
#AI #games #decisions #research #happiness. Director of @iggiphd @labsofdc. Professor at @QMEECS.
Joined July 2010
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@Ekanaut reminds us that when we talk about cultures (especially underrepresented ones) - we need to balance positives and negatives. #GDC23
Replying to @bobbydigitales
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Replying to @kjw_audio
@kjw_audio talking about generating procedural music that is more interesting for the listener at #iggicon2022
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Replying to @NGJHughes
@NGJHughes looks at what people think about their decisions in open world games. Fascinating! At #iggicon2022
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Replying to @nbballou
@nbballou talking about the frustration of needs (and measuring their behavioural outcomes) in video games at #iggicon2022
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Replying to @tommakesgames
@tommakesgames asks “What should we measure to find out interesting things about our games?” at #iggicon2022
Fascinating panel at #iggicon2022 - can the tortoise of academic research transfer useful ideas to the hare of the games industry? The answer - it depends ;)
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Replying to @tot_marko
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Replying to @b_khaleque
@b_khaleque presenting an interesting view on evaluating interestingness in game level design at #iggicon2022
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Replying to @helsby_laura
@helsby_laura talking about games and their impact on low mood. Games are one of my low mood activities - interesting stuff at #iggicon2022
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@elepetrovs talking about Internet Gaming disorder at #iggicon2022 - more balanced studies of addiction needed (to trump press hysteria)
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Replying to @DrKowert
@DrKowert talking about the move from negative to positive in game studies at #iggicon2022 - games can be good for you! And they’re fun :).
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