@AffinityPlayi
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Pixel & Voxel Artist - Exploring cities, bathed in a neon-lit haze. Also making a game.
New Harbor - Megacity
Joined February 2012
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"Find what you can do the slowest, for the longest and still absolutely love it, and go in that direction.”
— Christina Koch 👩🚀
Started recreating the animation in the sequencer. A little bit more work but much more control over each part. Will post when it's ready.😉🎬
Here is how it's supposed to look. Blades staggered in order.😉
I just noticed that the blades are moving out of order. I was using the Get Components by Tag node to create an array of each blade but that node creates the array in a random order. I went back to the Make Array node... doing it manually. 🤪
Trying to get more details into the opening/closing animation. Not much, but tomorrow is another day.🤷♂️
Today I added a few more details to the lower section and switched the emissives of the blades from a Dynamic Material Instance to Custom Primitive Data (didn't know that was a thing😅), cutting back on some draw calls. Don't mind my invisible walkway.
This was the very first voxel building I made for @NivalisNights. Not sure if it actually made it into the game, but if anyone spots it while exploring, let me know!😄
#NivalisNights #voxel #voxelart #magicavoxel #GameDev
I've no idea where the time went today. Anyhow, added a few details here and there: some frosted glass for the panel and some cool cable action, adding a tad more movement to the environment.
Gordon Zuchhold retweeted
HR: Human Remains hits Steam TOMORROW!!!
It's surprisingly poetic that a game about working (for a demon boss) comes out on a Monday.