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LA, CA
Joined December 2014
Photo by CG Pro (@BecomeCGPro)Photo by CG Pro (@BecomeCGPro)Photo by CG Pro (@BecomeCGPro)Photo by CG Pro (@BecomeCGPro)Photo by CG Pro (@BecomeCGPro)Photo by CG Pro (@BecomeCGPro)Photo by CG Pro (@BecomeCGPro)Photo by CG Pro (@BecomeCGPro)Photo by CG Pro (@BecomeCGPro)Photo by CG Pro (@BecomeCGPro)
Celebrate the re-release of Marvel Entertainment's Avengers: Endgame and get the new magazine from befores & afters --> patreon.com/c/beforesandafte… #vfx #behindthescenes #avengers #endgame
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Had the honor of being on the @Dell Podcast recently Catch the full episode on @Spotify & @AppleMusic reshaping-workflows.simpleca… #DellProPrecision #DellTech #NVIDIA
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CG Pro retweeted
Introducing Recipes, because a good workflow is worth repeating. Recipes let you save any workflow and use it again whenever you need it. Browse the gallery for recipes made by the community, or make your own. Check out some of our favorite recipes below ↓
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🏆 Excited to announce our win for Best Unreal Film at Unreal Jam LA! 🎬 In less than 48 hours, my team and I created a photorealistic, cinematic story set in a post-apocalyptic city. It was a blast combining Unreal Engine with an AI character pipeline, plus green screen camera-tracking that put me inside the game. What an unreal time it was :) @UnrealEngine @BecomeCGPro
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BREAKING 🚨: Google is preparing Nano Banana 2, "GEMPIX2," for an upcoming release! A new announcement has been recently added to the Gemini website, which means that we should expect a release within the following weeks.
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Today, we're officially launching Wan2.5-Preview! It's set to reshape the future of visual generation with a new architecture and powerful features. • Architectural Features: Native Multimodality, Deep Alignment ∘ Native Multimodal Architecture: Adopts a new, unified framework for both understanding and generation, flexibly supporting the input and output of text, images, video, and audio. ∘ Joint Multimodal Training: Achieves stronger modal alignment by jointly training on text, audio, and visual data—key to enabling audio-visual sync and greatly improved instruction following. ∘ Human Preference Alignment: Implements Reinforcement Learning from Human Feedback (RLHF) to continuously align with human preferences, enhancing image quality and video dynamics. • Video Capabilities: A/V Synchronization, Cinematic Quality ∘ Synchronized A/V Generation: Natively supports high-fidelity, high-consistency video generation with synchronized audio, including multi-person vocals, sound effects, and BGM. ∘ Controllable Multimodal Input: Supports text, images, and audio as input sources for limitless creativity. ∘ Cinematic Aesthetics: Features powerful dynamics and structural stability with an upgraded cinematic control system, generating 1080p HD 10s videos of cinematic quality. • Image Capabilities: Creative & Precise Control ∘ Advanced Image Generation: Greatly improved instruction following to support photorealistic quality, diverse artistic styles, creative typography, and professional-grade charts. ∘ Image Editing: Supports conversational, instruction-based image editing and pixel-level precision for tasks like multi-concept fusion, material transformation, and product color swapping, and more.
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To swap back and forth btwn Desktop mode and VR mode in real-time (something I always thought more PC games would do), all you need in #UE5 is the Enable HMD node and the Is Head Mounted Display Enabled? node. From there you can easily change out pawns... just like in the CollabViewer Template. #uetips
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As we now approaching a level playing field on quality - the USP for Gen AI platforms is now control... The next frontier (and about time too!) I suspect we should buckle up for some novel control modalities and UX over the coming months. 👀
today, we're making another step towards the future. introducing our first Real-time Video generation model. join the beta 👇
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'Extreme Skateboarding #1' More extreme stress testing with @freepik for da toolz - @Hailuo_AI for da physics and @Runwayml Aleph for da muti cam coverage.. 😎🛹 No 'one size fits all' solution currently - but great to use all these amazing tools together. 🙏
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The Meta Boba 3 prototype has an impressive field of view (and I like that they let you toggle the Quest 3 comparison) but the lack of graphic fidelity (hooked up to an RTX 5090) made it hard to be super impressed — honestly my Vision Pro when close to my eyes feels about on par. Tiramisu was only a 30 degree FOV but felt like more of a peek into the future.
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🧰Curve Editor: New ToolBar🧰 For Unreal Engine 5.6, we completely reworked our top level toolbar in our Curve Editor. We also consolidated icons, embedded our Tween Tools, exposed useful tools like Euler filter: unrealengine.com/animation
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Fine-tuning the nose region of a facial animation, captured with #MetaHumanAnimator in @UnrealEngine Thanks to @MelindaOzel for her #FACS resources & @JakeHicksPhoto for his lighting techniques. Music by @guy_penso_music Powered by a @PugetSystems workstation #MetaHumans #UE5
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🥹 It's not just humans fleeing the flames. A mountain lion & two cubs are seen on Topanga Canyon Blvd. running away from where the Palisades Fire ravaged hundreds of homes. 💔 [hollywood hills / Beverly Hills / Los Angeles / wildlife ]
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Words can’t describe the destruction in Pacific Palisades, CA. Firefighters continue to try and fight flames at homes along PCH. #PalisadesWildfire #Palisades #California
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Black Friday = 20% off courses! But only for ❗️ONE WEEK❗️  Two ways to get our lowest prices: 1️⃣ Use code BLACKFRIDAY at checkout by Fri, 12/7 >>> becomecgpro.com/courses 2️⃣ Have questions? Book a call with our admissions advisors by Fri, 12/7 >>> links.becomecgpro.com/widget…
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Creativity is pouring in from KitBashers around the world! Bring your unique legend to life – enter to win! #kb3dchallenge info kitbash3d.com/pages/secrets-… Prize Sponsors 🏆 @amd @razer @substance3d @maxonvfx @delltech @sonyelectronics @gnomon_workshop @stretchsense @becomecgpro
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Thank you so much to all 485 Aeropunkz who played this past week! @FortniteGame + @BecomeCGPro
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UNDEAD ABYSS is an interactive concept art project by Volodymyr Donchenko, who took advantage of a course on Udemy called Unreal Engine 5 Action Adventure Game Development Course. It uses 3ds Max-imported models combined with Megascans and models from Kitbash3D packs 🔦
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NinjaTools 1.8 released --- drive 3D Volumes without large VDB files! Ninja bakes fluidsim to 1-4 megabytes tiles and loops - to generate fog, smoke and cloud volumes. UE 5.4 Heterogeneous Volumes supported! #unrealengine #gamedev #indiedev #VFX
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