Alexander Konshin (@AlexKonshin) header
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I'm Making My Own Game in Unreal Engine 5

Joined February 2011
Alexander Konshin retweeted
AI filmmaking turns a magical flight into a breathtaking cinematic experience Made with Seedance 2.5 Prompt: Continuous One-Shot Cinematic FPV Flight Sequence A continuous one-shot camera movement throughout the entire sequence, with no background music. 1. Cinematography & Optics Ultra-Low-Altitude FPV Chase Camera Perspective Use a 12mm ultra-wide-angle lens to maximize foreground impact and create an intense sense of space rushing past. The camera remains mere feet above the ground, tightly trailing the girl with red hair ribbons as she rides her broomstick. The edges of the frame (@Image 1), especially the flowers and grass along the ground, are swept by extremely strong radial motion blur, creating a breakneck sensation of the ground rapidly shrinking beneath her. The camera completely abandons smoothness, executing violent, wide-angle banking and rolls in synchronization with the character's swaying movements. Its gaze remains unwaveringly locked on the subject's back, while the distant cyan mountains and sky dissolve into a strong, dizzying swirl as the lens rotates. 2. Motion Dynamics Extreme Low-Altitude, Ground-Hugging Flight To sustain breakneck speed at ultra-low altitude, the magical girl adopts a hardcore aerodynamic posture. Her body leans sharply forward, with her chest and face pressed flat against the broomstick handle, curling into the smallest possible frontal area to achieve the lowest possible drag coefficient. Her flight path fully mimics the dynamics of an extreme FPV drone, weaving through high-frequency left-and-right slaloming and swaying movements along the undulating ridgelines. Every lane change is accompanied by violent weight shifts and sharp, high-angle banked turns of the broomstick, creating the sensation of a ground-hugging blade slicing through the air. 3. Environment & Physics Vast High-Summer Alpine Meadow The scene takes place in a breathtaking, expansive high-summer alpine meadow, with uninterrupted ranges of cyan-blue mountains and clear skies stretching across the horizon. Pink and white wildflowers bloom throughout the fields. Extreme aerodynamic physical interactions are emphasized. As the girl sweeps past at ultra-high speed in her ground-hugging posture, the intense air pressure and wake turbulence trailing the broomstick violently shove the wildflowers and tall grass on either side apart, sending petals and grass clippings spiraling into the air. At the same time, the gale mercilessly tugs at her blue skirt, red hair ribbon, and leather backpack straps, producing high-frequency fluttering under intense tension. 4. Lighting & Material Clear Alpine Daylight Bright, high-saturation, high-contrast color grading under a clear, high-altitude sunny sky. Sunlight pours in from the front-side, rendering the pink and green tones of the alpine meadow intensely vivid and brimming with life. Strong illumination casts warm, sharp golden rim light across the girl's red hair, shoulders, and the edges of the broomstick. Her blue cotton dress and leather backpack take on a delicate, warm, matte, Studio-Ghibli-like 2D animation texture under the strong light, forming a vivid contrast between stillness and motion against the surrounding vegetation, which races past and dissolves into afterimages. 5. Sensory & Mood A Proximity-Flying Embrace of Nature The perfect fusion of healing, breathtaking natural beauty, and adrenaline-pumping hardcore extreme sport. Through the razor-thin flight altitude, the perilously close, almost-scraping-the-ground distance, and the violent, rollercoaster-like side-to-side swaying, the sequence evokes a wild, unrestrained, thoroughly liberating rush of joy and a vibrant, life-affirming sense of freedom.
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Alexander Konshin retweeted
Check out this deliciously jiggly, pancake-looking manta ray created in Blender by @ThureauPaul. Learn how he made it: 80.lv/articles/pancake-looki…
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Alexander Konshin retweeted
Today on Crayon: a new update to Rolling Republic! Build a city that walks and loot the wasteland with a jetpack Play: app.usecrayon.ai/play/75f124… Built with Crayon Pro + GPT-6 Astra + threejs
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Alexander Konshin retweeted
First look at 'Liminaut', a 1-8 player procedurally generated survival game with an interactive cassette player.
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Alexander Konshin retweeted
The insanely green Swamp in threejs - ported from Webgl to Webgpu opus 5.5 did most of the work of porting.. GPT 6 Astra did the original work..
