
Full-Time Streamer/YouTuber | Twitch Partner | 135k on YouTube YCS Las Vegas 2026 Champion 🥇 Business: [email protected]
Toronto, Ontario
Joined April 2018
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Instructions unclear, didn’t top, I won instead LMAO
NEW VIDEO ON THE CHANNEL!
This time I got @caro_irl to write up a Magic the Gathering ruling quiz for ME to answer! (she was very not nice)
Link in comments!
Columbus Open with some of my favorite people in the world. ❤️ Wish us luck, I haven’t played this game since February LMAOOOOO
lost round 1 to a high roll deck-out mill deck (lmao awesome)
won round 2 against sulfury
round 3 went to time and I conceded to my opponent to avoid the double loss
officially #washed
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Live taking some DB Judge Calls!
🔴 get in here! @ twitch.tv/distantcoder !
If I could change 1 thing about this world, I'd make it so when you order TCG cards online, they arrive at your door within the hour.
Going live to talk about some stuff, then taking judge calls!
🔴 Pull up :) twitch.tv/distantcoder !
Ok this is interesting to talk about IMO because it's not just an interesting product to think about in terms of game rules/tournament policy, but also in terms of value as a product in itself. So I wanna talk about it 😊
Before even getting to the topic of tournament legality, I want to ask the question about who this product is for in the first place. It's clearly intended for commander players who have lots of decks and want to swap cards around between their decks. What's weird to me about that is that this product is intended to allow people to have multiple decks without the need for duplicate cards OR proxies which is odd considering it's marketed towards the players of THE "proxies are ok" format.
So let's look at the individual commander players this might be for:
1. The casual player. These players either play at home or in a public space where they can play freely for essentially however long they want. These are the quintessential players that WOULD use proxies as they're not required to play with real cards and therefore are most likely to spend on printer ink and paper than they are on sealed product or expensive staples. Sure, they COULD use this to print less proxies(?) but in reality spending a couple of extra minutes between games is hardly an issue if they're just playing casually. Downtime between games is a good thing so them spending a couple extra minutes to swap cards between decks is fine. So this product is not for casual commander players.
2. The competitive player. These players attend cEDh tournaments where they play 1 deck throughout the day. These players do not need to swap cards between deck quickly because they don't swap cards between deck at all during their tournament run. cEDH tournaments are also VERY proxy friendly unless they are officially sanctioned WOTC tournaments in which case you would have to use real cards. In either case though, competitive players prepare their tournament decks ahead of time, typically at latest the night before so having this product to help swap cards around easily and quickly is not something competitive players need as they're going through the deckbuilding process (last minute deck changes, resleeving, etc.) ahead of their tournament so saving a couple of minutes should they be swapping cards from one deck to the other is largely inconsequential to those players too. So this product is also not for cEDH players.
3. The proxy hater. These are the players at your locals who get upset when you play a proxy of an expensive card. That guy who asked "Do you own a real one?" when you play a proxied OG Dual Land. These players actually do feel like the target demographic for this product as they most likely do swap staples around between deck in between games at casual gathering/locals, however this demographic is SO small that it truly doesn't feel worth making a product for those players that like to feel morally superior for overspending on cards that proxies emulate just as well.
So in terms of the use cases of this product, it feels to me like all it's doing is solving a "problem" that isn't really there. For these reasons I feel like this truly is a useless product that serves little to no functional purpose that isn't immediately solved better in other ways.
As for the topic of these cards being "Marked", it seems clear that they've put in the effort of making it so these alterations abide by the rules of altered cards. As primarily a Yu-Gi-Oh player, I don't get MTG's obsession with altered cards, but it seems to be a pretty accepted thing among the playerbase, so who am I to disagree with something the overall community likes. However, where I do see an issue is that this is guaranteed to cause a LOT of judge calls. I feel as though most competitive players would immediately call a judge to have these cards checked to see if they're considered marked or not which just doesn't feel worth the hassle to save a couple of minutes in the deckbuilding process.
Overall I think this is a pretty poorly thought out product that isn't worth spending your money on. I want to clarify that this is only my opinion from what I see of this product and you may have a different opinion or see a use case for this that I do not which is fine. If you view this as worth spending your money on, then by all means support it.
PRISM - THE PROXY KILLER
get yours now to save thousands and never buy a duplicate card again!
kickstarter.com/projects/pri…
WHAT THE FUCK?!?!?
Replying to @DistantCoder
Okay, we admit that maybe you're onto something! Looks like we're both connoisseurs of fine card slinging coasters
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Get in here twitch.tv/distantcoder !
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NEW RULING QUIZ! In this video I test @SunseedJess' knowledge about plant rulings, and was BLOWN AWAY at her result!
I'm telling you, you wanna watch this one (link in comments)
content creator creates content for the content consumers who want to consume the content.
🔴 LIVE NOW @ twitch.tv/distantcoder !
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