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Milady Maker #8659 Love Polymarket and your Mom Marketing Advisor

Web3
Joined March 2022
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here’s how I’d launch an iOS app with AI agents: find what people already pay for, build the product and get the first users. 7 steps, with the tools I’d use. 1. find a niche ◽️ sort utilities by revenue in Appfigures or Sensor Tower. look for apps rated below 3.5, especially ones that haven’t been updated in 6+ months. ◽️ check their search terms in Appfigures. an app makes money, but keyword competition is low? worth a closer look. 2. validate demand ◽️ use App Store Scraper to collect available reviews for the 20 highest-earning apps in the niche. ask an agent: “find the 5 main complaints in 1- and 2-star reviews. include quotes for each.” ◽️ look for bugs and awkward features. people complain about the price but keep paying? there’s demand for that app. ◽️ search Reddit for “alternative to [app]”. find out what people are missing and recruit testers. 3. build it ◽️ write code and fix bugs in Claude Code. MobileBuildMCP for builds and tests, iOS Simulator MCP for taps, swipes and screenshots in the simulator. ◽️ put the 5 main complaints in a skill. ask the agent to check which of those problems each new feature solves. ◽️ add data import from the competitor’s app so users don’t have to move everything by hand. 4. test it ◽️ use Maestro to define tests for the flows people complained about. run them across screen sizes. the competitor needs 6 taps? try to make it 2. ◽️ Sentry for tracking crashes, TelemetryDeck for analytics. ◽️ get a TestFlight build to 20 people from those Reddit threads before release. 5. set up payments ◽️ RevenueCat for subscriptions and revenue tracking. Superwall for testing paywalls without another build. ◽️ show the paywall after the first useful result, not on launch. ◽️ test an annual subscription with a 3-day trial. set up win-back offers for people who cancel. 6. build the App Store page ◽️ use screenshots to show how the app solves problems from the reviews: “no ads”, “works offline”. only promise what it actually does. ◽️ fastlane snapshot and frameit to regenerate screenshots. Product Page Optimization to compare page variants. ◽️ have the agent localize the listing into 10 languages. use Apple’s review prompt after a successful action, never after an error. 7. get users ◽️ find 10 niche creators through TikTok One. offer a monthly base plus a bonus per 100k views. ◽️ collect 100 successful hooks a week with Apify. each creator tests 3 new hooks a day. drop the ones where viewers leave in the first 3 seconds. ◽️ Postiz for scheduling TikTok, Reels and Shorts. promote a video that takes off organically with Spark Ads. ◽️ AppsFlyer to track which videos and creators bring in revenue.
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re-explaining how to write a post, open a video or analyze stats gets old fast. people have already packaged those instructions into skill packs for Claude Code and Codex. pick a pack, give the agent your material and hand it the task. 4 packs below.
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Social Media Skills | ⭐ 4,593 uses 17 skills for writing, ideas and analytics. builds a voice profile from your posts, suggests 6 opening angles, creates a topic matrix and analyzes stats. github.com/charlie947/social…
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remember DYOR and security: star counts don't guarantee safety. save this list.
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on top of resetting our limits a few times a week, Sam Altman is handing out extra resets like these. now that's alpha behavior 👨‍💻
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Your next video editor might be a chat window. 8 GitHub repos for clipping podcasts, rough cuts, background removal and dubbing. Here’s what each does and where to get it:
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GitHub stars aren’t a security audit. Before installing, research the code, dependencies, and where your files and API keys go. Save this list for your next video project.
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9 GitHub repos for building a 3D game with AI. the code is FREE. engine, terrain, cameras, dialogue, NPC behavior, and an agent that drives Blender. model usage and external APIs can still cost money.
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LimboAI | ⭐ 3,085 build Godot 4 enemy and NPC behavior with behavior trees and state machines: patrol, chase, attack. game AI, not an LLM. github.com/limbonaut/limboai bookmark for your next game project.
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