@Cathreti
iAccount based inFrance
About this account
- Account based in
- France
- Connected via
- France Android App
Account-level information from X, not a live location or the device used for a specific post.
Malheureusement je joue à CoD.
Internet
Joined May 2014
- Tweets7.4K
- Following223
- Followers154
- Likes46
Bon bah #MW4 même pas envie de monter lvl 20.
C'est injouable, on voit que dalle, on meurt en deux balles, tout est fait pour rester dans des corners, l'aim-assist est aussi puissante qu'elle est à chier, les mouvements empêchent de viser correctement.
La UI est mieux par contre.
I searched for Team Deathmatch in the following:
Steam MW2
PS5 BO1
PS5 BO2
MWR
WW2
BO4
BO7
And BO7 Black Ops Classic
All of them, including MWR (one of the deadest COD games on PS5), manage to find lobbies faster than the newest game and it's most populated modes.
We understand there are still open questions around matchmaking, and some confusion about what we’ve shared.
So, we gathered some more details to shed light on where things stand going into the MW4 Beta.
Short version: the initial batch of data is showing strong improvements with the new system.
Here’s what we're seeing. 🧵
Cathret retweeted
I’ll leave this here
Replying to @CallofDuty
First: players are sticking around longer and playing more matches.
Since Season 05, quit rates are down across every skill group. For more than half of players, they dropped 41%.
Search times are also down vs. Season 04. Average ping has improved too.
Of course, time of day, location and your connection still impact your experience the most.
Readers added context they thought people might want to know
Community feedback, including videos, matchmaking "benchmarks" and graphs claim significantly increased search times, with search not being nearly comparable to Black Ops 1 & 2.
XclusiveAce made an in-depth testing video:
youtu.be/3oPYRcVAD4w?si…
Cathret retweeted
Replying to @CallofDutyCM
From my perspective, this shouldn't justify the complete removal of persistent lobbies and their unmeasured benefits, even if it's just persistent for a handful of matches like BO7 used to handle it in normal modes. Persistent Lobbies:
- Allow for a feeling of playing in a social environment against real people so there's no sense of community or ability to form friendships and rivalries. Why care who I'm playing with/against if it's guaranteed to disband?
- Help create more of a "story" of a session where there's back and forth and your previous nemesis maybe ends up on your team and you mesh well together or you have rematch after rematch while being able to learn player behavior and adapt to them across matches if they decide to stay
- Help keep a generally consistent pace of a session as well with clearly defined breaks between matches instead of instantly being thrown into another match
- Can help keep some consistency with map rotation (when handled properly)
- Allow you to stick with a good connection lobby for multiple games instead of being bounced all over from one side of the continent to the next like I very often seem to experience
If people want to leave, then they should be able to do that with no issue but by forcing lobbies to disband after every match, you remove player agency and create a disjointed, anti-social experience which harms the player experience for many and yet, these negative effects likely don't show up in the specific metrics that are being tracked here. Call of Duty used to be all about community but it seems a lot of that has been thrown away in the pursuit of optimizing certain metrics. I thought the BO7 system was at least a decent compromise as it allowed a solid chance of a lobby sticking together, even though it would disband eventually. Either way, there has to be a better solution than just removing persistent lobbies and all of those potential benefits entirely.
Cathret retweeted
CONCOURS MAILLOT CDL SIGNÉ
Pour célébrer la fin du Major de Paris, on vous offre 5 maillots signés par nos 4 joueurs !
Pour participer :
- Follow @gentlemates & @ParisM8
- RT ce tweet
TAS le 05/07
Wonder if anyone heard my "PLEASE HELP HYDRA" chant in the game 5... 😂 Haha, it happens, GGs!
It was so cool for an old french CoD player to be part of this, thank you !
I would have loved @gentlemates or @HyDrAnml to win but kudos to @OpTicTexas, I like you too :p
Congrats!
Bonjour @gentlemates, est-ce normal qu'en fosse Carre Or nous n'ayons pas accès au stands de l'étage ??
@GotagaTV @ParisLaDefArena
Cathret retweeted
Découvrez un nouvel aperçu du dernier volet de la série Kingdom Hearts.
Kingdom Hearts IV sortira simultanément sur Nintendo Switch 2, PlayStation 5, Xbox Series X|S, Xbox sur PC, Epic Games Store et Steam !
Hello @InfinityWard @CallofDutyCM.
I wanted to know what's the up-sides of Tac Sprint for it to stay in the game?
To me it feels like it's clunky, slows down interactions with world and gun, sometimes doesn't work and hurt controllers.
Is it just for the "animation"?
Hi @CallofDutyCM, you seem to be quite trustworthy so there it is!
In ranked, why is E/D so much impactful, meaning that people who engage more in the "win" are less rewarded in SR than "killing people".
C9 vs M8 is a good example of how E/D is less important than "good plays".
So, I've stresstested the "cranked up SBMM of #BlackOps7" : reddit.com/r/CODBlackOps7/co….
You know what? It's not cranked at all.
Hello @ATVIAssist @Activision @Treyarch there's an issue in my Menu in MP, the "Fallout" menu is between "Lobby" and "Loadout", so I can't quickly switch between the two without having a small lag because of this page that shouldn't be here! Hope this will be quickly fixed!
Cathret retweeted
The development of this game has been a wild ride 🔥
From the bottom of our hearts, thank you to everyone that stuck with us 🙏
From a disastrous launch in 2018, to a completely rebuilt game with a successful Early Access launch in 2025 💖
Thank you 🏁
Cathret retweeted
After so many years the game is finally OUT on #Steam EA!
Help us spread the word and share the news with your friends! ❤️
Hopy you'll like it!
#indiegames #indiegaming #Steam
Cathret retweeted
🚨Public FREE #Steam Playtest for The Karters 2 is LIVE!
✅ Online + Split-Screen
✅ Steam Workshop Support with Custom Tracks
✅ Time Trials + Leaderboards
🔁Retweet to help us spread the word🧡
Join us in the game & bring your friends!
PLAY until June 15!
#indiegames #steam
Cathret retweeted
Here is why @TheKarters2 is the BEST Karting Game on @Steam
Don't miss out on the game when it comes out on June 2nd!
this game has so much going for it and there is so much potential for it!
it's a 3D karting M.U.G.E.N!
#indiegames #kart #mods #Gaming
This video is larger than Cloudflare's 512 MB cache, so it can't be played through. More donations are needed to cover a larger cache. Donate
Cathret retweeted
Looking for something new in a kart racer?
@TheKarters brings 14 brand-new power-ups
Oh, and there’s a Health System💚
Every item deals different damage
One hit won’t stop you!
Intrigued?
Let me introduce you to the power-ups you didn’t expect in a kart racer
🧵👇1 -Shotgun