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After 3 years of development, #HollowFloor is out. Please help spread the word by #like and #retweet and #review
#indiegames #IndieGameDev #metroidvania #indiedev #indie #gamedev #screenshotsaturday #trailertuesday #wishlistwednesday #pico8 #platformer #challenging
Ahmed Khalifa retweeted
マインスイーパー風のファンタジーRTSゲーム『Keepsweeper』が“時間泥棒だ”と話題。4つのモードがゲームを飽きさせない
news.denfaminicogamer.jp/new…
マスで仕切られた土地を農民に開墾させ、そこにモンスターがいたら兵士に倒させる。App Storeで配信中、Steam版も近日公開
Ahmed Khalifa retweeted
Here's my next game, ROTETRA, a tetromino stacker where you spin the whole board and juggle multiple pieces at once!
It's a little bit cursed, but I've been having fun making it!
PLAY THE DEMO (and wishlist 👉👈) BELOW:
Our Neuroevolution textbook is finally in print!
Free online edition: neuroevolutionbook.com/
Pre-order: a.co/d/06DpkH9h
I am incredibly grateful to my co-authors Sebastian Risi, Yujin Tang, and Risto Miikkulainen for making this happen. Neuroevolution is a subject very dear to my heart. It is the field that convinced me that nature has already figured out how to build intelligence: through evolution, collective behavior, and adaptation under constraints.
This idea, that intelligence emerges from evolution operating under constraints rather than unlimited resources, is what eventually led me to founding Sakana AI here in Japan.
The concepts in this book about open-ended creativity and self-organizing systems are exactly what we build at @SakanaAILabs. Our name and logo are inspired by schools of fish moving together, adapting as one. It is the core philosophy of what we build. This book captures the theoretical foundations of that belief.
It was very fun to work on that chapter with @togelius , go check it if u have time :)
There's a new (free) book out by @mediaev, and @Amidos2006 and I have a chapter in it. We're quite happy with it!
Ahmed Khalifa retweeted
There's a new (free) book out by @mediaev, and @Amidos2006 and I have a chapter in it. We're quite happy with it!
Ahmed Khalifa retweeted
Cellular automata are powerful but painful to author. Rules are a lookup table; neural CAs are more expressive but a black box.
What if each CA rule was just code that you can read?
Introducing Programmable Cellular Automata (PCA)
Ahmed Khalifa retweeted
Also you get more explainability out of it!
Very happy to work on this amazing project!
Ahmed Khalifa retweeted
New paper! We are honestly surprised that nobody seems to have explored this promising idea before. Results are interesting!
Cellular automata are powerful but painful to author. Rules are a lookup table; neural CAs are more expressive but a black box.
What if each CA rule was just code that you can read?
Introducing Programmable Cellular Automata (PCA)
Honest limitation: high fitness ≠ visual diversity. Our Zelda generator learned to clear the room and shuffle the key/door/player around — great by the shortest-path diversity metric, boring to look at.
Quality-diversity search is the fix we'd reach for next.
For more details, read the paper: arxiv.org/abs/2609.06102
This work was done by @utheprodigyn, @MatthewSiper, Steven James, @togelius, and me.
#AIandGames #PCG #LLM #AI #LevelGeneration #GameDev














