Clackson🐻⛓(❖,❖).base.eth (@Clackson17) header
Clackson🐻⛓(❖,❖).base.eth (@Clackson17) profile picture

Professional Jinxer 👑

Joined March 2019
Photo by Clackson🐻⛓(❖,❖).base.eth (@Clackson17)Photo by Clackson🐻⛓(❖,❖).base.eth (@Clackson17)Photo by Clackson🐻⛓(❖,❖).base.eth (@Clackson17)Photo by Clackson🐻⛓(❖,❖).base.eth (@Clackson17)Photo by Clackson🐻⛓(❖,❖).base.eth (@Clackson17)Photo by Clackson🐻⛓(❖,❖).base.eth (@Clackson17)Photo by Clackson🐻⛓(❖,❖).base.eth (@Clackson17)Photo by Clackson🐻⛓(❖,❖).base.eth (@Clackson17)Photo by Clackson🐻⛓(❖,❖).base.eth (@Clackson17)Photo by Clackson🐻⛓(❖,❖).base.eth (@Clackson17)
Clackson🐻⛓(❖,❖).base.eth retweeted
just 1 shot this roblox video with 1 claude prompt this has 0 ai video generations btw and cost me $0 roblox story channels are going insanely viral on YT rn, the biggest one has 400m+ views enjoy the free prompt: <inputs> Ask me for: my story idea in one line ("in this town, [one strange rule]") and the length (30-60 s). If I have no idea, pitch me 3 rules and let me pick. Every story is mine, never a copy of an existing video. </inputs> <direction> A 1080x1920 30 fps Short that looks like a Roblox story animation, built entirely in Blender from code, with no Roblox assets. The characters are R6 block characters with flat cartoon face decals that you draw. Sets are plain parts built for whatever world the story needs (a suburb, a school, a castle, a sky), in saturated flat colours like a screen recording. Use two-tone noisy grass (#3D8C21 to #4FA32B) and a sky gradient from #B8D9FF at the horizon to #3378F7 overhead. Light it with a warm sun of strength 3.5 at 42°, using the Standard view transform. Captions show one word at a time in Title Case, in Montserrat ExtraBold at 104px: white, with a 13px black outline and a black shadow 4px right and 7px down at 60% opacity. Key nouns are red #EC1C24. Captions are centred, with their middle at 64% of the screen height. A kid narrates in first person, fast, and says sound words out loud ("Pop!", "Swoosh!", "Clang!"). Banned: Roblox logos, catalog faces or assets, motion blur, depth of field, the Filmic or AgX look, full stops in captions, any shot longer than 2.5 s, and any frame where nothing moves. </direction> <structure> Length: 30-60 s at about 210 wpm. Cut every 0.6-2.5 s (median 1.2 s), about 27 shots per 30 s. 0 s the rule in one line ("In this town, if you ___, you ___") over a wide of someone already paying for it, then a close of the cause and a close of the victim → 2-3 quick examples of how the town lives with the rule, 1-2 shots each → "Me? I'm the ___": the narrator is introduced in a close and snaps into a pose on his word → the incident: he breaks or tests the rule in 3 fast shots, and the consequence lands on its word with a white puff and a pop → it escalates in 3 cuts 1-2 s apart, each bigger than the last → at about 60-70% of the way through, a new place or a crowd reveal with one slow slide along it → the music cuts for 1-2 s and one sound lands on its word → the twist: a new character or fact arrives through a puff → the payoff on its word (a pop, a face swap or a transformation) → a callback ending that flips the first line: the whole cast snaps toward it, a sting plays, and the last close holds 1.5 s after the final word. </structure> <build> 1. Tools (all free, all local). Install what's missing and tell me what you installed: - Blender 4.2 or newer as the portable zip, run headless with `blender -b --factory-startup --python build.py -- MODE OUT` - Python with numpy and Pillow - FFmpeg - faster-whisper with large-v3-turbo, int8 on the CPU - Kokoro (kokoro-onnx) for the voice - the Montserrat font - one free bouncy music bed and about 15 free SFX: whoosh, impact, pop, sparkle, gasp, whistle and sting, plus whatever the story needs 2. Voice (Kokoro): - Write the story in short lines (about 15 per 30 s) and show me the script before you record. - Render each line with Kokoro, voice af_heart at speed 1.32, and join the lines. - Raise the whole take 1.5 semitones at the same speed (asetrate up, then atempo back down) so it sounds like a kid. - Pauses: - Between lines: 0.06 s plus 0.04-0.24 s (the longest goes right before the twist). - Inside a line: 0.11 s. - Cut only in real silence: below -44 dB for at least 0.06 s. Keep 35 ms of audio either side of every cut, and never stretch a pause. 