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Your free, open-source game engine 🎮🛠️ Develop your 2D & 3D games, cross-platform projects, or XR ideas! https://nitter.cf/t.co/RlOWFgRKhP

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Joined November 2009
Photo by Godot Engine (@godotengine)Photo by Godot Engine (@godotengine)Photo by Godot Engine (@godotengine)Photo by Godot Engine (@godotengine)Photo by Godot Engine (@godotengine)Photo by Godot Engine (@godotengine)Photo by Godot Engine (@godotengine)Photo by Godot Engine (@godotengine)Photo by Godot Engine (@godotengine)Photo by Godot Engine (@godotengine)
Godot will support spatial containers in the upcoming 4.8 release and we are excited to see how developers use these new engine's capabilities. Spatial Containers bring new capabilities to XR applications to work in shared spatial environments. Read more: khronos.org/blog/openxr-spat…
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Thank you @KenneyNL for the starter kit used in this demo! 🫶
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With over 400 entries submitted for the Godot Showreel 2026, it's time to vote. As a Development Fund member, you can help us choose the best of the best. Join the Fund fund.godotengine.org and cast your votes! 🗳️ Open until the 18th: showreel.godotengine.org
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Build issues have been officially resolved; downloads are once again functioning as expected! 🥳
Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7! Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing: godotengine.org/article/dev-…
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Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7! Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing: godotengine.org/article/dev-…
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Godot Engine retweeted
📣 Submissions open for the Godot 2026 showreel If you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! 📅 Submissions close: October 1st 📅 Voting from October 2th until October 16th godotengine.org/article/subm…
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From the outside, rendering optimization can look a little bit like black magic. Clay John, lead maintainer of the rendering team, is here to show some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds. godotengine.org/article/rend…
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Development of Godot 4.8 is firing on all cylinders! 🏎️ #GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen docks, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count! godotengine.org/article/dev-…
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