Chris Holden (@ChrisHoldenDev) header
Chris Holden (@ChrisHoldenDev) profile picture

Available for work: https://nitter.cf/t.co/47LjlWH4GV Designer & Artist. Ghostrunner, Crysis 3, Warhammer Online, Graven, Phantom Fury, Gore, Quake 2 add-ons.

Dallas, TX
Joined April 2011
Photo by Chris Holden (@ChrisHoldenDev)Photo by Chris Holden (@ChrisHoldenDev)Photo by Chris Holden (@ChrisHoldenDev)Photo by Chris Holden (@ChrisHoldenDev)Photo by Chris Holden (@ChrisHoldenDev)Photo by Chris Holden (@ChrisHoldenDev)Photo by Chris Holden (@ChrisHoldenDev)Photo by Chris Holden (@ChrisHoldenDev)Photo by Chris Holden (@ChrisHoldenDev)Photo by Chris Holden (@ChrisHoldenDev)
This is one of my favorite pictures from our N.Y. trip to visit @jonjones . Me and my best friend Eric.
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HALL-oween 15, inspired by the sewers under Kurast in Diablo 2 Act 3. I have one last scene to make. What should it be?! #UnrealEngine #gamedev #UE5 #gameart #ScytheEditor
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HALL-oween 14, someone on the #ScytheEditor discord suggested Ron Cobb. Found out he concepted the airlock from the end of Aliens. #UnrealEngine #gamedev #UE5 #gameart
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HALL-oween 13, another quick custom trimsheet, rusty metal. #ScytheEditor #UnrealEngine #gamedev #UE5 #gameart
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When I started HALL-oween I used Lumen as it's default, but I wanted to use more Scythe features. Since the lightmapping is so good I went back and baked the first four scenes. #gamedev #UnrealEngine #UE5 #ScreenshotSaturday
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Seven years ago I made this Halloween jam map for Quake and it got me a job.
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HALL-oween 12, made a custom trimsheet and used #ScytheEditor's hotspots feature for instant UVs. #UnrealEngine #gamedev #UE5 #gameart
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here's the super simple trim sheet I made in Substance for this scene.
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HALL-oween 11, #ScytheEditor curtains in #UnrealEngine. Anybody recognize this?. #gamedev #UE5 #gameart
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There's a #HROT #QUAKE jam so I'm making a Half-Life map. :D #gamedev #leveldesign #lowpoly
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HALL-oween 10 All #ScytheEditor geometry in #UnrealEngine Busy weekend. Barely had time for this one last night. #gamedev #UE5 #gameart #screenshotsaturday
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HALL-oween part 9 inspired by Star Wars corridors. All geo created with #ScytheEditor in #UnrealEngine #gamedev #UE5 #gameart #screenshotsaturday
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HALL-oween part 8, inspired by grim dark fantasy, geo created with #ScytheEditor and uses it's Auto-Lightmaps and HotSpot textures feature. I'd like to explore this scene further as this style is a lot of fun. #gamedev #UE5 #gameart #UnrealEngine
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HALL-oween 7, making a scene with every other day using #ScytheEditor for all geometry in #UnrealEngine Inspired by the corridors of Star Trek TNG #gamedev #UE5
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HALL-oween part 6, making a scene with every other day with #ScytheEditor in #UnrealEngine I made it through act 2 in Diablo 2 this week #gamedev #UE5 #gameart
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Here's a couple I made a few months back that I didn't end up using for anything. Inspired by Black Mesa. created with #ScytheEditor #gamedev #UE5 #screenshotsaturday #UnrealEngine
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Chris Holden retweeted
Genuinely though. Even with how simple the visuals in my game are Scythe was a godsend for putting together levels, absolutely revolutionized my workflow. Even in the now heinously outdated version I got a year ago (forget to update lol) I can build levels 3x faster than 3ds max
People ask me what Scythe is capable of. Here it is in the hands of an industry veteran where he made everything in Scythe.
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Making a scene with every other day and calling it HALL-oween. All geometry is created with #ScytheEditor in #UnrealEngine The devil is in the details. #gamedev #UE5 #gameart
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I used Scythe's Auto-Lightmap tool for this scene and baked all the lighting. It works great. Single click results with a lot of options.
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HALL-oween part 4, making a scene with every other day using #ScytheEditor for all geometry in #UnrealEngine I need more books! #gamedev #UE5 #gameart
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