
Graphic Designer • building @TheArtixStudio — a community for designers, creatives & gamers • Formerly @Spacestation, @ErenaGG • Art inquiries ⟶ DM
Norway
Joined May 2021
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A test render of my own Marathon skin concept, exploring how the ARTIXCUS Tesser Operator could look in-game. Combining clean industrial design, tactical detailing, monochromatic armor, and subtle bronze accents, this concept brings the Artixcus identity into @MarathonTheGame's futuristic universe.
Artixcus retweeted
WELCOME TO ARTIX, @Synthscapehere // A NEW CREATIVE FORCE
Every great creative community grows through the people who shape it. Today, we welcome Synth to Artix as our newest Graphic Designer, bringing fresh perspective, creative ambition, and a passion for visual storytelling.
The ARTIXCUS R9K-AX // ASCENDANT weapon skin is a bonus concept developed alongside the Tesser Operator project, expanding the first phase of the Marathon Artixcus skin collection.
Featuring the collection’s signature color palette, custom technical markings, and a matching weapon charm, this additional concept explores how the ARTIXCUS visual identity can extend beyond operator design and into weapon cosmetics.
Artixcus retweeted
We are excited to announce the launch of our ARTIXCUS // Marathon Tesser Operator Behance project!
This marks the first installment in a larger collection exploring original character designs, all developed under the ARTIXCUS identity and inspired by the universe of Marathon.
The ARTIXCUS Tesser Operator skin concept has received incredible support from the Marathon community, and the full Behance project is now live!
This marks the first chapter in a larger collection exploring custom character designs, equipment concepts, and weapon cosmetics, all brought together through a unified Artixcus design identity.
Explore the full project and the complete creative breakdown on Behance!
behance.net/gallery/25729068…
It’s been a long break, and a lot has happened over the past few months. I’ve still managed to squeeze in a few projects here and there, and I’ve also picked up a couple of new hobbies along the way, including collecting Pokémon cards and experimenting with League of Legends skin recolors.
Honestly, that was about the only design work I could realistically take with me on my iPad while traveling, because apparently carrying a full workstation around the world is frowned upon.
I’m really excited to finally launch seven upcoming Behance projects alongside some new development projects. It feels incredibly good to be back in front of a proper PC again. My iPad did its best, but we’re both very happy to be reunited with the GPU.
A completely different art direction from Unreal Nightmare Counter-Strike, and honestly, it’s been incredibly fun exploring new styles, techniques, and creative possibilities.
Starting tomorrow, I’ll be traveling to Germany before heading to the States for a short trip. Exciting times ahead, both creatively and personally.
I had the opportunity to take on a unique creative challenge that I’m incredibly proud of, and I’m excited to share the full Behance breakdown of my @Cloud9 Call of Duty Match Concept.
The project explores the weapon design, visual identity, pattern development, in game cosmetics, and esports advertising system behind the concept.
I had the opportunity to take on a unique creative challenge that I’m incredibly proud of, and I’m excited to share the full Behance breakdown of my @Cloud9 Call of Duty Match Concept.
The project explores the weapon design, visual identity, pattern development, in game cosmetics, and esports advertising system behind the concept.
Check out the full project on Behance, including the complete breakdown and the secondary concept presented through a series of poster stills.
🔗behance.net/gallery/25405478…
The holidays are officially over, and I’m slowly rolling back into work mode with some exciting projects on the horizon. The vacation brain is still loading, but we’re getting there. 😅
I did manage to sneak in a little work during the holidays, though, and got the chance to dive into @DeltaForce_Game for @Spacestation. From game headers to match concepts, it was a great project to be part of and an awesome experience to follow along from start to finish.
Now, back to the grind. 🎨
A collection of Rainbow Six Siege concepts created for @Spacestation Gaming’s Regional Kickoff campaign.
Artixcus retweeted
It’s Monday again. Time to drop hot into a new week. A fresh cosmetic collection is on the horizon, with Bangalore leading the charge and setting the tone for the @CCEUCX brand. Time to lock in and become the apex of the Outlands.
Had the opportunity to create the @DeltaForce_Game player header for @Spacestation. The project combined 3D work, Photoshop manipulation, and carefully selected stock assets, making it a challenging and incredibly rewarding piece to bring together.
Excited to see the player compete and represent the team on the big stage.
Artixcus retweeted
A new Monday, a new spotlight.
Today we're throwing it back to the @NTMRgg Marvel Rivals project, where creativity, storytelling, and bold visuals came together in a collaboration between @Artixcus, @DainVictory, and @stephenhalphen.
The project went on to earn not one, but two Behance features in the Character and Photoshop categories, making it a milestone worth celebrating.
Had the opportunity to create the @DeltaForce_Game player header for @Spacestation. The project combined 3D work, Photoshop manipulation, and carefully selected stock assets, making it a challenging and incredibly rewarding piece to bring together.
Excited to see the player compete and represent the team on the big stage.
Well, my motherboard has officially decided to retire.
That means I am opening up additional commission slots for anyone looking for custom character recolors, branding work, esports design, or creative projects. Every project helps fund an upgrade to a new and hopefully much better motherboard.
If you have something in mind, feel free to reach out.
Artixcus retweeted
It's Wednesday, and today's animation spotlight features Ash and her ultimate ability, Phase Breach, a one way portal built for quick rotations and aggressive plays.
This preview showcases a glimpse of the VFX work and motion design that helped bring the ALGS project to life, combining dynamic energy with the visual identity of the game.























