Az Ahmad (@AmazinAz) header
Az Ahmad (@AmazinAz) profile picture

Senior Software Engineer @riotgames (Riot Client) | Midwestern | Views are my own

LA
Joined March 2015
Photo by Az Ahmad (@AmazinAz)Photo by Az Ahmad (@AmazinAz)Photo by Az Ahmad (@AmazinAz)Photo by Az Ahmad (@AmazinAz)Photo by Az Ahmad (@AmazinAz)Photo by Az Ahmad (@AmazinAz)Photo by Az Ahmad (@AmazinAz)Photo by Az Ahmad (@AmazinAz)Photo by Az Ahmad (@AmazinAz)Photo by Az Ahmad (@AmazinAz)
Big announcement: I started @riotgames this week as a Senior Software Engineer!
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Az Ahmad retweeted
Ocarina of Time > GTA
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It boggles my mind how there's players who are ok, let alone wanted, with Lavaburst being removed. Are we really for real? You guys really like being locked out of nature and being the main target for every PvP scenario and and never being taken seriously as a competitive class?
Shaman changes including removing lava burst in patch #WoWForever #WoWClassic #Shaman #lavaburst
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Az Ahmad retweeted
I am in love with this feature and I'm so thankful Julius shipped it. Secure secret passing to agents is so absurdly convenient
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Az Ahmad retweeted
GTA 6’s full original score track “Pusher” by Justice and Gesaffelstein.
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I added Super Sonic from Sonic Adventure to GTA V. Anything he flies past gets pulled into a cyclone and carried along behind him. If you parked nearby, your car is in the sky now
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I played this for 4 hours during my 2 international flights today and it was like being on drugs. My brain is fried im going to to go pick up my dog
Have you seen this?! I’m addicted. Might be the definitive version of Diablo 2.
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Az Ahmad retweeted
Have you seen this?! I’m addicted. Might be the definitive version of Diablo 2.
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Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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Growing up in the US, “Where are you from?” got annoying when some uncle or aunty used it to pigeonhole you into a stereotype they'd half-guessed, then confidently lectured you about your own ethnicity with irrelevant details you never asked for.
A white guy once asked for my last name (strange first question), repeated it back PERFECTLY (intriguing), then asked where I was from (moved here from Iowa, grew up in Kenya, born in India), which part specifically (you wouldn’t know), and then was so so excited to tell me about his favorite dishes from that one restaurant I am very familiar with from the years he spent in that city. He now regularly watches youtube to master those dishes. At this point I’ve had 100% positive experiences from answering this that I just answer the damn question and don’t consider it a racial microaggression or whatever.
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I am going to make a group chat full of people hacking insanely cool things onto hardware. Reply or retweet and I’ll add you to the chat.
I have discovered $50 amazon photo frames to be the PERFECT home display screen They can be rooted, updated to run a modern browser, have WiFi and can be powered from USB 1280×800 resolution with a nice touch screen I detailed how to hack these yourself in my latest video wesbos.com/hacking-smart-pho…
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Using every move in Pokémon Emerald simultaneously
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Az Ahmad retweeted
Я поместил Sonic Adventure DX в Diablo 2, потому что мне не хватало демона скорости для быстро фарма
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Az Ahmad retweeted
the only moat left is caring about your project past two days
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37 more days left to make generational wealth
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Az Ahmad retweeted
watching codex use my computer
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Ok this was hard for many reasons: 1. Should we pick expansions? 2. Halo 2 vs Halo 3 vs Halo 1. The LAN parties were incredible 3. Had to sneak in Time Splitters because it's never talked about 4. Destroying folks in nfl blitz was my way of recovering from bullying
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1000% this If you're "one-shotting" animations with Opus 5.5, the default output is slop (impressive slop but still): - Pacing & animations are way too fast - Too many effects (less is more!) - No cohesion (movement in all directions) - No focal point (where to draw attention?) - Generic easing applied everywhere - No consistent choreography - Motion without meaning Good animation explains something. Default animation is just meaningless eye candy.
is it just me or does all of those animation videos with 5.5 suck some of the visuals are good but the pacing sucks
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I look at it differently I think most people I knew got into the industry because they really liked coding. Now that AI is in the process of affecting every part of that industry its not the ego that is being shattered but process of the craft we got paid to do and loved is being shattered. But of course I think there is many things to be excited about and I do think that even though the old way is going to fade out over the years for the majority of programmers, there is still so much amazing things you can do. Not a doomer
Best part of AI is shattering dev's egos, the worst part of this industry. You are not special. Your code actually sucked like everybody else's. You were never the smartest person. The things my sales guy BIL and designer brother are doing is beyond anything I have done.
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Claiming that "taste" is the most important aspect of agentic engineering is a misnomer (IMO). When thinking about food, everybody knows what "tastes" good. However when someone is able to articulate and convey how it tastes, why it tastes like that, what it tastes like, when the taste is hitting and so on and so forth... This is what I think people are actually referring to when referring to "taste" WRT agentic engineering/product development
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Being able to describe what you don't want to taste is almost as important too
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