3. Timing: - Run faster-whisper with word timestamps on the final voice file and match it to the script with difflib. - Key every cut, pose snap, face swap, puff and SFX to a word index, never to a fixed second. - Put each cut 0.04 s before its word. 4. Characters, built from boxes: - Body pivot at height 2. Torso 2x1x2. - Arms: 1x1x2, from shoulder pivots at x ±1.5. - Legs: 1x1x1.62, plus 1.02x1.04x0.38 shoes, from hip pivots at x ±0.5. - Head: a cylinder of radius 0.62 and height 1.22 with a 0.22 bevel. - Hair and props are cones, spheres and boxes. - Faces: draw every face the story needs in Pillow at 1024x578 with flat black strokes (9-17 px), keeping the features in the middle 45%. At least: smile, angry, scared, shock and determined. Map them onto the front 130° of the head. - Crowds: 40-50 characters with random clothes, skin tones and 6 hair styles. 5. Animation: one key per frame at 30 fps with constant interpolation, so everything snaps like Roblox. - Poses hold, then snap with a back ease (overshoot 2.2) over 0.12-0.16 s, starting 0.05-0.1 s before the word. Swap the face on the same frame. - Run: 2.5-2.7 Hz, legs ±52°, arms ±58°, a 9° lean, 0.16 bounce. - Flail: arms at -150° ±28° at 3.1 Hz, legs ±32° at 3.6 Hz. - Gravity: 78 units/s². - Idle crowd: a 0.45 bob, arms at -62° ±12°. Group turns are staggered 0.012 s per character, from nearest to farthest. - Puff on every transformation: 9 white spheres (emission 1.3, 72% alpha) that grow in 0.14 s and are gone by 0.55 s, plus 7 stars spinning outward over 0.6 s. 6. Shots: - Use a vertical sensor fit, so fov is vertical: 32-44° for closes, 46-56° for mediums, 58-70° for wides. - The camera is mostly locked, with smoothstep push-ins of 0.6-1.7 units and one slow slide per film. - Render Eevee at 32 samples (12 for stills) with shadows and ray tracing on, and save PNG frames. - Before the full render, look at a 50% still from the middle of every shot. - Tilt the camera with anything rising, so heads never leave the frame. - End every camera move before a character fills the lens. - Lift any crowd character cut off by the top edge out of that whole shot. - After the render, check every 3rd frame. 7. Edit and sound: - Captions: each word appears 0.03 s before it's spoken and stays until the next. Hold the last word 0.25 s, and strip punctuation. - Voice peaks at -15 dB. - Music bed: -27 dB RMS, faded out before the big sound cue and again on the final turn. - SFX: one downloaded sound per event, trimmed to start on its hit: - whooshes at -21 to -25 dB - impacts at -19 - pops at -17, plus a sparkle at -24 - gasps at -22 - cue sounds at -16 - the sting at -17 - Mix to -14 LUFS with a tanh soft clip at 0.89. Encode H.264 (slow preset, CRF 16, yuv420p) with AAC at 256k. </build> <gotchas> Convert every colour from sRGB to linear before it goes into Blender, or everything renders washed-out grey-blue. Give Blender an absolute output path. Whisper swallows pauses into the next word, so find silences in the audio itself and give each word gap the longest silence near it. kokoro-onnx needs its two model files (kokoro-v1.0.onnx and voices-v1.0.bin) downloaded next to it. It outputs 24 kHz audio with no word times, so resample to 48 kHz and take the timings from faster-whisper. A full render takes about 2 s a frame at 1080x1920, so do the stills pass first, and re-render only the frame ranges that changed. </gotchas> <start> Ask me for my story first (or pitch me 3), then show me the script before you make the voice. </start>
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Clackson🐻⛓(❖,❖).base.eth retweeted
only 55 Noah IDs are left all of them will be given away in my comments, one by one reply "NOAHID" if you haven't received one yet
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Clackson🐻⛓(❖,❖).base.eth retweeted
【社群破限工具合集】DeepSeekV4.1f破限视频(成人版) 使用方法:创建一个文件夹,然后在该文件夹中运行 opencode 下载此文件,并将其命名为 AGENTS.md:github.com/togg53192-cmd/jai…就這樣,祝您使用愉快 教學影片和證明:youtube.com/watch?v=zAjVTIJF… 注意:這是一個完整的突破限制的版本,不僅僅是程式碼,它可以生成成人內容,包括非自願內容
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CONGRATS TEAM SPIRIT YATORO IS THE GOAT
Congratulations to Team Spirit for their victory at The International!
