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San Francisco, CA
Joined February 2009
Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)
To this growing community of industry leaders, The last few days reminded us what this industry is truly about. So many of you shared that this event felt different — more intimate, more authentic, more real. Thank you for being part of it. — GamesBeat
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Announcing the winners of the inaugural GamesBeat Mobile Mogul Awards! Mobile gaming is more than an industry. It's a global force shaping entertainment, technology, brands and culture. And behind its evolution are visionary leaders, entrepreneurs and creative innovators pushing boundaries and defining what's next. Powered by GB MAX, the inaugural Mobile Mogul Awards celebrate the people making a lasting impact on the mobile gaming landscape. We're proud to announce this year's winners across four categories: - Mobile Visionary Award: Ilkka Paananen, CEO and co-founder of @supercell. - Mobile Breakthrough Award: Soner Aydemir, CEO and co-founder of @DreamGames. - Mobile Brand & Culture Award: Mathias Gredal Nørvig, CEO of @sybogames. - Mobile Innovator Award: Jenova Chen, CEO of @thatgamecompany. From building globally recognised gaming franchises like Clash of Clans and Subway Surfers to creating groundbreaking experiences like Royal Match and Sky: Children of the Light, these leaders represent the creativity, ambition and innovation driving our industry forward. Congratulations to all our winners and to all 16 nominees, whose contributions continue to shape the future of mobile gaming. We'll be celebrating the winners over the coming weeks, sharing highlights and video clips across @GamesBeat's social channels. Join us in celebrating the people shaping what's next for mobile gaming at GamesBeat NEXT, November 2–3, 2026, in San Francisco. Read the full announcement: gamesbeat.com/ hashtag#GamesBeat hashtag#MobileMogulAwards hashtag#MobileGaming hashtag#GamingIndustry hashtag#GamesIndustry hashtag#Leadership hashtag#Innovation hashtag#GamesBeatNEXT
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GamesBeat retweeted
If you’re new here, we’re making AI models fight WWE-style. The frontier models have officially selected which fighters will represent them in the ring. Now it’s time to watch them fight. Here are the matchups for the first rounds of the 2K26 Human vs. Machine Showdown, which will be revealed at the @GamesBeat NEXT conference on November 3 @ 11 a.m. PST: Semifinal Round 1: @Claudeai as Brock Lesnar VS. @Grok as The Rock Semifinal Round 2: @GeminiApp as Cody Rhodes VS. @ChatGPT as Roman Reigns
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GamesBeat retweeted
Possibly one of the best panels I’ve had the privilege to listen to. Real insight from leaders who have been there and see the turmoil and challenge we face. Find the fun. No truer words. #gamesbeat @ShawnLayden @PeterMooreUSA @GamesBeat
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GamesBeat retweeted
Just saw an awesome panel at @GamesBeat Next with @deantak @PeterMooreUSA @thetruebowser and @ShawnLayden. They used lessons from the past to offer guidance on our future. Themes: - “shareholder value” has made the industry is too risk averse, consolidation is resulting in huge bets that often have no market differentiation from one another - GTA 6’s launch is a big moment, its launch is both a bellwether moment and likely to be a rising tide lifting many ships - Our current tough inflection point is an opportunity to reset and rethink business as usual - Companies should try more smaller bets while paying attention to the younger Roblox, Minecraft, Fortnite cohorts which will soon be one of gaming’s largest demographics - Historically the best games have come from relentlessly creative people who convince the execs and CFO’s to take a chance in a new direction outside their existing model
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Thanks so much @PeterMooreUSA
A brilliant opportunity to reconnect with fellow industry veterans @thetruebowser and @ShawnLayden at @GamesBeat Next in San Francisco, hosted by the himself legendary @deantak . We’ve seen the video games industry evolve from its earliest days into one of the most powerful entertainment forces on the planet. But the biggest question isn't where we've been. It's where we go next. One thing I'm certain of: the next chapter will be every bit as exciting, disruptive and unpredictable as the last. Great to share the stage with fellow legends. The game is far from over! 🎮 #GamesBeatNext #GamingIndustry #GameChangers
