2BadCain retweeted
I will bet money that rockstar presented Matt & Trey with multiple options on what they can show as a clip and they just asked
“I heard you can throw shit at people. Can we show that?”
2BadCain retweeted
NEW GTA 6 DETAILS REVEALED:
- Leonida opens up early, allowing players to freely explore north without progressing the story
- The map is roughly TWICE the size of GTA 5's
- Nearly as much landmass as GTA 4, GTA 5 and RDR2 combined
- Around 10x more interiors than previous games
- Rockstar created roughly 600,000 NPC animations
- NPCs have unique personalities affecting their aggression, behavior and reactions
- Staring at someone too long can provoke them. One NPC even unleashed his dog on Jason
- Jason can smoke cigarettes from his inventory
- Jason stole a shotgun from an unattended police car during Edge's gameplay session
- Coffee boosts stamina, while protein shakes improve health
- Days and nights last significantly longer, including extended sunsets
- Roads and highways are narrower and more realistic than GTA 5
- Clouds move independently, affected by wind, humidity, fog and seasons
- Storms can form in the distance, with rain gradually moving across the map
- Roads and buildings become wet and dry at different rates after rainfall
- Wind affects waves, boats and aircraft. Severe storms can even damage planes and helicopters
- NPCs seek shelter during bad weather
- Carrying a shotgun openly can alarm NPCs, even without aiming at them
- NPCs react differently depending on whether a weapon is held or carried on your back
- A new Criminal Profile system ranks your actions from Professional to Irredeemable
- Players can intimidate or incapacitate enemies instead of killing them
- Your Criminal Profile affects how the story unfolds
- Jason and Lucia have a 4-level relationship system, with players influencing their closeness
- Spending time together through walks, cycling, gym visits and driving strengthens their relationship
- Rockstar declined to confirm whether Jason and Lucia can get married
- Police track your appearance, clothing, weapons, CCTV footage and whether you had a partner
- Changing clothes, dropping weapons or splitting up can help evade police
- Some drivers surrender during carjackings, while others fight back with weapons
- Expensive vehicles can contain GPS trackers that reveal your location to police
- Police use spike strips and K9 units that can physically pin you down
- During getaways, you can let your partner drive while you shoot at pursuing vehicles
- NPCs can fight back during robberies, including bystanders attempting to stop you
- Random drivers can challenge you to spontaneous street races
- Fully functioning bus and train systems with scheduled routes
- The Scooter Bros app delivers your personal vehicle within seconds for a fee
- Your entire weapon arsenal is stored in your car's trunk
- Every vehicle has a fuel gauge and engine health indicator
- Vehicles can travel long distances before needing to refuel
- Some story missions require earning money before progressing
- Players can rob stores, jewellery shops or steal cars to earn money
- The WAINK app lists vehicles wanted by criminal buyers, including their security and tracking features
- Stolen vehicles must be delivered to buyers, with payouts affected by their condition
- Rockstar originally created a smell reaction for one scene, then expanded it into a system where different locations trigger varying levels of disgust
- During the demo, Jason entered a filthy house and began grimacing and recoiling without any scripted scene
- Aaron Garbut says he still discovers new locations despite spending YEARS exploring the game
- GTA 6's early research began in Miami in 2015, led by Rob Nelson
- Rockstar says GTA 6 is now ready for release
[Via Edge / GamesRadar]
Grand Theft Auto VI | Edge Magazine new details:
▫️ Map is roughly the size of GTA 4, GTA 5, & RDR 2 combined
▫️ RDR2 had a 'profound influence' on the narrative
▫️ Much more interior areas than previous GTA titles
▫️ The game features fully functional bus and train systems
▫️ Coffee buffs your stamina, protein shakes buff health
▫️ The density is even more impressive than the size
▫️ Rockstar head of development says there are still new areas he hasn't seen before, even after years
▫️ The amount of detail Rockstar has put in is insane - there's a new system where characters can dynamically react to varying degrees of disgust based on the current area they're in
▫️ Rockstar created an entire studio just to focus on NPCs
▫️ Each NPC is assigned personality traits including temperament, aggression, where they are, what they have seen, and the player's behavior towards them
▫️ NPCs in each district behave differently - no more generic GTA NPCs that immediately run
▫️ Rockstar began building a new type of open world with RDR2 - one with richer interactive systems, NPC behaviors, and player interaction - that plan began building GTA VI since at least 2015
▫️ Bonnie and Clyde dynamic was decided on after Red Dead Redemption 2 was complete
▫️ For several years, the two projects overlapped
▫️ Streets and highways have been narrowed to feel more believable
▫️ The day and night cycle has been expanded
▫️ In GTA 6, walking around holding a shotgun can be enough to disturb the peace. In previous GTAs, they wouldn't react until you pointed the gun at them.
