Listen and make your own song with Suno. suno.com/s/5jTHZSLyEXDCB1ku
Since a Famous 2014 K-Pop song is trendy these days, I decided to do my own take on what a K-Pop 2014 band sounds like. Check it out:
youtube.com/watch?v=h7vytX0k…
Animation commision for #yugioh #masterduel Chimeratech Rampage Dragon - #Cyberdragon - It was a video summoning this powerful card.
AI told you @tripoai was ahead of the game.
UniRig
Automatic skeleton and skinning for any 3D model, from SIGGRAPH 25
UniRig predicts a skeleton and skinning weights for a 3D mesh so it is ready to animate.
It was built by Tsinghua University and Tripo.
One model handles humans, animals and unusual shapes. You run skeleton prediction, then skinning, then merge the result back into your file.
The authors now also point to SkinTokens, a successor that does both steps in one pass.
github.com/VAST-AI-Research/…
Been making effects at Riot and Epic Games now for 10+ years and I have to say, the results we're getting now with ai in terms of quality, without touching the engine at all, rival what I would make by hand
I feel like the job is now, today, 99% art direction, 1% technical
Certain software would do well to stop carrying dead weight (old legacy support), drop legacy support and move to the future, just like #UnrealEngine.
Replying to @Jvthewanderer @t_looman
What we are trying to do: Build an engine that’s more powerful than UE5, easier to develop in than Unity, and is the most efficient effective way to build with AI acceleration.
The problem with having old systems and new systems side-by-side is the tendency to mix them, and then their interoperability becomes a giant tangle of blueprints and verse, actors and entities.
We thought that side-by-side was unavoidable, but AI assisted conversion is now clearly way more effective, and will produce a way more manageable UE6 project than a hybrid, while making it way easier for us to simplify and improve the engine.
We’ll be proving it out by converting Fortnite, the game with the largest base of blueprints in existence, to the new approach.
Call your shots (ft. Bella Dagger) [Official Music Video] youtu.be/6ge-TM7VDN8?si=hIaD… via @YouTube
I've just realized 1989'+s manga and 1989+'s computer / electronic devices have something in common. This translated into the physical machines doing #Anime. No wonder we got so many OVAs from that period.
Pierre Schiller retweeted
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
"Call your Shots" is on Youtube Music: music.youtube.com/watch?v=Jp…
We ALL know, 3D fighters wouldn't stand a chance with Characters from Marvel Vs Capcom.
Arjun update only shifted some checksums! We're back in business, y'all!
New to this update, joining Sean are Q, Makoto, Dudley, Ibuki, Ken, Necro and Hugo. Sean is beta, all others are pre-alpha - TONS of work to do. Looking for playtesters, DM if interested!
#3Sin6
Check out my new single "Call your Shots (feat. Bella Dagger)" distributed by @DistroKid and live on Apple Music! music.apple.com/us/album/cal…
As I mentioned before: AI haters only "hate" because they were already feeling impaired with Human talent, and now their laziness has to also match AI improvements, so they want to shame u.
I'm posting this so everyone transitioning to AI knows we're keeping up with the times👍:













