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friendly neighborhood UE5 XR specialists in content production & integration of emerging technology for envelope-pushing projects. CEO Alex Coulombe @ibrews

Manhattan, NY
Joined August 2016
Photo by Agile Lens (@AgileLens)Photo by Agile Lens (@AgileLens)Photo by Agile Lens (@AgileLens)Photo by Agile Lens (@AgileLens)Photo by Agile Lens (@AgileLens)Photo by Agile Lens (@AgileLens)Photo by Agile Lens (@AgileLens)Photo by Agile Lens (@AgileLens)Photo by Agile Lens (@AgileLens)Photo by Agile Lens (@AgileLens)
What am I doing here in Rome 🇮🇹? In short, helping the European film and television industries learn about the benefits of XR and Unreal Engine based on AGILE LENS projects. Discussions so far have been excellent!
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I just had 45 minutes in Meta VR Glasses. I’m hopping into a podcast now but AMA and I’ll answer right after.
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A man in Australia asked his agent (Claude running on OpenClaw) to book him a spot in a popular gym class. The agent found a software vulnerability that let it book the class weeks further ahead than should have been possible. When the user then asked if it could move him up the waitlist, the agent discovered the API had no authorisation checks on cancelling other people’s reservations, so it cancelled the person in the first spot and moved him up the list. Some people will call this misalignment, but his agent was perfectly aligned to him - it was only trying to help its user get what he wanted. The most important thing about this story, in my opinion, is that it gives you a window into what is about to start happening on a massive scale once millions of people have an agent trying to get their beloved users the best seats, bookings, appointments or reservations through absolutely any means necessary.
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200ms of simulated network latency. Same test. Different physics engine. The first half shows Unreal's Chaos physics. Notice the visible corrections and jitter when interacting with overlapping surfaces. In the second half, I switch to Box3D (debug rendering enabled) under the same network conditions. The corrections largely disappear and the movement remains much more stable. This is still early research, and I'm sure Chaos has tuning options I haven't explored yet. But Box3D's deterministic simulation and lightweight design are proving to be very promising for networked gameplay. I've been building these experiments in my spare time, and I plan to open-source the Unreal Engine integration soon so the community can experiment with it too. Huge thanks to @emptyvesselplay for fostering a culture of pushing technology forward. Working on @playdefect every day inspires a lot of these experiments! If you enjoy this kind of technical content, a repost or a wishlist for the games my team and I are building is always appreciated. ❤️ #gamedev #unrealengine
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when I'm back from SIGGRAPH I'm going to start teaching a lot more. just letting y'all know.
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More details on the AVP to Persona to Camera to OBS to Live Link Hub to Unreal Engine to MetaHuman pipeline: youtu.be/qMxwuxjRQqg
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Part of the @AgileLens crew arriving in Chicago ! Going to check out a @SecondCity show tonight, take some meetings around the city Monday and Tuesday, then Tuesday evening kicks off #UnrealFest ! Let us know if you’re in town.
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AI agents can now operate directly inside Unreal, Blender & Godot. In our next open lecture, @iBrews will show you how, live & hands-on! Alex will show: ⚡ MCP set-up for Unreal, Blender & Godot 🤖 AI-driven scene editing and automation 🔄 Headless pipelines without opening the editor ✅ How to structure your projects so AI can reliably use them This way, you will spend less time on repetitive tasks and more time creating, iterating, and polishing. 🎓 Free to join → luma.com/sensai-q6jg?utm-sou… Getting ready for the #WorldsinAction Hack at #SIGGRAPH2026? This is exactly the prep you need to build AI-driven creative pipelines: luma.com/u7pmhw92?utm-source… #AI #3D #UnrealEngine #Blender #Godot #MCP #XR #WorldModels @UnrealEngine @Blender
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Happy to have joined the last show of A Christmas Carol VR by @AgileLens ! It has been an interesting example of immersive theater... ...and I trolled Dickens a bit, entering with my avatar in his head! #VirtualReality #VR #art #theater
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What happens when live theatre meets VR? Hope Hutman and @AgileLens used #mocopi to capture actors’ motion and bring digital characters to an Off-Broadway-style workshop. Mixed reality performance is here. #SonyXYN #XR Case Study Link: bit.ly/3L4fEei
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Agile Lens retweeted
Once Again @AgileLens push the technical art form of what is possible in XR with Live Actors realtime performance by consummate professionals @xractor @DebbieDeerProds so good and evolved so much since 2021 what a great run for this show bravo keep breaking immersive legs @iBrews
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If you’re in NYC & involved with luxury real estate, here’s your chance to get a tour of the best-in-class PCVR wireless photoreal multiplayer holodeck @AgileLens built w/ @DBOXglobal & @Pureblink_ responsible for millions of dollars in Four Seasons Private Residences presales.
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3 years ago today @AgileLens with @FisherDachs testing the sightlines of @LincolnCenter’s David Geffen Hall with different railing and seating options.
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Agile Lens retweeted
#AWE Thank you to everyone who visited, we are looking forward to Day 2... 🚨 Next up during Day 2 - Meet industry leaders at XYN booth @ AWE! 📅 𝐈𝐭’𝐬 𝐡𝐚𝐩𝐩𝐞𝐧𝐢𝐧𝐠 𝐓𝐎𝐌𝐎𝐑𝐑𝐎𝐖 𝐚𝐭 #AWE2025 — and you won’t want to miss what’s happening at the Sony XYN Booth #309. Join us to explore how creators are using #mocopi and the #SpatialRealityDisplay to drive innovation in immersive storytelling, real-time performance, and creative workflows. 🎤 Speaker Lineup for June 11: 🕚 11:05 AM – David Green, Warped Imagination 𝘮𝘰𝘤𝘰𝘱𝘪 𝘗𝘳𝘰 + 𝘜𝘯𝘪𝘵𝘺: 𝘙𝘦𝘢𝘭-𝘛𝘪𝘮𝘦 𝘊𝘩𝘢𝘳𝘢𝘤𝘵𝘦𝘳 #𝘈𝘯𝘪𝘮𝘢𝘵𝘪𝘰𝘯 🕦 11:35 AM – Brent Bushnell, Founder, Two Bit Circus / Dreampark 𝘎𝘢𝘮𝘦𝘴, 𝘚𝘵𝘰𝘳𝘺𝘵𝘦𝘭𝘭𝘪𝘯𝘨 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘍𝘶𝘵𝘶𝘳𝘦 𝘰𝘧 𝘐𝘮𝘮𝘦𝘳𝘴𝘪𝘷𝘦 𝘗𝘭𝘢𝘺 𝘪𝘯 𝘓𝘉𝘝𝘙 @TwoBitCircus 🕛 12:00 PM – Henry Keyser, Director of Operations, Agile Lens: Immersive Design 𝘮𝘰𝘤𝘰𝘱𝘪 + 𝘔𝘪𝘹𝘦𝘥 𝘙𝘦𝘢𝘭𝘪𝘵𝘺 𝘪𝘯 𝘓𝘪𝘷𝘦 𝘛𝘩𝘦𝘢𝘵𝘦𝘳 @AgileLens 🕧 12:30 PM – Edward Dawson-Taylor, Co-Founder & Head of School, CG Pro 𝘌𝘭𝘦𝘷𝘢𝘵𝘪𝘯𝘨 𝘊𝘎 𝘞𝘰𝘳𝘬𝘧𝘭𝘰𝘸𝘴 𝘸𝘪𝘵𝘩 𝘚𝘰𝘯𝘺’𝘴 𝘚𝘱𝘢𝘵𝘪𝘢𝘭 𝘙𝘦𝘢𝘭𝘪𝘵𝘺 𝘋𝘪𝘴𝘱𝘭𝘢𝘺 @BecomeCGPro 💡 Stop by Booth 309 to watch these sessions live, connect with creators, and experience Sony XYN tools in action. #AWE2025 #XYNbySony #mocopi #SpatialRealityDisplay #Unity3D #RealTimeAnimation #LBVR #CGPro #MixedReality #3DContent #XRTech #SonyXYN
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A huge honor for @agilelens that Body of Mine is nominated for a Peabody Award. Being asked to shepherd @c_kostopoulos’s powerful body dysphoria piece from PCVR to standalone VR and help it gain a much wider audience on the Meta store was a major highlight of last year. Cameron is one of our favorite artists to support and we’re thrilled every time his social impact work receives this kind of much-deserved recognition.
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Grab @AgileLens’ very first SteamVR release for only $4 for a limited time!! This is an XR concert experience that will make you want to DANCE. Performed by @GatewayOrch & made possible through a @Google Grant.
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Pretty validating after 12 years of working to convince architectural stakeholders of the value of VR to now proclaim @AgileLens has been a major part of securing over $427 million in presales for one project.
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