
Amateur multimedia editor. Former Front-End Web Dev. Sound waves average enjoyer. Nerdist. Mind the ñ. Business inquiries: [email protected]
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Joined December 2016
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To celebrate the announcement of the release date of FFVII Revelation, it's my absolute pleasure to share with you this little countdown that I've made. Take a look.
breadmaker.gitlab.io/ff7reve…
Felipe 🍞 Peñailillo retweeted
LIVE: Glitch Boy (Physical A/V Corruptor), Pizza Games, Sit & Spin Adventure 3D, Bizarre Video Game Covers twitch.tv/vinesauce
ShaderGlass is 5 years old today and approaching 500k downloads! 🤯I couldn't have imagined this when I wrote the first prototype just for fun.
Enhance your gaming, pixel art and video with over 2,000 shader effects. Free on Steam, and fully human-coded!
store.steampowered.com/app/3…
Ashley's interactions that were cut from RE4 Remake.
• After finding Ashley in the church, she was meant to take shelter from the rain during the call with Hunnigan. She would fall to the floor, and Leon would help her back up.
• She had partner notices, where she was meant to walk to certain spots and react to what she sees. It seems they were cut pretty early, though. One of them is fully restored with the original audio from the PS5 launch disc.
• In a section she never goes to in the retail game, she was meant to refuse to step into the swamp water with Leon.
• At the Merchant location in Chapter 4, if you go there with Ashley and interact with the Merchant, she sits down in a specific spot. This only happens at this Merchant location and works in the retail game without modifications, but you never see it because Ashley never goes to that section in the retail game.
• In a cut or reworked level section of Chapter 4, she has an interaction with the Merchant. It's still enabled in the final game, but you can never trigger it because the level where it happened is gone.
• Leon returning the phone Ashley lost in Chapter 0. I already showed this interaction before, but it was missing details like the location and the conversations that were meant to happen. This time it's in its real location, with its conversations.
Felipe 🍞 Peñailillo retweeted
#msx2rockcityのゲーム会社時代のつぶやき #グラディウス
・グラディウスⅣ裏話その②
見つかったテストモードに仕込んだ趣味のプログラム
私が入ってからのグラ開発はほとんど家に帰らず、睡眠も2,3時間でアップまで約4か月未満でした
修羅場の中でも自分なりにプログラムを楽しむことを忘れずにいようと、最初に関わった機種で作ったOpenGLラッパーを利用して(ホーネット基板用OpenGLは私が作ったラッパーがないと自由に図形を描画できない仕様でした)、大学時代の遊びのプログラムをテストモードに移植してました
テストモードとはテストボタンで入るコインや難易度の設定をするモードですが、開発中はそれぞれの名前のモードも追加されて自由にそこでいろんなテストができます(リリースビルド時には消える)
んで私は以下のようなライバル会社のRPGのキャラクターのモーションデモを作ってたんです。それも溶岩ステージができてない一番しんどい時でした
あるときメインプログラマとディレクターにそれを見つけられ、怒られるどころか二人とも笑っていて、結果その後の仕事が増えました
4:54.299 SMB1 ANY% WORLD RECORD ON HALLOWEEN WHILE LARPING AS MARIO! It doesn't even feel real that I actually achieved this, but here we are. Only 2 frames (33 milliseconds) stand between this run and absolute perfection / TAS tie. 4:54.265 next!
Dampe RNG has been solved on OoT
When Dampe blinks, he flutters his eyes either 3 or 4 times. By taking note of how long each blink is and putting them in a calculator, the possible RNG seeds can eventually be narrowed down to guarantee the heart piece, at the cost of some waiting.
Found by @PoodleSkirt2
Felipe 🍞 Peñailillo retweeted
This is Miyamoto. At 7am PT today, we will release a video covering Pikmin-related information on Nintendo’s official YouTube channel. There will be no information about new games, but we hope you tune in.
Felipe 🍞 Peñailillo retweeted
Leon vs Horror Film characters Is complete! #ResidentEvil #blender #b3d #animation #Halloween #Halloween2026 #HappyHalloween
Felipe 🍞 Peñailillo retweeted
7 years ago today on Halloween Dynamite, Kenny Omega showed up as Sans with his own Undertale themed intro.
FOREVER AN ICONIC ENTRANCE.
Felipe 🍞 Peñailillo retweeted
Tonight is my last night scaring. I forgot how much I missed performing. Maybe I’ll come back next year. Also, this is the best entrance theme.
Felipe 🍞 Peñailillo retweeted
My new movie #longhairedbusinessmen
@funnyordie
Coming Nov 17


























