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This is one of my favorite pictures from our N.Y. trip to visit @jonjones . Me and my best friend Eric.
HALL-oween 15, inspired by the sewers under Kurast in Diablo 2 Act 3.
I have one last scene to make. What should it be?!
#UnrealEngine #gamedev #UE5 #gameart #ScytheEditor
HALL-oween 14, someone on the #ScytheEditor discord suggested Ron Cobb. Found out he concepted the airlock from the end of Aliens. #UnrealEngine #gamedev #UE5 #gameart
HALL-oween 13, another quick custom trimsheet, rusty metal. #ScytheEditor #UnrealEngine #gamedev #UE5 #gameart
When I started HALL-oween I used Lumen as it's default, but I wanted to use more Scythe features. Since the lightmapping is so good I went back and baked the first four scenes. #gamedev #UnrealEngine #UE5 #ScreenshotSaturday
HALL-oween 12, made a custom trimsheet and used #ScytheEditor's hotspots feature for instant UVs. #UnrealEngine #gamedev #UE5 #gameart
HALL-oween 11, #ScytheEditor curtains in #UnrealEngine. Anybody recognize this?. #gamedev #UE5 #gameart
HALL-oween 10 All #ScytheEditor geometry in #UnrealEngine Busy weekend. Barely had time for this one last night. #gamedev #UE5 #gameart #screenshotsaturday
HALL-oween part 9 inspired by Star Wars corridors. All geo created with #ScytheEditor in #UnrealEngine #gamedev #UE5 #gameart #screenshotsaturday
HALL-oween part 8, inspired by grim dark fantasy, geo created with #ScytheEditor and uses it's Auto-Lightmaps and HotSpot textures feature. I'd like to explore this scene further as this style is a lot of fun. #gamedev #UE5 #gameart #UnrealEngine
HALL-oween 7, making a scene with every other day using #ScytheEditor for all geometry in #UnrealEngine
Inspired by the corridors of Star Trek TNG #gamedev #UE5
HALL-oween part 6, making a scene with every other day with #ScytheEditor in #UnrealEngine I made it through act 2 in Diablo 2 this week
#gamedev #UE5 #gameart
Here's a couple I made a few months back that I didn't end up using for anything. Inspired by Black Mesa. created with #ScytheEditor
#gamedev #UE5 #screenshotsaturday #UnrealEngine
Chris Holden retweeted
Genuinely though. Even with how simple the visuals in my game are Scythe was a godsend for putting together levels, absolutely revolutionized my workflow.
Even in the now heinously outdated version I got a year ago (forget to update lol) I can build levels 3x faster than 3ds max
Making a scene with every other day and calling it HALL-oween. All geometry is created with #ScytheEditor in #UnrealEngine The devil is in the details.
#gamedev #UE5 #gameart
HALL-oween part 4, making a scene with every other day using #ScytheEditor for all geometry in #UnrealEngine I need more books! #gamedev #UE5 #gameart
Minecraft Jam 2 for #QUAKE ready for download! 13 new Minecraft-themed maps.
They literally added #Minecraft gameplay to Quake. It's insane! #gamedev #leveldesign
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