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Clackson🐻⛓(❖,❖).base.eth retweeted
We promised open weights for Qwen3.8. Now, time to meet them! 🎉 ⚡ Qwen3.8-27B: - A native multimodal dense model. With just 27B parameters, it outperforms Qwen3.7-Plus overall and shines in real-world coding & office workflows. - 262K native context, easily extendable to 1M tokens via YaRN. - Built for builders. Highly efficient, high-quality, and licensed under Apache 2.0. 🚀 The open weights for Qwen3.8-2.4T-A95B (Max-level) have also been released recently. Whether you're shipping lightweight applications with Qwen3.8-27B locally or building agents with Qwen3.8-2.4T-A95B, they're yours now! Download, deploy, and build something we haven't imagined yet. 👀👇 - Hugging Face: huggingface.co/collections/Q… - ModelScope: modelscope.cn/collections/Qw…
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my Jinx was proof, Saylor Said DOTS mean you need to sell. i tod you
Orange dots tell only part of the story.
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Clackson🐻⛓(❖,❖).base.eth retweeted
🚨 DSCVR Korea Genesis OG Campaign is LIVE! 🚨 We are calling our early supporters! Complete the missions for a chance to be one of the 50 randomly selected winners to claim your exclusive Korea Genesis OG status! 🇰🇷✨ 🎁 OG Rewards: 💰 $DS Token Airdrop (Post-TGE) 🏅 Exclusive KR Genesis OG Role 🌟 DSCVR Ambassador Eligibility (Hidden perks!) ✅ How to join: 1️⃣ Follow @DSCVR1 & RT this tweet 2️⃣ Join our KR Telegram t.me/DSCVR_KR_community 3️⃣ Do the daily tweet mission with #DSCVR 🎲 50 Lucky Winners will be drawn! 📅 July 10 - July 17 gleam.io/9FxYe/dscvr-korea-g…
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my timeline full of $base when is $base ? so much $base on #base
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too much paid partnership on @newton_xyz Newton checks every transaction against an active policy BEFORE settlement and returns a signed pass/fail attestation onchain. Other tools report what happened; Newton records what it enforced before the transaction settled. $NEWT #Newt
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waiting new pumping crime coming on $NEWT like 0xngmi said. IYKYK
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institutional onchain + verifiable AI agents Team build by Coinbase, OpenSea, Alchemy, Aptos, Meta, Apple, Docker etc. this guys so genius with embedded wallet, 50M+ users this is conviction bet. the ticker already list just amazing i didn't know, but talk by silence is much
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So Accurate Hahahahhaha
How to create 100 Million dollars (@binance edition) Step 1: Tell the community that they will buy SPCX IPO for you if they deposit money Step 2: Raise about $557M from the community Step 3: Invest all that money in the $SPCX IPO Step 4: This is very important: if the IPO does well, then keep all the profits and refund the community { xyz reasons } If the IPO doesn't do well and opens at breakeven, then give them shares instead of a refund SPCX IPO opened at 20% higher prices, so @binance kept all the profit and then refunded the money to the community EZZ $100M PROFITSSSSS
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Clackson🐻⛓(❖,❖).base.eth retweeted
We are humbled by the response so far. 10,000+ users on the waitlist 60,000+ tasks completed This is moving faster than we expected. Join the waitlist → rewards.pear.trade
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