ARBITER 131 (@Arbiter131Game) header
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ARBITER 131 is a story-driven tactical game set in an oppressive corporate world. Torn between following your morals and obeying your orders, what will you do?

Joined November 2023
Photo by ARBITER 131 (@Arbiter131Game)Photo by ARBITER 131 (@Arbiter131Game)Photo by ARBITER 131 (@Arbiter131Game)Photo by ARBITER 131 (@Arbiter131Game)Photo by ARBITER 131 (@Arbiter131Game)Photo by ARBITER 131 (@Arbiter131Game)Photo by ARBITER 131 (@Arbiter131Game)Photo by ARBITER 131 (@Arbiter131Game)Photo by ARBITER 131 (@Arbiter131Game)Photo by ARBITER 131 (@Arbiter131Game)
A new Dev Diary just went live, covering all the work we've done in September and October: new planning tools, AI behaviors, concept art, and progress on the Dynamic Campaign! You can read it here: store.steampowered.com/news/…
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[ARBITER 131 - CALCULATED HEADSHOTS] We've had a chat with Antonio, main developer of the game Arbiter 131. This strategic action game puts you in command control of drones and a tactical SWAT-like team in the futuristic city of Arkadia. The game also features a heavy replayability driven story: 🔃 The story and progression of the game depends on your choices. The choices will be Event and Opinion driven factors, creating a game that can be replayed in various ways and unfold various new storylines and gameplay options. 📷The action will unfold after you've directed the tactical orders via your drone surveillance units. Antonio says the drone aspect will be the main unique thing people will be surprised about how impactful that vision of Intel can be. Instead of an all-seeing god eye of old RTS games for example, the drone overview makes it more challenging to gather the right intel of every scenario and make the right decisions. Being spotted by the enemy at a wrong time can also ruin the whole plan. 💥During the execution of the action plan the player can also swap to bodycams of the Arkadia's Social Moderation Team 131 for some close-up action shots. The player is only there to spectate though, the intended gameplay does not include full control of one of these swat members. Stay tuned for more info on the development of Arbiter131 this week! Wishlist link to their project in the comments! 👇 #indiegame #indiedev #gamedev #arbiter131
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We just reached 20000 Wishlists on Steam!! This is incredible, thank you to everyone who has been supporting our project! You guys are truly amazing!!
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POV: You survived another night shift.
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New trend: Taking vertical Instagram reels and making them wide on here
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This week we implemented a new system that shows the area of effect of grenades! It even has a mode that shows how smoke/gas grenades will spread through rooms and doors! #indiedev #indiegame
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Our new Dev Diary is live on Steam! This time, we go over all the progress we made in May, including new maps, characters, narrative development, and much more! Would love to know what you think of this one! You can find the post here: store.steampowered.com/news/…
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This week we've been working hard on new armor and uniform designs! These are not final yet, as we are developing SOCMOD's roster and overall aesthetic bit by bit, from combat units to higher-ranking individuals.
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ARBITER 131 retweeted
I've been the 3D animator on SOMBRAS: negative frames for the past year, and we're finally ready to reveal the game! it's a first person narrative horror game, with a focus on photography, taking place in a Japanese town 📸⛩️
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We released our first Dev Diary on Steam! In this update, we cover everything we did in April, which was quite a lot! We have been fleshing out many systems, including planning tools, AI behaviors, drone mechanics, and more. You can find the post here: store.steampowered.com/news/…
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CQB? Nah, I'd rather just:
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Hey everyone! Here's a look at the work we're doing on destruction effects! We're trying to make sure we have different variations for multiple materials, door types, and so on! #indiedev #indiegame #madewithunreal
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We reached 14000 wishlists on Steam!! Thank you everyone! As promised, here's a brief overview of the game's core planning mechanics. You can see how to draw and modify paths, add orders, checks, sync phases, and how it all comes together! #gamedev #madewithunreal #indiegame
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ARBITER 131 retweeted
It's #PortfolioDay! I'm a 3D animator who specializes in stylized art, with experience in Maya, Blender and Unreal Engine. If you're working on a cool project and need an animator, let's work together!
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So basically this man recorded the first 20 seconds of our trailer FILMING HIS TV, posted it to Instagram Reels, and got over 1 MILLION VIEWS. Our strongest soldier, we salute you🫡 #indiegame #indiedev #unrealengine
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As an indie dev, I've reached out to many marketing agencies, publishers and events for a chance to show my game, only to just get a "No". Ngl, I'm really tired of applying. I just want to get back to finishing this fun game for me and the small people waiting for it.
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ARBITER 131 retweeted
These 2 Anby animations were the first ones I made using Blender after a number of years. I hope to make more soon. Thanks to @Kani_Natto_ for the great Anby rig!
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Guys WTF?! I checked Steam this morning and WE ARE AT 10000??!! We were at 7.5k just yesterday!😳 Your support is truly incredible! And I officially ran out of splash arts soo it's gonna be gameplay videos for the next milestones!😅 #indiegame #indiedev #unrealengine
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6000!? Guys I'm gonna run out of splash arts😭 Thank you so much to everyone supporting the game, you guys are incredible!! #indiegame #indiedev #unrealengine
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