Chel (@ChelUs0) header
Chel (@ChelUs0) profile picture

SMM manager and producer in the WMB

Joined May 2018
Photo by Chel (@ChelUs0)Photo by Chel (@ChelUs0)Photo by Chel (@ChelUs0)Photo by Chel (@ChelUs0)Photo by Chel (@ChelUs0)Photo by Chel (@ChelUs0)Photo by Chel (@ChelUs0)Photo by Chel (@ChelUs0)Photo by Chel (@ChelUs0)Photo by Chel (@ChelUs0)
I’m a huge Oblivion fan—and honestly, this remake means more to me right now than GTA 6. It was my first big RPG. Not perfect, but it deserves a second life. Can’t wait to see it reborn. #OblivionRemake #ElderScrolls #TES #Bethesda #Gaming
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In GTA 6, you will always be given a choice. Make the right choice.
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What the hell—two generations, and the difference is barely noticeable…
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Chel retweeted
Now 19 days to until Grand Theft Auto VI releases, now in the 10s! (based on AU time) We're nearly here!
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Conceptually, Carl and Catalina are actually quite similar to Lucia and Jason from GTA 6. I’m not saying they were copied from them - it’s just that Carl and Catalina rob various places together, and since Catalina is reckless and has a difficult personality, traits that Lucia also seems to possess, there’s a parallel there. But GTA 6 will be an entire game centered on a duo, which is a cool, fresh take for the GTA series.
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New GTA 6 TV Spot
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Just go ahead and start playing GTA 6
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I’m damn excited for TES 6. For me, The Elder Scrolls is just as significant among single-player games as the GTA series is. The hype is going to be absolutely insane. And no, I’m not worried that the game might turn out bad just because the studio stumbled with Starfield.
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The Verge: The sixth installment in The Elder Scrolls series will be titled "Sentinel" and will be set in Hammerfell. According to the publication's sources, this will be the first game in the series to delve into the history of the Elder Scrolls themselves and the secrets behind ancient artifacts. An announcement could potentially arrive in November, coinciding with the 15th anniversary of Skyrim.
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I’m telling you, they teased a gameplay trailer for GTA 6 for us through South Park. It could literally drop as early as today.
Fun fact: The voice of the woman explaining the dog poop throw in the new GTA 6 South Park gameplay, is the same woman who voiced the iconic "GTA 5 Gameplay Trailer", Tish Hicks. Rockstar... the world needs one last gameplay trailer with her voice.
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Chel retweeted
20 DAYS UNTIL GTA 6!
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Yung Lean foi visto com o rapper russo Big Baby Tape na saída do estúdio da Rockstar Games em Edimburgo, na Escócia em um novo vídeo de setembro durante o anúncio da trilha sonora de GTA VI
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Rockstar is going to release some information or material regarding GTA 6 today—judging by how early the post about GTA Online went up. God, I really hope this is *the* gameplay trailer. That clip from South Park is actually a parody of that very trailer and the game's features.
Get Halloween treats for the latest GTA Online Weekly Challenge. Complete 10 waves in a Survival without dying to get the Slasher Clown Outfit and GTA$250,000. Plus, get the Brown Vintage Skull Mask, discounts on otherworldly vehicles, and more: rsg.ms/c4a6d8d
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Я в ахуе
South Park has shared new GTAVI dog poo gameplay
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Just imagine: they’ve put in 10 years of titanic effort to create not just a world, but an entire ecosystem. I would love to see support for single-player in the form of new content and stories—the world is already there, after all! Just give us new stories every couple of years—though that’s likely just my own pipe dream. Obviously, the focus will be on the online mode; this world was also built to make GTA Online even bigger.
Now you see why GTA 6 took so long to develop This game not only has the land mass equivalent to 3 games but this map is much more detailed, has vastly more interiors and NPC variety for each area. Best way I can describe it is this; GTA 6 is going to feel like buying 3 games at once
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Okay, the new GTA 6 details are genuinely interesting. But what bothers me is that they’re barely talking about the actual gameplay activities - what we’ll be doing in the open world. In GTA San Andreas there were tons of jobs and activities beyond taxi and medic: house robberies, train conductor, and a lot more. GTA 5 barely had any of that, and the world felt empty pretty quickly. Will GTA 6 have something similar? It’s nice to hear about the immersion and RPG-like mechanics, but what are we supposed to do besides the story, robberies, and mini-games like billiards or basketball? I’m hyped as hell for this game - you can tell it’s expensive and carefully made - but it would suck if after the story and side quests it just feels empty.
