Min-Hung (Steve) Chen (@CMHungSteven) header
Min-Hung (Steve) Chen (@CMHungSteven) profile picture

Staff Research Scientist (actively recruiting research interns!), NVR TW @NVIDIAAI @NVIDIA (Project Lead: DoRA, EoRA, 4D-RGPT, SpatialClaw) | Ph.D. @GeorgiaTech

Taipei City, Taiwan
Joined July 2011
Photo by Min-Hung (Steve) Chen (@CMHungSteven)Photo by Min-Hung (Steve) Chen (@CMHungSteven)Photo by Min-Hung (Steve) Chen (@CMHungSteven)Photo by Min-Hung (Steve) Chen (@CMHungSteven)Photo by Min-Hung (Steve) Chen (@CMHungSteven)Photo by Min-Hung (Steve) Chen (@CMHungSteven)Photo by Min-Hung (Steve) Chen (@CMHungSteven)Photo by Min-Hung (Steve) Chen (@CMHungSteven)Photo by Min-Hung (Steve) Chen (@CMHungSteven)Photo by Min-Hung (Steve) Chen (@CMHungSteven)
I'm looking for one emergency reviewer for my @iclr_conf 2027 batch! If you have experience in VLA / latent reasoning, please DM me. Thank you! #ICLR2027
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Thanks everyone for the interest! I already found the reviewers Sorry that I can't reply to all messages ๐Ÿ™
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Min-Hung (Steve) Chen retweeted
๐Ÿค– What if robots could reason not just in words, but through the dynamics of the physical world? ๐Ÿš€ Introducing ๐—ง๐—ต๐—ถ๐—ป๐—ธ๐—ช๐—ผ๐—ฟ๐—น๐—ฑ from @NVIDIAAI ! ๐Ÿ’ก By reasoning through shared physical dynamics, robots could learn from human experience and transfer motion intelligence across embodiments. ๐—›๐—ผ๐˜„ ๐—ถ๐˜ ๐˜„๐—ผ๐—ฟ๐—ธ๐˜€ โ†’ ๐—–๐—ต๐—ฎ๐—ถ๐—ป-๐—ผ๐—ณ-๐——๐˜†๐—ป๐—ฎ๐—บ๐—ถ๐—ฐ๐˜€ (๐—–๐—ผ๐——): A shared motion reasoning space across human and robot embodiments. โ†’ ๐—ช๐—ผ๐—ฟ๐—น๐—ฑ ๐—œ๐—บ๐—ฎ๐—ด๐—ถ๐—ป๐—ฎ๐˜๐—ถ๐—ผ๐—ป: Imagines future world representations conditioned on CoD. โ†’ ๐—ฅ๐—Ÿ ๐—ณ๐—ฟ๐—ผ๐—บ ๐—ช๐—ผ๐—ฟ๐—น๐—ฑ ๐—œ๐—บ๐—ฎ๐—ด๐—ถ๐—ป๐—ฎ๐˜๐—ถ๐—ผ๐—ป: Reinforces reasoning through alignment between imagined and observed futures, enabling learning from human and robot videos. ๐—ช๐—ต๐—ฎ๐˜ ๐—ถ๐˜ ๐—ฒ๐—ป๐—ฎ๐—ฏ๐—น๐—ฒ๐˜€ โ†’ Robust real-world manipulation under unseen objects and environments. โ†’ Human-guided skill composition for novel multi-step robot tasks. โ†’ Robust generalization under task and environment shifts in simulation. ๐ŸŒ ๐—ข๐˜‚๐—ฟ ๐˜ƒ๐—ถ๐˜€๐—ถ๐—ผ๐—ป: Scale generalizable motion intelligence through human videos toward a unified System-1 reasoning layer for Physical AI. Paper, robot demos & more below! ๐Ÿ‘‡
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Min-Hung (Steve) Chen retweeted
Honored to be part of this. First time contributing to a model release at this scale. Grateful to the Nemotron team โ€” the model, the data, and the evals are a much bigger effort than any one piece. Our piece was SpatialClaw: used to build the agentic vision training data for video understanding. ๐Ÿ“„ Paper: arxiv.org/abs/2606.13673 ๐Ÿ’ป Code: github.com/NVlabs/SpatialClaโ€ฆ ๐Ÿ“‘ Report: research.nvidia.com/labs/nemโ€ฆ
Meet NVIDIA Nemotron 3.5 Super VL Our new open model combines reasoning and tool use with text, image, document, and video understanding for long-running AI agents. 120B total parameters with 12B active ๐Ÿงต
