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Level 26 | 🎨 3D Generalist/Environment Artist || (he/him) || Opinions are my own. ||

United States
Joined April 2014
Photo by Andres_Molina (@AMolina_2000)Photo by Andres_Molina (@AMolina_2000)Photo by Andres_Molina (@AMolina_2000)Photo by Andres_Molina (@AMolina_2000)Photo by Andres_Molina (@AMolina_2000)Photo by Andres_Molina (@AMolina_2000)Photo by Andres_Molina (@AMolina_2000)Photo by Andres_Molina (@AMolina_2000)Photo by Andres_Molina (@AMolina_2000)Photo by Andres_Molina (@AMolina_2000)
Happy Halloween yall 🎃🎃
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Just noticed I'm in the Environment Art section of the Level Design book. Pretty good stuff to read through, especially if you want to get into game design.
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oil on paper
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Andres_Molina retweeted
And this version is by no means anything definitive, I was toying at this point trying to "stylize" this work with a technique that I've learned by studying M.Godoi's beautiful work
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Andres_Molina retweeted
I think we're done with the sculpt! Next stage: Baking🥐 #3d #sculpting #gameart #zbrush #stylized
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Patrick Stewart, who will be remembered most for his roles as Captain Jean-Luc Picard on “Star Trek: The Next Generation” and as Professor Charles Xavier in the “X-Men” films, has died at 86. variety.com/2026/tv/news/pat…
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Andres_Molina retweeted
Fiz um rig basico e animei. E BORA LULA!!!!!!
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And that's it for the rock with the two shape variations being seeded to see if anything breaks, it's been a lot of fun and I've learned and solidified a lot of stuff. Onto the next material
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Andres_Molina retweeted
BY THE POWER CONCEDED BY THE MAJESTIC @Johnny_Nodes AND IT'S BANGER OF A COURSE (I had been doing it in order to solidify my substance designer knowledge for the upcoming nodevember) MY BRICKS HAD NEVER BEEN THIS BRICKED (full PBR coming soon ™)
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Andres_Molina retweeted
FINALLY! Here's the shader in action!
Doing a little animation where the optic gets converted to a glowy wireframe with a wave of displacement and emission. Very satisfied with how it looks in motion. My only problem is that these textures are old, and the mesh has a bunch of issues after ripping it...
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Andres_Molina retweeted
New Mercura (Daytime Version) - Collab with @maxhayart (Made in blender) #b3d
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Andres_Molina retweeted
I’ve went back to my Alien Isolation environment from last year and made some updates. I’ve reworked the mesh and textures of the save station phone to be more in line with how it looks in the game.
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I'M GOING TO FUCKING JUMP OFF A CLIFF MASS EFFECT IS DEAD WHAT THE FUCK
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After 31 years, BioWare is closing down and development on the next Mass Effect has ended #Bioware #EA
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Andres_Molina retweeted
Taking the environment in a different direction! Started blocking in the new streets, shop is now on the corner for better composition and I'm about to start working on the paving and road block out. Just a screenshot from Blender.
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Andres_Molina retweeted
With all this hate against real artists by the Ai-bros- I thought it would be a lovely opportunity to see and promote some real artists (of any medium)! Show me what you've been working on! I'd love to share it, get a thread going and get it out there 😄 I'll start with a few bits from my time recently at expression
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Andres_Molina retweeted
Woooah! Another fun little collab!! Im just out here stealing all the environment artist 💖 Link to the awesome artist: Gabriel Dubois : artstation.com/artwork/ayNKJ… Trinity Li : artstation.com/trinity_li Concept by - Sin Jong Hun artstation.com/artwork/e2rND
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Andres_Molina retweeted
A little test pose celebration for finishing the rig and weight paint 🥳🥳 It aint the best rig but it will do, gonna fix a lot of the bugs once I get the proper pose
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Andres_Molina retweeted
Going back some months ago, I was working on a mem project, but sadly got hitten by a massive pile of work over the summer and never got further away than this, I hope I can get to play with memi again soon, but first, some bigger projects have to be finished 😤
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