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Hi, I'm Alex 👋 solo dev, building two things:
🎮 Climb & Punishment - pixel-art roguelite, defend a wall, every climber you drop becomes a rock for the next one
🎸 ChordSonic - learn any song: chords, key, tempo, stems and MIDI, with a play-along timeline
Sharing it all here - numbers, fails, what works. Say hi 🤝
what's the playtest comment that hurt the most - and turned out to be right ?
#gamedev #indiedev #playtesting
Meet Slomber - 60 HP. Crawls up the wall a bit, then takes a nap right under you. One tap is enough.
Got an enemy in your game that's there just for fun?
#indiegame #pixelart #roguelite #gamedev
Meet Plooper - 100 HP, and he hops the moment you throw. Aim where he sits and he's already gone. Aim at the top of his next hop.
Do enemies in your game dodge, or do they just take it?
#indiegame #pixelart #roguelite #gamedev
October: the same short clips of my game on 4 platforms.
Average views per post:
Instagram Reels - 1,421
YouTube Shorts - 614
X - 545
TikTok - 281
Did not expect Reels to win. Which one works best for your game?
#gamedev #indiedev #gamemarketing #solodev
Solo dev here. 16 seconds of my game - you guard a wall and drop things on the people climbing it.
If it looks fun, a wishlist means a lot.
Your turn: drop a clip of your game below. I'll watch every one and wishlist the ones I'd play.
#indiedev #gamedev #indiegame #pixelart
Climb & Punishment on Steam: store.steampowered.com/app/5…
3 couriers. 3 shots.
The third one got away.
What happens if you hit him?
#indiegame #pixelart #roguelike #gamedev
I cut a 15-second clip from my game almost every day now.
Editing is the easy part. Finding 15 seconds worth watching is the hard part.
How do you pick what goes into a clip?
#gamedev #indiedev #solodev #gamemarketing
Recipe: rolling pin.
1 log, 1 lever, 10 climbers.
Serves 10. No leftovers.
#indiegame #pixelart #roguelite

