Alex Anokhin (@Anokcraft) header
Alex Anokhin (@Anokcraft) profile picture

Apps & games by one person. Building in public. 🎮 https://nitter.cf/t.co/WapEv3uHb7 - Climb & Punishment 🎵 https://nitter.cf/t.co/BEfeWMl3jV

Joined September 2026
Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)
Hi, I'm Alex 👋 solo dev, building two things: 🎮 Climb & Punishment - pixel-art roguelite, defend a wall, every climber you drop becomes a rock for the next one 🎸 ChordSonic - learn any song: chords, key, tempo, stems and MIDI, with a play-along timeline Sharing it all here - numbers, fails, what works. Say hi 🤝
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what's the playtest comment that hurt the most - and turned out to be right ? #gamedev #indiedev #playtesting
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If you could tell yourself one thing on day one of your first game - what would it be? #gamedev #indiedev #solodev
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Meet Slomber - 60 HP. Crawls up the wall a bit, then takes a nap right under you. One tap is enough. Got an enemy in your game that's there just for fun? #indiegame #pixelart #roguelite #gamedev
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My climbers are called Plooper, Slomber, Qumber, Bobard and Zibber. Naming enemies might be my favourite part of the job. How do you name yours? #gamedev #indiedev #solodev
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In my game every climber you knock off becomes the next rock. Great when it works, pure chaos when it doesn't. Physics devs: how do you keep chaos fun and not just random? #gamedev #indiedev #solodev
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Meet Plooper - 100 HP, and he hops the moment you throw. Aim where he sits and he's already gone. Aim at the top of his next hop. Do enemies in your game dodge, or do they just take it? #indiegame #pixelart #roguelite #gamedev
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October: the same short clips of my game on 4 platforms. Average views per post: Instagram Reels - 1,421 YouTube Shorts - 614 X - 545 TikTok - 281 Did not expect Reels to win. Which one works best for your game? #gamedev #indiedev #gamemarketing #solodev
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Solo dev here. 16 seconds of my game - you guard a wall and drop things on the people climbing it. If it looks fun, a wishlist means a lot. Your turn: drop a clip of your game below. I'll watch every one and wishlist the ones I'd play. #indiedev #gamedev #indiegame #pixelart
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Asked how to make vertical clips from a 16:9 pixel-art game. Best advice: don't show the wide view and the close-up at once. Start wide, cut close for the action, go wide again for the result. Do you cut your clips, or keep one continuous shot? #gamedev #indiedev #pixelart #godot
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Sunday, week in one line: cut 6 short clips, posted 3 reel, fixed nothing I planned to fix. What actually got done on yours? #gamedev #indiedev #solodev
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3 couriers. 3 shots. The third one got away. What happens if you hit him? #indiegame #pixelart #roguelike #gamedev
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I cut a 15-second clip from my game almost every day now. Editing is the easy part. Finding 15 seconds worth watching is the hard part. How do you pick what goes into a clip? #gamedev #indiedev #solodev #gamemarketing
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Recipe: rolling pin. 1 log, 1 lever, 10 climbers. Serves 10. No leftovers. #indiegame #pixelart #roguelite
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Skipped Next Fest - the demo wasn't approved in time. Now: release it on its own, or wait for the next Fest? What did you do with yours? #gamedev #indiedev #steam #nextfest
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Solo dev here, making a pixel-art game where you guard a wall and drop climbers on each other. Looking to connect with: - indie devs - pixel artists - people who play weird small games Say hi below, I'll check out everyone's stuff #gamedev #indiedev #pixelart #solodev
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Favorite part of gamedev: spend 4 hours on a feature, play it, delete it. The game felt better without it. The 4 hours are gone. #gamedev #indiedev #solodev
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Every day the feed shows someone shipping, someone hitting 10k wishlists, someone posting a perfect gif. Every day I feel like I did less. Then I look at my actual week and it's fine. Maybe the feed just shows everyone's best day at the same time. #gamedev #indiedev #solodev
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My first Steam demo goes live soon. If you've shipped one - what's the one thing you wish you'd checked before pressing Release ? #gamedev #indiedev #steam #solodev
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Steam search showed my game 724 times one week - 10 clicks. Then 625 times - 2 clicks. Is that normal for a small game, or is it my capsule ? #gamedev #indiedev #steam #pixelart
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