Nate retweeted
Ever wonder how many games come out in a single day?
On Oct 27 it was 3,587, on Steam and itch dot io alone. That's a lot!
So I built something to sort through them.
Here's how it works 👇
Very excited to join Pixel Cherry Ninja on his stream! Both as a fan and to show off more of the CFW.
Magic 64 CFW for M64 with its creator @CursedToastSDA coming up in a couple of days.
youtube.com/live/1czMZazKyfI…
Nate retweeted
One of the great parts about open-source hardware is that you get to see things like this come together:
retrododo.com/magic64-is-an-…
Nate retweeted
Magic64 is an upcoming custom firmware for the ModRetro M64 that emulates 6 different consoles, dropping this year and developed by @CursedToastSDA 🕹️
retrododo.com/magic64-is-an-…
Added a new GBC video preset inspired by the @modretro Chromatic’s color profile. Lapras looks a lot less yellow than with the Raw setting.
Also finally added frame blending.
Using the Chromatic as the GBC cart reader for the M64.
I fixed an issue with the N64 core that was causing issues with Resident Evil 2. This was also happening in @modretro's stock firmware, causing slowdowns, freezes and artifacts happening on certain camera angles. Easily observed in Kendo's at the beginning of the game.
Today, I'm releasing the first version of my custom firmware for the ModRetro Chromatic - ChroMagic. Back up your carts directly on the handheld. Free and open source, built on ModRetro's own firmware.
Very excited to finally share this with others!
chromagic.org
Nate retweeted
Replying to @alphafox
If you're not breaking stuff and proving dev logic wrong, you're not testing right.
I've been teaching myself micro-soldering the last couple of weeks. I came across a broken copy of Pokémon Blue. The board vias had corroded away, leaving the PCB useless.
I managed to transplant the ROM chip to a donor board, and success!