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Honored to be part of this. First time contributing to a model release at this scale. Grateful to the Nemotron team โ€” the model, the data, and the evals are a much bigger effort than any one piece. Our piece was SpatialClaw: used to build the agentic vision training data for video understanding. ๐Ÿ“„ Paper: arxiv.org/abs/2606.13673 ๐Ÿ’ป Code: github.com/NVlabs/SpatialClaโ€ฆ ๐Ÿ“‘ Report: research.nvidia.com/labs/nemโ€ฆ
Meet NVIDIA Nemotron 3.5 Super VL Our new open model combines reasoning and tool use with text, image, document, and video understanding for long-running AI agents. 120B total parameters with 12B active ๐Ÿงต
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Grateful to the folks who pulled SpatialClaw into the agentic vision data โ€” @EhsanHAsl @leoyerrrr @amy030619 @goelarushi27 @currenator @drewtao . The model, the filtering, and the evals were the larger lift.
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SpatialClaw accepted to #NeurIPS2026 ๐ŸŽ‰ Even GPT-6 Astra gets better with the right action interface. Same training-free harness, no model-specific tuning, 20 spatial benchmarks: GPT-6 Astra: 71.3 โ†’ 77.4 (+6.1) Opus 5: 58.5 โ†’ 73.5 (+15.0) GPT-6 Sol: 61.2 โ†’ 72.9 (+11.7) Qwen3.8-27B: 59.8 โ†’ 67.3 (+7.5) Astra already looks โ€œspatial.โ€ A persistent Python kernel on top of it still wins. Code is the action interface: the VLM writes one cell per step, inspects SAM / depth / geometry outputs, revises, then answers. ๐Ÿ“„ Paper: arxiv.org/abs/2606.13673 ๐Ÿ’ป Code: github.com/NVlabs/SpatialClaโ€ฆ ๐ŸŒ Website: spatialclaw.github.io/ @NVIDIAAI
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Update: SpatialClaw was used in the agentic vision training data for NVIDIA Nemotron 3.5 Super VL. Grateful to be part of that effort. 14,169 trajectories, 81,366 actions. Details: nitter.cf/CMHungSteven/status/21โ€ฆ
Honored to be part of this. First time contributing to a model release at this scale. Grateful to the Nemotron team โ€” the model, the data, and the evals are a much bigger effort than any one piece. Our piece was SpatialClaw: used to build the agentic vision training data for video understanding. ๐Ÿ“„ Paper: arxiv.org/abs/2606.13673 ๐Ÿ’ป Code: github.com/NVlabs/SpatialClaโ€ฆ ๐Ÿ“‘ Report: research.nvidia.com/labs/nemโ€ฆ
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Min-Hung (Steve) Chen retweeted
Meet NVIDIA Nemotron 3.5 Super VL Our new open model combines reasoning and tool use with text, image, document, and video understanding for long-running AI agents. 120B total parameters with 12B active ๐Ÿงต
๐Ÿค– Made with AI
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Min-Hung (Steve) Chen retweeted
Remember VIEScore? It scored generated images with a VLM and explained why in text, across every image generation and editing tasks. Today we are releasing VIEScore2: one model that scores generated & edited images AND marks exactly where they go wrong on a N by N grid, in a single pass.
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Most failed mods still load. They just behave wrong: no texture, a recipe that never registers, crafting that doesn't consume its inputs. Easy edits land. Deeper ones don't. That's the gap we're investigating.
