Chris Maltby (@maltby) profile picture

Maker of GB Studio

Rugby, England
Joined February 2008
Photo by Chris Maltby (@maltby)Photo by Chris Maltby (@maltby)Photo by Chris Maltby (@maltby)Photo by Chris Maltby (@maltby)Photo by Chris Maltby (@maltby)Photo by Chris Maltby (@maltby)Photo by Chris Maltby (@maltby)Photo by Chris Maltby (@maltby)Photo by Chris Maltby (@maltby)Photo by Chris Maltby (@maltby)
Game Boy Camera running on a Game Gear with a custom adapter!! This is such impressive work @un_toxa
Meet the Game Boy Camera to Game Gear adapter v.1.0. It was primarily made for the Game Boy Camera, but also works with the other Game Boy carts, which is handy for the homebrew projects. Despite the few errors i made in the PCB design, IT WORKS!!!
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As part of some work I've been doing to help optimise a @GBStudioDev project I've put together this tool that other people might find useful codepen.io/roastb/pen/XJbyOW… it lets you drop in background pngs and it merges similar tiles + creates a common tileset image
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In latest dev builds of GBS if scenes share a common tileset that include all their combined tiles (like the files this tool generates) then the tile data is only stored in ROM once. So you can set all your rooms in a dungeon to share one lot of tile data. Great for big projects!
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Thanks for sharing your project with me @RepugnantBounty. This will be a long thread but I've got some suggestions for you :-)
Only four of these seven dungeons can stay. Which three are you cutting? Please let me know in the comments, preferably in order from favourite to least favourite. #gbstudio #gameboy #Zelda #ZELDATWT #rpg #8bit #RETROGAMING I'm not happy about this decision either, fyi.
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First off you'll want to switch to this custom build, GB Studio 4.1.0 Magia Edition. github.com/chrismaltby/gb-st… (you'll need to be logged in to Github for the download buttons to appear)
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Been testing out GodotBoy this morning, a project for @godotengine that lets you drop in your @GBStudioDev game and export a native exe for Windows/Mac/Linux. Seems like this could a good way for anyone looking to distribute in the different app stores greenf0x.itch.io/godotboy-te…
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Working on some tools to help diagnose slowdown in @GBStudioDev games. Can scrub through recordings and see what was running each frame. Found a few easy wins for optimisation for the next release! Code at github.com/chrismaltby/gbvm-… if anyone might find it useful (plugin devs?)
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Spent the afternoon playing through a collection of @GBStudioDev games graciously provided by @Broke_Studio
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Back in the UK now! Returned to find another excellent issue of @gbs_central magazine (also bsky.app/profile/gbstudio.de…)
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Had a great night out in Shinjuku with Tomo @indiegdevstdio creator of the @GBStudioDev Japanese localisation!
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And he brought gifts of Tamagotchi and teas! Such a legend #blessed
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A rare non-Game Boy post! I built an interactive music video for Red Drapes by Maya Yianni released today, please check it out! maya-yianni.com
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Taking a break for December to do some travelling around Japan and Vietnam so no @GBStudioDev updates this month. Got some very exciting plans for next year though, see you all in 2025! maltby.bsky.social
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Amazing!
News! My next #GameBoy game is out on Monday. 🍻 NITRO is a New Racer for the Game Boy Color. You can play it on Emulators 🤫, Real Hardware, and Analogue Pocket. It'll be available in the usual spot on @itchio via @thalamusdigital #GBStudio #GBDK2020
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Finally putting my Nintendo Platinum Points to good use! Got some Game Boy posters and a Kirby bag for £2 shipping (+ playing Fire Emblem for a bit)
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Just adding a quick way of previewing scenes in @GBStudioDev from the right click context menu
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Looks like these could be useful for people using @GBStudioDev thanks for all the hard work @KenneyNL
I've returned to work! 🎉 I'm still not feeling terribly well but I don't really have a choice. Working on the ultimate 1-bit #gameassets pack!
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I've been ill recently so missed this, calling all pixel artists or anyone who wants to give pixel art a go!! Hope the entries get published in @gbs_central magazine again this year :-)
The Pixel Art Jam 2024 starts this Friday! Make sure to join if you want to participate. No judging, no ranking, only pixels and vibes.
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Looking at hosting an official @GBStudioDev plugin repository. Does anyone know what happens if you go over the bandwidth limits on @github Pages? Using Netlify for the site but gets expensive some months, want to make sure I can provide this for the community without big costs
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The @GBStudioDev build process now runs on a separate thread meaning the UI should stay responsive even during long builds 🥳
Just released GB Studio 4.1.2, another bug fix release. This time addressing issues where building large projects could freeze the app, and fixing the inconsistent pauses that would appear in multi part dialogue boxes chrismaltby.itch.io/gb-studi… patreon.com/gbstudiodev
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Excellent work @joeljgames this is so good!
Replying to @joeljgames
It's now on the latest version of @GBStudioDev (4.1) & has a TON of improvements and bug fixes. Download the ROM @itchio & explore Pandæmonium on your device of choice – joelj.itch.io/fall-from-spac… As ever, your feedback is invaluable, if you've had a good or bad time, let me know!
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Some really good features in this latest release of @GBStudioDev I've wanted to add prefabs for a long time now!
A big quality of life update drops today with GB Studio 4.1.0! Prefabs, presets, threads and more!
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