Cocos Engine (@CocosEngine) header
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Cocos simplifies 2D/3D game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine.

Joined August 2010
Photo by Cocos Engine (@CocosEngine)Photo by Cocos Engine (@CocosEngine)Photo by Cocos Engine (@CocosEngine)Photo by Cocos Engine (@CocosEngine)Photo by Cocos Engine (@CocosEngine)Photo by Cocos Engine (@CocosEngine)Photo by Cocos Engine (@CocosEngine)Photo by Cocos Engine (@CocosEngine)Photo by Cocos Engine (@CocosEngine)Photo by Cocos Engine (@CocosEngine)
SUD × COCOS — one team, one network: 🎮 Free engine, 90% of mini-game devs 🌐 3,000+ platforms, 2.5B users 🤖 An engine rebuilt for AI anygame anywhere. Full update 👇 linkedin.com/pulse/sud-updat… #SUD #COCOS #GameDevelopment #GameEngine #AIGames #MiniGames
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Cocos Engine retweeted
Get started with PinK in five steps: 1. Install the Windows or macOS client 2. Enable the COCOS SDK 3. Create or import a project 4. Ask PinK Agent to build a playable version 5. Test with HelloPinK, then publish with Build All 👉 Full guide: linkedin.com/pulse/pink-read…
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Cocos Engine retweeted
🎉PinK is now available!🎉 PinK Agent unifies coding, scene editing, testing, and iteration in one AI-assisted game development workflow. Explore what it can do today—and our vision for an end-to-end AI pipeline: linkedin.com/pulse/pink-beta…
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COCOS Creator Batch 3 is now available, bringing one-click publishing across platforms to 15 versions. Publish directly to devices and apps without changing your existing workflow. Read the full announcement: linkedin.com/pulse/cocos-cre… #SUD #COCOS #gameengine #cocoscreator
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Talk to a large model in your editor, get a playable 3D game. How the COCOS Engine does it: — 1 line of .spec → 10–20 lines of engine code, deterministic — our next-gen WebGPU renderer is built this way — CLI-CORE is open source Full Article: linkedin.com/feed/update/urn…
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Batch two of the COCOS Creator full-version update: 16 versions (3.8.4 to 2.4.8) now support one-click publishing to all platforms. Next batches roll out Oct 24 and Oct 30. From November, Publish to App reaches 3,000+ apps worldwide via SUD. Full Article lnkd.in/p/gJwHZ8VQ
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New guide: publish your COCOS game to 3,000+ platforms with one click. A step-by-step walkthrough of COCOS Dashboard 2.2.2 — six steps from install to launch, with screenshots. Your current Creator version and workflow stay untouched. Read it: linkedin.com/pulse/cocos-upg…
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COCOS Update for Every Version: build once, publish everywhere. One-click publish to devices, apps, scenarios 3,000+ apps from November xOS: unified APIs. Farewell, if-else. .sp: one file, runs anywhere Full article of COCOS Version Updates: linkedin.com/pulse/cocos-upd…
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Cocos Engine retweeted
Final part of our China's Mini Games series: A top actress, 500+ ads at peak, zero celebrity content in front of players. My Garden World let the star amplify a mechanic that already worked. Ads get you seen. The right campaign gets you remembered. linkedin.com/pulse/when-mini…
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Cocos Engine retweeted
A Chinese survival mini game split its celebrity marketing in two: famous actors made people see the game, a top creator made people download it. The creator's job? A 100-hour live survival challenge in real sub-zero conditions. How it worked 👇 linkedin.com/pulse/chinas-mi…
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Solo dev. Zero marketing. Thousands play every day. We talked to LedWar about BilliardX, his multiplayer billiards game on CrazyGames. Custom physics. 3D looks on a 2D budget. Built after work. His rule: keep it fun, skip the burnout. Full interview 👇 linkedin.com/pulse/one-devel…
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Cocos Engine retweeted
China's mini games enter the celebrity marketing era. Ad creatives on WeChat and Douyin mini games hit 50.12M in 2025, up 97% YoY (DataEye). As AI levels creative production, what rivals can't copy gains value: celebrities, IP, creator trust. Analysis 👇 linkedin.com/pulse/chinas-mi…
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600M people in China play games monthly without downloading. Mini games hit ~$7.5B in 2025, up 34.39% YoY. Why: a one-tap funnel and social sharing driving 30–50% of new users. Overlap with app gamers: just ~10%. Full Article 👇 linkedin.com/pulse/shorter-f…
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Entity's mission is killing friction between players and games. The same mission SUD × COCOS is built on: a web-native, instant-play engine, plus a network spanning 3,000+ platforms. Different layers of the stack, building the same future. pocketgamer.biz/entity-raise…
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Cocos Engine retweeted
Meta's Pocket just made vibe-coded games mainstream. We've been building for exactly this future — an open-source engine for 1.8M+ developers, AI-native coding tools, and a distribution network. The "everyone is a creator" era is here. techcrunch.com/2026/08/20/me…
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A game about scavenging junk on a flooded Earth topped China's mini-game charts. Not a casual game — a full SLG. It hit #1 on Douyin mini-games pre-app, then hit the iOS Top 100 five weeks later. One game. Two player bases. Same structure. Case study: linkedin.com/pulse/chinas-mi…
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Sensor Tower Q2 2026: India #1 in app downloads — 6.67B (+4%). Much of it comes from entry-level devices and costly data. Are content formats keeping up? SUD& COCOS focus on lightweight, instant-play games and gamified interaction for apps. 📊 sensortower.com/blog/q2-2026…
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A flower game makes an est. $55-70M a month in China. No battles, no gacha — players never even download it. It's built with COCOS, the engine behind 90%+ of China's mini games. One build: Douyin, WeChat, iOS, Android & beyond. Full teardown 👇 linkedin.com/pulse/flower-ga…
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