
The unified studio behind @SinsofProphets, Sins of a Galactic Empire, Dawn of the Reapers, Operation: Homefront, Evolutions: Strategy Evolved, and @PlayFarIsle.
Earth, Sol System, Milky Way
Joined December 2019
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- Following49
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Chokepoint Games retweeted
Thank you for everyone's continued support of @SinsOfProphets and thank you to @ModDB for the last 15 years of hosting the project. May it continue until it's made official.
Chokepoint Games retweeted
Resuming work on the Halo 2 ODST Character for @PlayFarIsle
Helmet Rail - @DavidSavastano
BDU Undersuit - @Phenix_720
Chokepoint Games retweeted
𝗟𝗮𝘂𝗻𝗰𝗵 𝘁𝗵𝗲 𝗮𝗹𝗲𝗿𝘁 𝗡𝗮𝗻𝗱𝗮𝗼𝘀!
The Eion-class light carrier was adopted into UNSC service following the outbreak of war in 2525. Insurrectionist campaigns in the outer colonies focused on ground invasions, but the alien threat demanded a new breed of carrier.
Chokepoint Games retweeted
Our friends over at @SinsOfProphets (including some who are part of Halopedia's own admin team) created the Able-class heavy destroyer in collaboration with 343 Industries, who then canonized the vessel in yesterday's Canon Fodder post!
Check it out:
halowaypoint.com/news/canon-…
Chokepoint Games retweeted
#StarshipSaturday — Able-class
The Able-class heavy destroyer was the first class of heavy destroyer in the UNSC Navy to feature a MAC. These vessels served during the Insurrection and the Human-Covenant War, with the last of them lost over Mars in 2552.
halopedia.org/Able-class_hea…
Chokepoint Games retweeted
👀 Is that an Able-class Heavy Destroyer I see? Find out more about the new class of ship in the latest Canon Fodder!
Digsite's first release of cutting room floor content from legacy Halo games went live with our latest MCC update, and so the time has come to take a closer look at how some of these elements fit into the Halo canon.
Yes, even slugman!
🔷 aka.ms/DigsiteDissection
Chokepoint Games retweeted
Replying to @TheSlowPainter
The Canon Fodder and Halopedia breakdown give you everything you need to know about the Able-class!
Halopedia: halopedia.org/Able-class_hea…
Chokepoint Games retweeted
𝗥𝗲𝗮𝗱𝘆 𝗼𝗿 𝗡𝗼𝘁
Presenting new music for Sins of the Prophets, Ready or Not is part of the natural evolution of the music. As such, it is more than just a rock mix - it is an embellishment of energy from the next generation of the mod.
youtu.be/rZE7bp4u5jU
Chokepoint Games retweeted
𝗜𝘁'𝘀 𝗣𝗿𝗼𝘄𝗹𝗶𝗻' 𝗧𝗶𝗺𝗲
Sahara-class Heavy Prowlers are the most commonly-deployed prowlers in the fleet. As the largest and most heavily-armed stealth ships in the Navy, they are the most suited for supporting combat operations.
Chokepoint Games retweeted
Check out the stunning Hornet I created for Chokepoint Games! It took a lot of hard work and revisions, but I'm really happy with the end result. What do you think of my Hornet design? Which Halo vehicle should I create next?
#Halo #HaloSpotlight
artstation.com/artwork/blB3X…
Chokepoint Games retweeted
𝗜𝘁 𝗔𝗽𝗽𝗲𝗮𝗿𝘀 𝘁𝗼 𝗯𝗲... 𝗝𝗮𝗺𝗺𝗲𝗱!
The Hermes-class Light Cruisers were a solution presented by SinoViet naval architects during the Insurrection as a means to counter the ability of rebel threats to hide in the depths of space.
Chokepoint Games retweeted
𝗪𝗮𝗿 𝗶𝘀 𝗛𝗶𝗹𝗹
Introduced into CMA Naval service in 2499, the Hillsborough-class Heavy Destroyer quickly became the face of the Colonial Authority.
Chokepoint Games retweeted
𝗦𝗰𝗵𝗼𝗹𝘁𝗲 𝗛𝗮𝗽𝗽𝗲𝗻𝘀
The Scholte-class frigates were a staple of the CMA fleet at the height of the insurrection, fitted with a comprehensive sensor suite and missile complement.
Chokepoint Games retweeted
𝗗𝗼𝗶𝗻𝗴 𝗢𝘂𝗿 𝗗𝘂𝗲 𝗗𝗶𝗹𝗶𝗴𝗲𝗻𝗰𝗲
Introduced into colonial peacekeeping fleets as a cruiser in 2433, the Diligence-class originally served the Colonial Military Authority Navy as a cruiser for decades.
Chokepoint Games retweeted
𝗪𝗮𝗿𝗺 𝘂𝗽 𝘁𝗵𝗲 𝗕𝗿𝗲𝗮𝗸𝘄𝗮𝘁𝗲𝗿𝘀
We're kicking in 2023 with a showcase of the updated Epoch-class Heavy Carrier for Sins of the Prophets 2, created by our talented 3D Artist BaconShelf.


















































