@AffinityPlay

Pixel & Voxel Artist - Exploring cities, bathed in a neon-lit haze. Also making a game.

New Harbor - Megacity
Joined February 2012
"Find what you can do the slowest, for the longest and still absolutely love it, and go in that direction.” — Christina Koch 👩‍🚀
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Started recreating the animation in the sequencer. A little bit more work but much more control over each part. Will post when it's ready.😉🎬
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Here is how it's supposed to look. Blades staggered in order.😉
I just noticed that the blades are moving out of order. I was using the Get Components by Tag node to create an array of each blade but that node creates the array in a random order. I went back to the Make Array node... doing it manually. 🤪
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I just noticed that the blades are moving out of order. I was using the Get Components by Tag node to create an array of each blade but that node creates the array in a random order. I went back to the Make Array node... doing it manually. 🤪
Trying to get more details into the opening/closing animation. Not much, but tomorrow is another day.🤷‍♂️
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Trying to get more details into the opening/closing animation. Not much, but tomorrow is another day.🤷‍♂️
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Today I added a few more details to the lower section and switched the emissives of the blades from a Dynamic Material Instance to Custom Primitive Data (didn't know that was a thing😅), cutting back on some draw calls. Don't mind my invisible walkway.
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Deploy Blades... (Updated)😇
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Retract Blades...😎
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Gordon Zuchhold retweeted
This was the very first voxel building I made for @NivalisNights. Not sure if it actually made it into the game, but if anyone spots it while exploring, let me know!😄 #NivalisNights #voxel #voxelart #magicavoxel #GameDev
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Vibe Check... one... two
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I've no idea where the time went today. Anyhow, added a few details here and there: some frosted glass for the panel and some cool cable action, adding a tad more movement to the environment.
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HR: Human Remains hits Steam TOMORROW!!! It's surprisingly poetic that a game about working (for a demon boss) comes out on a Monday.
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I'm pretty tired tonight, so I only added a few more props. Let's see what tomorrow brings.🥱
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I hope I'll find some time to keep working on it tonight. Enjoying myself quite a lot.👨‍🏭
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Gordon Zuchhold retweeted
See you in Nivalis Nights in 3 days!
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Almost done with the first terminal. Still want to animate the screens. Step by step.🐌
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I thought those spotlights from yesterday needed a generator. ⚡️😎 Music: Gergely Buttinger (YT)
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Found this on in some folder... will probably never finish it but still fun to look at.
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I didn't feel like working on the terminals today so I made a couple of spotlights. 💡🙃
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Started working on the computer terminals. Still not a 100% convinced but I'll get there.🤔
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Made some cool crates.
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