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Alexander Konshin retweeted
Modern Finance Dashboard Concept
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Alexander Konshin retweeted
GPT Image 2.5 on ChatGPT Prompt: Create a premium, full-bleed 3:4 vertical editorial poster using the uploaded photograph as the sole reference. Divide the canvas into exactly two equal horizontal halves (50/50), without borders, dividers, text, or labels. TOP HALF — ORIGINAL PHOTOGRAPH Preserve the photograph faithfully, maintaining the subjects' identities, facial features, expressions, hairstyles, clothing, poses, important objects, natural colors, lighting, and atmosphere. Allow only minimal cropping to fit the composition. Do not reconstruct, stylize, or alter the original image. BOTTOM HALF — HAND-DRAWN ILLUSTRATION Recreate the same scene as a playful, minimalist, hand-inked screen-print illustration using strictly two colors: pure white (#FFFFFF) for the background and near-black (#080807) for outlines and solid shapes. Use bold, broad, imperfect marker or brush strokes with organic contours, visible hand-drawn wobble, and natural pressure variations. Avoid thin, smooth, vector-like lines. Simplify people into expressive cartoon-like characters with rounded irregular heads, minimal facial features, friendly expressions, mitten-shaped hands, and chunky limbs. Preserve recognizable hairstyles, glasses, accessories, poses, and interactions. Apply the same playful simplification to animals and other subjects. Retain the original scene's main subjects, important objects, visual story, and relationships while removing 70–90% of unnecessary background details. Use bold silhouettes, flat shapes, and generous white negative space. Add small, dense, irregular black dots to no more than one suitable garment or textile area. STYLE & RESTRICTIONS Maintain a warm, spontaneous, handcrafted editorial aesthetic. The illustration must remain flat, graphic, and expressive. Avoid photorealism, 3D effects, gradients, gray tones, shadows, realistic shading, additional colors, excessive details, corporate icon aesthetics, mechanical symmetry, malformed anatomy, extra fingers, and detached hands. Do not introduce unrelated characters, objects, or activities. No text, letters, numbers, logos, signatures, watermarks, decorative frames, or additional panels. FINAL COMPOSITION The finished poster must present the exact same visual story twice: the authentic original photograph in the upper half and its expressive black-ink, hand-drawn interpretation against a pure white background in the lower half. Maintain a precise 50/50 division, consistent composition, and premium editorial finish.
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Alexander Konshin retweeted
vibing
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Alexander Konshin retweeted
马斯克在 X 上分享了一段堪称史上最荒诞的 TED 演讲。 2014年的 TEDxNewYork,美国喜剧演员 Will Stephen,站在台上讲了6分钟废话,完美示范了如何让自己看起来像个天才。 他似乎想讽刺某些什么都不懂,却能用一堆废话包装成深刻见解,故弄玄虚的专家。 马斯克曾严厉批评SpaceX内部滥用专业缩写,让员工即使听不懂,也因为害怕显得愚蠢而不敢开口询问。他也批评企业高管沉迷会议和PPT,呼吁把更多精力放在产品本身。
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Alexander Konshin retweeted
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Alexander Konshin retweeted
スマホの傾きに合わせて、絵が回るようにしてみた。 3D化しているわけではなく、1枚の絵から360°回転の「動画」を作り、傾きに合わせてフレームを前後させて、立体っぽく見せています。 #MiniMaxH3 + ORB360 LoRA
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Alguém sabe o nome deste jogo e onde vende pelo amor de Deus ! Preciso comprar ele urgentemente 😂
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Alexander Konshin retweeted
"It sounds like 2000s" that's because it issss 🔥🙌 by milesmusickid
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Alexander Konshin retweeted
El mejor disfraz de Halloween
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Alexander Konshin retweeted
أغرب هواية ممكن تمر عليك 😂
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Alexander Konshin retweeted
Журнал "Наука и Жизнь" , 1986
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Alexander Konshin retweeted
UE5で試しに作ってる歩いて迫ってくるミミズの大群のような化け物
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Alexander Konshin retweeted
GitHub acaba de resolver el mayor problema del vibe coding. Han sacado Spec Kit y en nada ya acumula +120K estrellas. ¿En qué consiste? En lugar de lanzar prompts imprecisos y cruzar los dedos para que el agente no te destroce el proyecto… Spec Kit fuerza a la IA a redactar una especificación estructurada ANTES de tocar una línea de código. Primero la IA: → comprende qué quieres construir → pregunta lo que le falta → estructura el proyecto → y solo entonces se pone a programar Esto se traduce en menos horas arreglando fallos absurdos, menos código incoherente y resultados mucho más predecibles al trabajar con agentes. El flujo es sencillo: /constitution → normas y estándares /specify → qué quieres construir /clarify → dudas antes de arrancar /plan → arquitectura y stack /tasks → tareas ordenadas /implement → ejecución Funciona con Claude Code, Cursor, Copilot, Codex, Gemini CLI y +25 agentes más. • 120K estrellas. • 10K forks. • Open source. • Publicado por GitHub. repoo en el primer comentario
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โอ้โห เสื่อโยคะ เขาผลิตแบบนี้เลยเหรอ 😱 เห็นแล้วถึงกับอ้าปากค้าง! ไม่แปลกใจเลยว่าทำไมถูกขนาดนี้ 😂 🖐️
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Alexander Konshin retweeted
卧槽,这项目真TM吊爆了!🤯 有人把232种游戏特效全部开源了! 爆炸、闪电、火焰、冰冻、传送门、魔法阵…… 关键是,这些不是视频素材,而是代码画出来的! 项目叫 PixelFX。 直接打开网页就能看全部特效,还能改颜色、导出精灵图。 做游戏、动画、像素风视频的,赶紧收藏! 在线试玩: patch-gg.github.io/pixelfx/ GitHub: github.com/patch-gg/pixelfx
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