NetNet Capital (@NetNetCap) header
NetNet Capital (@NetNetCap) profile picture

Reserve Manager for $NET on Robinhood Chain. Play Games with Stocks - https://nitter.cf/t.co/4rS6npPgKJ

Wilmington, Delaware
Joined July 2026
Photo by NetNet Capital (@NetNetCap)Photo by NetNet Capital (@NetNetCap)Photo by NetNet Capital (@NetNetCap)Photo by NetNet Capital (@NetNetCap)Photo by NetNet Capital (@NetNetCap)Photo by NetNet Capital (@NetNetCap)Photo by NetNet Capital (@NetNetCap)Photo by NetNet Capital (@NetNetCap)Photo by NetNet Capital (@NetNetCap)Photo by NetNet Capital (@NetNetCap)
Shareholders, We at NetNet Capital Management are confident that RW-Play is the Next Meta. Tokenized RWAs are growing rapidly, but no one is building to the future of what they can and should be capable of. No one, except for us. More soon, Al
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We built Robinhood Chain for founders with big ideas. Proud to share what they're bringing to life.
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net forge
Replying to @Tyler_Did_It
Show, don't tell. The best way to bring people onchain is apps they actually want to use.
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NetNet Capital retweeted
Replying to @Tyler_Did_It
Show, don't tell. The best way to bring people onchain is apps they actually want to use.
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NetNet Capital retweeted
My second AA rating Employee total! And Out of the 5 revealed this time also got a BBB. I'll be firing the D ratings and send them to start over from the bottom of a new company. So much being built here by @OzzietheOwl__ with Nethustle! And @NetNetCap
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come home
The trenches are calling and I must go.
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Shareholders, In preparation for Net Forge official launch we will begin adding wsNET/USDG liquidity from the RWA Sleeve today. More Soon.
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Gaming will supercharge the next memecoin cycle. Cultural trends come and go very quickly, and we can now build games fast enough to celebrate them. Instead of X raids, memecoins can rally communities around playable experiences. tl;dr Al Dunlap is Lisan Al Gaib.
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We are going to bring you the most immersive RPG since Diablo 2, built on top of @NetNetCap's Net Forge. Imagine co-op runs through the dungeon in a party of 4, hunting for loot that ranges from in-game skills and equipment to real-word assets.
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On-chain products that do not offer a net new experience for consumers will ultimately have this outcome. RW-Play is only possible on-chain, and that is why NetNet Capital Management will win.
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RW-Play is the Meta
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NetNet Capital retweeted
robinhood:0xca9c78dd337a67f6e0077f65f5e9218719d30edf IS THE STRONGEST CONVICTION PLAY IN THE ROBINHOOD ECOSYSTEM Look at this chart. That's the NetNet treasury, from a few million at the end of August to ~$26M today > ~$163 of onchain reserves behind every NET > price sitting right on that number > a protocol bid that's been buying and burning NET all week > ~$3.9M of tokenized stocks on top, not even counted > a team shipping a new product every few days robinhood:0xca9c78dd337a67f6e0077f65f5e9218719d30edf protocol burned about 4% of the entire supply in one week 9,581 NET bought back and burned to date. Supply down from ~159K to ~153K in seven days To sum up, we also have the following: > treasury just keeps growing, no matter what > number of holders just keeps increasing, and they keep accumulating THAT'S THE MOST BULLISH MECHANIC ON THE CHAIN
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NetNet Capital retweeted
The elegance of the NetNet protocol continues with inverse bonds which allow you to redeem your NET from the treasury for 98.5% of NAV ($162.91) and burns the NET. To date, we’ve seen 9,582 NET burned (6.27% of total supply), and users have redeemed a total of $1.54m resulting in the NAV increasing due to redemption value being slightly lower than NAV. Inverse bond capacity per epoc is 1% of the total liquid USDG maintained at a 30/70 split between the liquid USDG and yield bearing Morpho vault. If the market price (currently $160.82) falls below NAV, it’s arbitraged typically to within 5% of NAV because of the 5% buy tax. We saw market efficiency arbitrage a single 2,208 NET $346k ($156.52 per NET) market sell last night which brought the market price back right in line with NAV as of this morning. The treasury (ownership revoked and immutable) still sits at $24.9m in USDG. NET is essentially a stablecoin with only upside while staking rewards remain at zero. NetNet is battle-tested new financial art.
The NetNet protocol is actually an elegant reflexive financial instrument. When the market premium hits 2x NAV, it responsibly mints new NET, sells into it, and banks the USDG to the treasury. When price falls below 2x NAV, staking emissions step down. Inflation management.
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Replying to @NetNetCap
@NetNetCap is building @Pumpfun style layer for ai generated games > 10 types of games supported currently > each game gets its own token > bonding curve → grad to liquidity pool > rewards are off-chain first. on-chain claims later > achievements, titles, characters, cosmetics, upgrades are included > gear is losable i also generated 4 games with npm create netforge@latest, passed the official bot playtest, and launched it locally: 1. CRYPTWICK - co-op dungeon crawl. WIСK token Playtest: 58 kills, 4 waves, earn rules fired twice 2. TORQUEBAY - kart racer. TORQ token Playtest: hot-lap earn rules fired twice 3. COGSPIRE - tower defense. COG token Playtest: 14 kills, 3/3 genre checks 4. INKWRIT - card battler. INK token Playtest: 2/2 genre checks, progress 100%. wanna see other 6 game types?
