
Making the games we've always wanted to play. Made @rivercityransom. Working on ...
1989
Joined March 2013
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We're not active on this account. If you're looking for @rivercityransom, it's that way!
Conatus Creative retweeted
Mono now allows the code generation engine (for JIT and AOT) to be replaced. Not only replaced, but replaced with C# or F# code!
No more low-level, error-prone, unsafe C code!
Details here: mono-project.com/news/2018/0…
And if you want to keep up with our open source work on Pixel3D, that's here: github.com/conatuscreative
We'll have a table at @CapitalGameExpo this weekend, come say hello! #CGX2017
If you're looking for information on our game River City Ransom: Underground, follow @rivercityransom !
Conatus Creative retweeted
steamcommunity.com/sharedfil… Give @ConatusCreative some love for #RivercityRansomUnderground on Greenlight! #indiedev #gamedev #SteamGreenlight
Conatus Creative retweeted
Ottawa's @ConatusCreative & @snowedinstudios used @kickstarter to fund development projects. More on digital media: i613.ca/sVM20
With 70 seconds on the clock, way to @snowedinstudios !
If you want to see sky whales in action, Windforge is live streaming now: twitch.tv/snowedinstudios
@JayceBrinkman We do. But we can't be a concierge to the licensor.
Conatus Creative retweeted
And here it is: my interview with @ConatusCreative: youtu.be/Ts6MyzmEZlU
@ThaCerealKilla Thanks for all your support and letting people know what we're up to, means a lot to us.
Conatus Creative retweeted
Congrats to the folks behind @RiverCityRansom for surpassing their KS goal! kck.st/1e9tgOq Let's help 'em reach those stretch goals!
Conatus Creative retweeted
Replying to @rivercityransom
@rivercityransom Huge congratulations on a funding! I finished this piece just in time it seems.








