where

ALT Motivated by digital marketplaces such as Uber and Airbnb, we study how a two-sided platform designs a menu of qualities, consumer prices, and provider wages. Consumers and providers self-select according to their private values and costs, so the platform must design its menu to attract consumers while inducing enough supply to meet their demand. We study this coordination problem over a continuous quality space, requiring supply to cover demand at every quality threshold. We formulate menu design as an optimization over trading distributions, which specify how much trade occurs at or above each quality. Through convexification of the technological cost function, we characterize the profit- and welfare-optimal trading distributions. This characterization shows how production technology alone can reduce menu size without sacrificing optimal profit or welfare, regardless of the type distributions, and determines when optimal menus can be finite. We then show that profit maximization can

ALT Computation of Nash equilibria is a central problem in algorithmic game theory, yet exact equilibrium computation is PPAD-complete even for two-player games. This hardness motivates the study of polynomial-time algorithms for approximate Nash equilibria. While substantial progress has been made for two-player and three-player games, existing algorithms for general m-player games have largely relied on repeatedly applying one-player extension starting from improved fixed-player algorithms. Such improvements can at best strengthen the classical 1-1/m guarantee to 1-1/(m-c), for some constant c independent of m. We break this long-standing barrier by developing an iterative algorithm that directly tackles general m-player games and achieves a (1-(Οβ-Ξ΅)/m)-approximation for fixed Ξ΅> 0 and sufficiently large m, where Οββ1.5867 is the unique root in (1,2) of ΟβΒ³-19ΟβΒ²+27Οβ+1=0. Our approach rests on a novel iterative descent-and-repair framework that allows multiple rounds of repair. At the

ALT We study how a seller can learn a reserve price for a second-price auction from censored historical bid data. Because values below past reserves are unobserved, even unlimited data may not reveal which reserve earns the most revenue. Under a monotone hazard rate (MHR) assumption, we characterize exactly when an optimal reserve is identified, even though the value distribution may not be: either revenue has not yet begun to fall at the lowest historical reserve, so the best reserve lies among the observed bids, or the censored fraction is as large as MHR allows, which pins down the entire distribution. When identification fails, we derive the reserve that minimizes worst-case revenue regret over distributions consistent with the data, and prove that this unique minimax reserve and its regret depend on just two observable quantities: the censored fraction and the hazard just above the lowest historical reserve. With N historical bidders, the optimal reserve is learned with expected worst

ALT When does an AI assistant improve human decision-making, and when does it hurt? We argue that the answer depends not just on AI accuracy but also on how much its evidence overlaps with the human's and how the human combines the two. A worker makes a binary decision by observing her own signal and receiving a recommendation from an AI. We develop a human behavioral model with two primitives: her awareness of the overlap and her trust in the AI. Our analysis gives a closed-form phase diagram over AI capability and overlap, with regions of complementarity, impairment, and automation. A worker who neglects the overlap (correlation neglect) can be made less accurate by a more capable AI, double-counting the shared evidence. Trust reshapes the regions - undertrust may compensate for correlation neglect, so that the trust level maximizing accuracy depends on the deployment parameters. Empirically, we identify the two model parameters by pairing the same workers with different AIs, and break t

ALT We study metric distortion in one-sided matching. Given n agents and n items in an unknown metric space, our goal is to match agents to items so that the total distance between matched pairs is small. However, instead of direct access to the distances in the metric, we are only given each agent's ranking of the items by distance. What is the smallest worst-case approximation factor (called the distortion) that a mechanism can guarantee in expectation? Despite significant interest over the last decade, the best-known guarantee has been the O(n) distortion of Random Serial Dictatorship since the beginning. We give a matching mechanism with distortion O(n^logβ3), the first sublinear upper bound. The key idea is to use a partial matching derived from a truncated version of either Random Serial Dictatorship or the Probabilistic Serial rule. We then complete this matching using a new, general-purpose cluster completion algorithm that ensures unmatched agents receive nearby items. Along the w