▫️ Pedestrains even notice how you're carrying it - if it's slung over your shoulder they might not react as much, versus carrying it in your hands. Some pedestrians may even try to challenge you.
▫️ You can drop the weapon, and the game allows a certain degree of latitude before crossing into the Wanted Level
▫️ Your Criminal Profile is scaled from 'Professional' to 'Irredeemable' represented by angel and devil icons
▫️ You can choose to incapacitate an enemy rather than kill them, or attempt threats and intimidation before resorting to violence
▫️ Your Criminal Profile will even affect how Jason and Lucia's story unfolds
▫️ Similar to GTA Vl, you can switch characters at any time
▫️ Unlike GTA V where each character was an opportunist, Jason and Lucia are 'bound together by an emotional history'
▫️ Their closeness is measured on a four-point scale, which increases the more you spend time together
▫️ While you can choose their closeness and what kind of criminal you are, the story is built around being partners in crime
▫️ "Quitting crime is, however, a fundamental theme of the storyline"
▫️ The game asks whether your criminal life is worth it
▫️ Being a criminal feels more precarious in GTA VI
▫️ The heat system tracks your location, clothing, and accomplices
▫️ Stealing cars will be more challenging - some drivers will be armed and ready to fight back
▫️ Certain vehicles will be marked with trackers too
▫️ "A pedestrian you are robbing for his wallet might attack you [...] a holdup in a gas station might go south when a shopper decides to play the hero [...] later, during another escape [...] a group of youths in a customized 4x4 challenge you to a street race."
▫️ GTA VI will be a game where you can really make whatever you want of it
▫️ There were dedicated teams for brands and billboards, radio advertising, television shows, pedestrians, political races, and more Releasing November 19th, 2026
Much more here: gamesradar.com/edge/gtavi-co…
2BadCain retweeted
To anyone that finishes GTA 6 within the first week with all this content
There are 9 chapters in GTA 6, 2 prologues, an epilogue, many flashbacks, and 201 main story missions.
Readers added context they thought people might want to know
GTA 6 has a confirmed chapter-based story structure per Rockstar, but the exact number of chapters, prologues, epilogues or main missions has not been officially disclosed and specific claims of 9 chapters or 201 missions are unverified.
support.rockstargames.com/articles/4QfG4…
gamerant.com/grand-theft-au…
gta6now.org/missions.html
playstationinfo.de/2026/09/13/gta…
2BadCain retweeted
I had a girl tell me shut up once in high school and a couple girls went ballistic fr “he’s quiet and doesn’t say anything don’t tell him to shut up” man that shit ment a lot to me because I genuinely will just take that shit and not say anything back I hate conflict
Just put my fries in the fucking bag and hand me my receipt bro😭😭u a cashier complaining bout some bs
2BadCain retweeted
Things that I have, unfortunately learned WELL against my will about at least half the horror community:
1. None of y’all would ever bat an eye at Regan from The Exorcist (a child who had her autonomy stripped from her), Carrie (a victim of literal abuse and torment both from her mother and classmates), Jason (once a CHILD victim who died tragically), any deadites from The Evil Dead franchise, to name a few, being added, but yall draw the line at Nikki for some reason.
2. Obsession was clearly baby’s first horror movie for too many of yall, because why are we acting like Nikki is the first SA survivor to become a horror icon?
3. Y’all need everything SPOON fed to you because, why are we also having discourse on whether or not Freddy Krueger was a child molestor?
4. It’s okay for Freddy to be a child predator, but when The Grabber comes into the conversation, it’s pearl clutching time
5. Not a single one of you actually cares that the LITERAL CAST AND CREW LOVE SEEING HER ADDED
6. Too many of you care more about a literal FICTIONAL character than yall do about real life SA survivors telling you it’s actually more offensive that you only see Nikki as what happened to her.
7. You ALL need to touch grass yesterday!
Or you could just NOT CONSUME it?! Why should people no longer watch something just cuz u no longer enjoy the genre? WATCH SOMETHING ELSE






































