Moulberry (@moulberry) profile picture

Axiom & other cool stuff, probably programming right now

Joined July 2020
Photo by Moulberry (@moulberry)Photo by Moulberry (@moulberry)Photo by Moulberry (@moulberry)Photo by Moulberry (@moulberry)Photo by Moulberry (@moulberry)Photo by Moulberry (@moulberry)Photo by Moulberry (@moulberry)Photo by Moulberry (@moulberry)Photo by Moulberry (@moulberry)Photo by Moulberry (@moulberry)
Axiom Display Entity Sprite Selector #Minecraft
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Moulberry retweeted
Me (@SokoBuilds) and @moulberry will be at @TwitchCon Rotterdam this Sat & Sun, hanging around the Minecraft Community Meet Up. Look for a shirt with the Axiom logo (assuming I can convince Moul to wear his) and come say hi! #TwitchCon #MinecraftLIVE
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Working on a spread tool for Axiom
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Over-the-shoulder shot in Flashback #minecraft
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Added a Gradient Helper to the creative menu. Put blocks in the top row, and it'll fill in all the blocks in between #Minecraft
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Added a Colour Picker screen to the creative menu #Minecraft
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Here's an updated design. To answer a few questions: Yes it automatically adapts to modded blocks/resource packs. Yes it's part of Axiom, which is a creative-only tool. It finds the 10 closest blocks to the colour you choose, it doesn't create new blocks.
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Ready to ship
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Moulberry retweeted
This brief video highlights one of many examples of how annotations can serve as a powerful visual aid to guide your workflow when building with Axiom. #Minecraft #Minecraftbuilds #minecraft建築コミュ
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Moulberry retweeted
A sneak peak of annotations 👀 Upgrade your productivity by making real time notes and references in game. Coming soon to an all-in-one tool for editing Minecraft worlds near you☝️🤓 #Minecraft #Minecraftbuilds #minecraft建築コミュ
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Flashback now allows you to capture audio, as well as add an export job to a queue. If you have a lot of clips to render then you can queue them up and let them render while you do other things
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I also added a "Camera Orbit" keyframe, allowing you to easily create orbital shots like this
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Camera position visualization for Flashback
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Added a right-click context menu for entities in Flashback. Still thinking about more options to add
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Controls for visuals in flashback
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Flashback demo - recording, replaying, keyframing, exporting
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Fluidball / river flood tool for Axiom #minecraft
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(The name is a bit iffy, so if you have any suggestions lmk)
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Timeline for flashback
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Flashback
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