AI game modding is suddenly all over X. Funny timing for us: we have been chasing a nearby question for almost two years. What does it mean to deliberately *edit* an existing world, rather than generate a new one? We call it World Editing. ๐Ÿงต(1/10)
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Min-Hung (Steve) Chen retweeted
AI game modding is suddenly all over X. Funny timing for us: we have been chasing a nearby question for almost two years. What does it mean to deliberately *edit* an existing world, rather than generate a new one? We call it World Editing. ๐Ÿงต(1/10)
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Min-Hung (Steve) Chen retweeted
SpatialClaw Rethinking Action Interface for Agentic Spatial Reasoning paper: huggingface.co/papers/2606.1โ€ฆ
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Min-Hung (Steve) Chen retweeted
SpatialClaw accepted to #NeurIPS2026 ๐ŸŽ‰ Even GPT-6 Astra gets better with the right action interface. Same training-free harness, no model-specific tuning, 20 spatial benchmarks: GPT-6 Astra: 71.3 โ†’ 77.4 (+6.1) Opus 5: 58.5 โ†’ 73.5 (+15.0) GPT-6 Sol: 61.2 โ†’ 72.9 (+11.7) Qwen3.8-27B: 59.8 โ†’ 67.3 (+7.5) Astra already looks โ€œspatial.โ€ A persistent Python kernel on top of it still wins. Code is the action interface: the VLM writes one cell per step, inspects SAM / depth / geometry outputs, revises, then answers. ๐Ÿ“„ Paper: arxiv.org/abs/2606.13673 ๐Ÿ’ป Code: github.com/NVlabs/SpatialClaโ€ฆ ๐ŸŒ Website: spatialclaw.github.io/ @NVIDIAAI
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4 papers accepted to #NeurIPS2026 ๐ŸŽ‰ 1 spotlight + 3 posters. I led SpatialClaw: rethinking the action interface for agentic spatial reasoning. Code is the action interface โ€” training-free, +13.6 on 20 spatial benchmarks. Also accepted: ๐ŸŒŸ TTB โ€” Test-time MLP Baking for decoder-only view synthesis (spotlight) ๐Ÿ“„ TTVidT โ€” Decoupling the temporal axis for motion-centric video pretraining ๐Ÿ“„ MARS โ€” Harmonizing multimodal convergence via adaptive rank search More details soon ๐Ÿงต Huge thanks to all collaborators. @NVIDIAAI
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SpatialClaw details โ†’
SpatialClaw accepted to #NeurIPS2026 ๐ŸŽ‰ Even GPT-6 Astra gets better with the right action interface. Same training-free harness, no model-specific tuning, 20 spatial benchmarks: GPT-6 Astra: 71.3 โ†’ 77.4 (+6.1) Opus 5: 58.5 โ†’ 73.5 (+15.0) GPT-6 Sol: 61.2 โ†’ 72.9 (+11.7) Qwen3.8-27B: 59.8 โ†’ 67.3 (+7.5) Astra already looks โ€œspatial.โ€ A persistent Python kernel on top of it still wins. Code is the action interface: the VLM writes one cell per step, inspects SAM / depth / geometry outputs, revises, then answers. ๐Ÿ“„ Paper: arxiv.org/abs/2606.13673 ๐Ÿ’ป Code: github.com/NVlabs/SpatialClaโ€ฆ ๐ŸŒ Website: spatialclaw.github.io/ @NVIDIAAI
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Huge thanks to the SpatialClaw crew โ€” this one was a real team effort. @seokju_cho led the work during his NVIDIA internship. Grateful to @RHachiuma, Abhishek Badki, @suhangpro, @BKLEE_NANO, @luke_ch_song, @Sifei30488L, @subhashree_r, Seungryong Kim, and Yu-Chiang Frank Wang.
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TT-VidT is accepted at #NeurIPS2026 ๐ŸŽ‰ A temporal-decoupled methodology in video pretraining to provide real "motion" info extracted from the video and only requires small scale training to reach high quality results. Huge thanks to all collaborators, @NVIDIAAI and @spellbrush
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