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An indie iOS dev left this review on our Skool page:
"my bottleneck was never building. It was getting users."
That's pretty much every founder I talk to. You can ship an app in a weekend now. Getting 1,000 people to download it is the hard part.
The Downloads Challenge starts tomorrow.
Tonight, write down last month's downloads. Put it somewhere you'll see it on Nov 30.
Then ship one thing a day for your app.
Day 1 is easy. Day 9 is where it gets hard.
In the Lab, starts Nov 2 👇
skool.com/growth-lab/about
I collect "High Revenue, Low Download" apps like rich people collect watches.
Here are the top 3 I found this week.
1. Tipple
Here are 100+ apps released in 2026 making $50K+ MRR
thegrowthhackinglab.com/form…
Probably the most wholesome app success story of 2026:
This app is making $363K/month just 3 months after launch
The app? Duolingo, but for sign language
Here are 100+ apps released in 2026 making $50K+ MRR:
thegrowthhackinglab.com/form…
Think of every TikTok, Reddit post or ad as a tiny salesperson.
It goes out while you're coding and drags people back to your App Store page.
Most founders hire one, then fire it a week later.
Monday, founders in the Lab start hiring one a day. For 30 days.
In the Lab, starts Nov 2 👇
skool.com/growth-lab/about
Here are 100+ apps released in 2026 making $50K+ MRR
thegrowthhackinglab.com/form…
Probably the most surprising app success story of 2026:
This app is making $2M/month just 6 months after launch
The app? Netflix, but the characters text you back
Here are 100+ apps released in 2026 making $50K+ MRR:
thegrowthhackinglab.com/form…
Why most app marketing dies in week 2:
It's too complicated to keep doing.
You don't have enough data to see what's working.
Results take so long you start a new app instead.
The fix is dumber marketing that you actually do every day.
In the Lab, starts Nov 2 👇
skool.com/growth-lab/about
Here are 100+ apps released in 2026 making $50K+ MRR
thegrowthhackinglab.com/form…