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Former @XBOX COO Helen Chiang breaks her silence on her departure from Microsoft. After 21 years at @Microsoft, including eight years leading the @Minecraft franchise, Helen Chiang has spoken publicly for the first time about her recent departure from the company. In a LinkedIn post titled “Clarity is Kindness,” Chiang addressed the speculation surrounding her exit, firmly pushing back against reports that she was fired over a policy violation or left after being overlooked for the Xbox CEO position. Chiang, who was appointed Xbox's first Chief Operating Officer in July 2026, said she had not actively pursued bigger roles or increased responsibilities, explaining that her career progression had been driven by the opportunities the company presented to her. While she stopped short of sharing the full circumstances behind her departure, she raised concerns about how the situation was handled, emphasising the importance of fairness, accountability and consistent standards. Reflecting on her 21-year career at Microsoft, Chiang added: “This is not how I ever imagined my story here would end. And it is not the whole story.” Her public statement comes amid significant leadership changes and continued restructuring across Xbox, raising further questions about the company's direction under its new leadership. Read the full story from @GamesBeat's @alexleewastaken: gamesbeat.com/former-xbox-co… #GamesBeat #Microsoft #Xbox #GamingIndustry #Leadership #Minecraft #GameIndustry
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EXCLUSIVE: @amazon is testing a new way to turn game advertising into playable experiences, with Crimson Desert’s no-download Twitch demo already driving traffic to the game’s Steam page. Built with Amazon Web Services’ GameLift Streams, the 20-minute browser demo loads in under three seconds, letting players try Pearl Abyss’ game without installing it. Average playtime is around five and a half minutes, and the demo has consistently ranked among the top one or two trackable links sending traffic to Steam. Amazon plans to expand the format to more parts of its business and potentially other partners. @alexleewastaken spoke with Pearl Abyss marketing director Will Powers and AWS global head of games industry business development Shayan Sanyal about the results and the future of interactive game advertising. “Engaging with an ad unit actively for over five minutes — that’s crazy,” Powers said. “They’re opting to do that, instead of skipping after three seconds.” Read the full story at @GamesBeat: gamesbeat.com/crimson-desert… #Gaming #Advertising #Twitch #GameIndustry
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GamesBeat retweeted
Deploy into an all-new war. This is Hajin Conflict. Call of Duty: Warzone Season 1. Drop in, play free on November 6. Trailer and Roadmap tomorrow 👀
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Phantom Blade Zero sold 4 million copies in its first 3 days of release.
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GamesBeat retweeted
Uncharted 3: Drake's Deception was released 15 years ago today on November 1, 2011. 🏜️ From a burning château to a sinking cruise ship to a crashing cargo plane, there was never a dull moment.
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STREET FIGHTER bombs at the box office, having made just $92M worldwide after three weekends on an $80M+ budget. It dropped -72% on its second weekend and a harsh -63% on its third frame. It's now projected to lose Paramount over $80M.
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GamesBeat retweeted
id Software's leaders addressed post-layoff plans for first time in a briefing about Slaughter Mode. gamesbeat.com/id-software-le…
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GamesBeat retweeted
Saudia Arabia's Aramco has bought a 49% stake in AI firm Humain for $2.6B. gamesbeat.com/saudi-arabias-…
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GamesBeat retweeted
Anthropic may be cracking down on use of Claude to build copycat games. per @gamedevdotcom gamesbeat.com/anthropic-may-…
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GamesBeat retweeted
For convenience, we've organized this GamesBeat Next 2026 event agenda by topic/track. This way, you can see sessions organized by tech/AI, business, development, marketing/ads, etc. gamesbeat.com/breaking-down-…
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