Richard Moss (@MossRC) header
Richard Moss (@MossRC) profile picture

Books: https://nitter.cf/t.co/SP8U4wRTro | https://nitter.cf/t.co/i0oISvZCJt | https://nitter.cf/t.co/vwMeuuqnC2 Docos: @FPSDOC | @terrorbytesdoc Creates @LifeandTimesVG He/him mossrc on Bsky

Joined June 2010
Help me make a dream project: a documentary film (on Blu-ray) about the SCUMM engine and the incredibly-imaginative, brilliant LucasArts games that redefined the adventure genre.
SCUMMDOC is a deep dive documentary into the SCUMM engine feat creators like Ron Gilbert, Return to Monkey Island’s lead programmer, LucasArts project leader David Fox, & more to be announced. Here’s director @MossRC to tell you how you can help make the project a reality.
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My latest book is much more than the story of how Age of Empires (1) was made; it's a story of brothers, camaraderie, innovation, and dreams—the cost of chasing them, the passion that drives them & the joy when they come true. Now available for preorder. kickstarter.com/projects/gab…
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I'm delighted to share that Ron Gilbert has agreed to be interviewed for my new documentary project, Passport to Adventure: The SCUMM Story (@scummdoc). Besides creating SCUMM and Maniac Mansion, he led the first two Monkey Islands and the first few Humongous junior adventures.
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He's also the designer most responsible for killing death in adventure games, and he helped set the irreverent, satirical, lighthearted tone pervasive through all SCUMM adventures.
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Introducing my next documentary project. This is my concept, and my synopsis has had really upbeat feedback from the LucasArts and adventure community people I've shown it to. We'll have more to share in Jan, but for now please follow @scummdoc and subscribe to the mailing list.
Passport to Adventure: The SCUMM Story is a new documentary exploring the games, the creators, and the engine behind Monkey Island, Maniac Mansion, Sam & Max, Loom, and more. The journey begins early 2026. Join the waitlist at scummdoc.com
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I talked to one of the leads on this for my book A Tale of Two Halves. The whole series exists because he made a flippant remark that the studio head took seriously. They created some cool tech to scan the players, but didn't have enough time to make a decent football simulation.
Club Football was released on this day in 2003 🗓 Developed and published by Codemasters ℹ Milan, Ajax, Villa, Dortmund, Celtic, Chelsea, Barcelona, Bayern, Hamburg, Inter, Juve, Leeds, Liverpool, Man Utd, Rangers, Real Madrid, Arsenal and Inter all got their own editions.
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I was reading a big internal EA doc tracking this game's AI module development, and most of the bugfixes are like "fixed player not passing the ball" or "improved CPU logic", but then every so often I'd see something like this list of fixes and burst into laughter imagining it.
Some funny bugfix logs for the AI in EA's F.A. Premier League STARS from March 30, 1998, a bit over a year before the game was finished.
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I've started @roadtotheball to share background research materials (ads, press kits, reviews, photos, etc), trivia, screenshots, and other fun or nostalgic things I gathered while putting together A Tale of Two Halves: The History of Football Video Games for @bitmap_books.
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One of three football games released in 1985 within a few months of each other (across different platforms, from different publishers) that were so similar they must have all been based on the same code. All combined, their passing-focused play was critical on the path to ISS/PES
Soccer - Featured in our book - A Tale of Two Halves: The History Of Football Video Games. Explores the evolution of football games across four decades, featuring 400 titles spanning 2D classics and cutting-edge 3D simulations. Score a copy: bitmapbooks.com/collections/… #bitmapbooks #books #football #soccer #gaming #retrogaming
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The feature-length first episode of @Terrorbytesdoc is now free to watch on YouTube. Dozens of interviews digging into the history and evolution of horror in games, written and directed by me. And if you like it, you can buy the whole series from our site. youtu.be/TA2aZVn9FvE
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Two of the biggest, silliest things missing from modern football games — intentional fouls on the keeper and melodramatic dives. I got the fun scoop from one of the devs on why and how TIF had this stuff in my book A Tale of Two Halves: The History of Football Video Games.
😂 Perfectly-timed tackle /// 🎮 This Is Football 2005
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I'm honoured to see @Terrorbytesdoc given a glowing review in legendary horror publication Rue Morgue. My favourite line: "This is a documentary for superfans as well as folks who just haven’t been 'that into' horror video games." rue-morgue.com/documentary-r…
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My team and I put a tremendous amount of love and care into this series, and it turned into something really special that captures the beauty and deeper meaning of horror in games. TerrorBytes is up there as one of the best things I've ever worked on; I hope you'll support it.
TERRORBYTES, the brand new, critically acclaimed, horror gaming documentary series featuring an all-star cast featuring 50+ horror and gaming legends is officially out and available to stream/download now!
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Chris was a brilliant interview as a subject-matter expert to sprinkle in amongst all the developer stories in TerrorBytes. We talked around three hours and he seemed to have something interesting to say about every game I threw at him. Be sure to check out his books, too.
Hey! Are there any @Terrorbytesdoc fans or moots who want to follow each other? I'm loving all the feedback and positivity the team are getting and was so delighted to be a part of it. Thanks again to @DanDrambles for reaching out to me. You should be so proud of everything my friend! Shout out to my fellow Galwegian @romero for being in this too 🤘 #horror #horrorgames #terrorbytes #gaming
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"If you're a football gaming enthusiast, or know one, this would make a cracking gift." shortlist.com/news/score-the…
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I'm a little over halfway through doing the final sound mix/master on @Terrorbytesdoc Episode 4 (which I think is our best episode). Backers will be able to watch it in a week (and non-backers should be able to buy a digital copy not long after).
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We released Episode 3 of @terrorbytesdoc to backers today, which means people outside the team can finally see this beautiful thing we made about the rise, fall, and revival of FMV games, feat. Graeme Devine, Roberta Williams, Jane Jensen, Sam Barlow, Will Byles, and Rob Fulop.
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With @Terrorbytesdoc, we wanted each episode to explore its own set of themes, as well as to have a series-wide discussion about the nature of horror in games. So here's a thread about those themes:
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Episode 1 leans into the question of what makes something horror, and how horror in games works, to set up that series-wide discussion, but it's also about how survival horror has evolved and how the best horror games tend to delve into the darkest reaches of our humanity.
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One huge highlight of making @Terrorbytesdoc was just the vulnerability our interviewees showed—like Mary Kenney's voice cracking talking about parenting themes in The Walking Dead, Graeme Devine tearing up over how much The 7th Guest meant to him, others talking about grief.
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The series is ostensibly about horror games, but it's also an exploration of our humanity—a story of people tearing themselves open, pouring their deepest fears + anxieties into their games, and of creativity and passion and how we're inspired + moved by the media we consume.
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