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Replying to @NetNetCap
Built over the weekend on Net Forge. This is a game changer for how fast we can make our ideas playable.
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Shareholders, For the last few weeks we have been building Net Forge, and this week it went from a private project to something any developer, or any AI agent, can pick up and use. Here is what that means and why we think it matters. More and more games start as a sentence typed to an AI coding agent. "Make me a co-op survivors game." "Add multiplayer to my three.js scene." The agent picks the tools, writes the code and runs it. So the engine an agent reaches for decides what a lot of people end up building with. Most game engines were made for people clicking around an editor. Agents can't do that. They work best with code they can read, a typed API they can't misuse, and a way to test what they wrote without a human playing it. Multiplayer makes this harder still, because the server and the browser have to agree on every frame. Net Forge is built for that from the ground up: - One game simulation runs the same in the browser and on the server, so multiplayer works from the first line - A three.js renderer on WebGPU, with a WebGL2 fallback - Each game's rules live in one typed file an agent can read and safely change - Playtest bots play the game for you, so an agent can check its own work - 530 CC0 models and sounds across six art styles, so nothing ships as grey boxes - Ten complete templates to start from: survivors-like co-op, arena shooter, tower defense, dungeon crawler, idle, platformer, card battler, monster collector, kart racer and party game What shipped publicly: - 19 open-source packages on npm published straight from a public repo with npm provenance - npm create netforge@latest, which turns any template into a running game in about a minute - An MCP server and a CLI setup command, so Claude, Cursor and other coding agents can drive the engine directly - Full docs at forge.netnet.capital, written so both people and AI models can read them, with guides for the questions developers actually ask - A GitHub template repo for every game, so you can start one with a single click - Playable demos of the templates on itch.io Everything public runs with play money. No wallet, no chain, no sign-up. Why this matters for NetNet: the next step is the Kit, which connects a game to its own token, an in-game store and player rewards. When it goes live, anyone who builds on Net Forge will be able to launch a game with an economy attached in one flow. Each game token will trade against wsNET, so every game that launches adds a new market built on NetNet. The open engine comes first. The more developers and agents building on it, the more games there are to launch when the Kit arrives. If you build something, show us. Issues and pull requests are open.
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NetNet Capital retweeted
The market is still trying to label @NetNetCap as a single vertical. In reality, it is a masterclass in economic engineering: ​Pump. fun + Axie Infinity Infinity + $RWA + Berkshire/Olympus = $NET ​Here is how the 4 engines interconnect: ​🚀 1. The Launchpad (Pump.fun mechanic): Net Forge lets anyone generate playable games via AI prompts or 10 full genre templates, launching native bonding curve tokens (EMBER,VOLT) capped at 10M units. ​🎮 2. Consumer Play & Retention (Axie 2.0): WebGPU & three.js multiplayer titles live on browser/X via Strategic Gaming Reserve (Tabletop Racers, Beat The Traffic). Gameplay rewards protected by sustainable reserve jars, not hyperinflation. ​🏛️ 3. Real-World Assets & Credit (Wall Street rails): ~$30M verified treasury backed by tokenized equities ( $NVDA, $AAPL, $MSFT , $SPCX, $GOOGL) and $USDG. $3.2M+ deposited in @Morpho credit markets to borrow stablecoins against stock tokens. ​⚙️ 4. The Algorithmic Holding Company (Berkshire / POL): • Below NAV: The standing bid systematically buys back and burns supply on-chain (3,847+ NET burned forever). • At 2x NAV: The premium sales desk harvests stablecoins into reserves (+$647K USDG swept). • All game micro-economies and swap fees route straight into wsNET. ​Viral speculative distribution anchored by a productive, hard balance sheet. Ecosystem $NET 🥅 linktr.ee/netnetcap 🥅 strategicgamingreserve.net 🥅netnetintel.com 🥅tentencapital.net/ @coinsinkstudio @NetNetIntel @TenTenCap ​(🥅,🥅) $NET cc @vladtenev @fern @RobinhoodApp @cryptogle @RobinhoodCrypto @RobinHubHB
Shareholders, Phase 1 of the Net Forge public release is now live. The complete game engine is open source and live on npm. 16 packages published straight from a public repo with npm provenance. npmjs.com/org/netforge What is in it: - the game engine (three.js, WebGPU with a WebGL2 fallback) - the shared simulation that runs the same in the browser and on the server - an asset library of 530 CC0 models and sounds across six art styles - a runtime for card, idle, tower and collector games It also ships the 10 templates every Net Forge game starts from: survivor co-op, arena shooter, tower defense, dungeon crawl, idle, platformer, card battler, monster collector, kart racer and party game. Each one is a complete game you can read, change and run. Developers can start today. Clone the repo, build it, and any template plays on your own machine with a local game server and play money. Fork a template, change the rules, swap the art style, and see it running in a few minutes. What comes next: the Kit, which connects a game to its token, store and rewards, goes out once the game contracts are live. Until then everything here runs with play money, while we fine tune the studio for the public launch. If you build something on it, show us. Issues and pull requests are open on the repo. More Soon.
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