Damn, GTA 6 is an incredibly stylish game. It’s got such a powerful vibe, the last game with a vibe this strong was Cyberpunk 2077. I’m confident Rockstar won’t mess up the release, though. I’m dying to play it; every new detail just gets me even more hyped. Three weeks to go, and I’ll be in there.
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Chel retweeted
Roleplay is a big part of GTA 6's gameplay. "You can really make the game what you want it to be at the time, [...] where you're buying cigarettes and beer in the shop and going on the train for the day, or going to a club. You can have your life in the game." via EDGE
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Damn, GTA 6 is an incredibly stylish game. It’s got such a powerful vibe, the last game with a vibe this strong was Cyberpunk 2077. I’m confident Rockstar won’t mess up the release, though. I’m dying to play it; every new detail just gets me even more hyped. Three weeks to go, and I’ll be in there.
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The city is incredible; it seems this world will hold a special place in my heart among all the worlds I’ve experienced in games. GTA 6: Vice City 2🌴🌴🌴🎮
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GTA 6 will feature functional buses. It’s worth noting that this was something they originally planned as far back as GTA 4. Well, better late than never. This serves as further confirmation that the game will be incredibly immersive.
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• Map Scale: Leonida is approximately twice the size of the GTA V map. The total area (Vice City and its surroundings) is roughly equal to the combined playable maps of GTA IV, GTA V, and RDR2. • Interior Detail: There are significantly more interiors than in previous titles. Homes are filled with signs of their occupants' lives—photographs, clutter, and even the aftermath of a dog relieving itself while the owners were away. The game includes systems for reacting to smells, among other fine details. • NPCs and the World: A dedicated team in Los Angeles is developing the pedestrian population, which features around 600,000 individual animations. Characters possess distinct personality traits and react to being looked at, the presence of weapons (even when not directly aimed), displays of aggression, and more. Their reactions are far more varied than in previous entries. • Jason and Lucia: Players can switch between the two characters. Their relationship is tracked via an intimacy scale (consisting of 4 levels), which grows as they spend time together—whether through walks, visiting the gym, or traveling. There are hints that players may even be able to influence the formal status of their relationship (though marriage has neither been confirmed nor ruled out). • Criminal Profile: A system that tracks your criminal style—ranging from "professional" to "incorrigible"—which influences how the story unfolds. You don’t have to kill everyone you encounter; you can choose to incapacitate or intimidate them instead. • Police and "Heat": A more sophisticated system. Authorities track details such as your physical appearance, clothing, weapons, the presence of an accomplice, and surveillance footage. You can lower your "heat" level by changing your clothes, discarding weapons, or splitting up from your partner—it’s more complex than a simple star-based wanted system. • Vehicle Theft: This carries more realistic consequences. High-end vehicles may be equipped with trackers, owners might call the police, and some drivers may even fight back with weapons. There is an app called WAINK, which contains a list of vehicles sought after by car resellers. • Weather and the world: Far more detailed than in GTA V. Clouds, wind, humidity, and seasons all function independently. You can see an approaching storm from a distance; surfaces get wet and dry in different ways; pedestrians seek shelter; and aircraft—both planes and helicopters—can sustain minor damage. • Other details: Roads are narrower (and more realistic). There are fully functional buses and trains. Aggressive NPCs may challenge you to spontaneous street races. The story’s theme goes beyond a simple "power fantasy"—the characters aspire to something greater than just money, and the concept of "leaving the criminal life" plays a significant role. • Development: Spanned about 10 years. It relies heavily on systems from RDR2. Sam Houser remains actively involved. As Aaron Garbut put it: "We built a pyramid on top of Mount Everest."
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This translation may not be accurate as it was produced using Google Translate; please accept my apologies in advance.
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