Stuart Wade (@DLGNCE) header
Stuart Wade (@DLGNCE) profile picture

Diligence Studio ⚡ 3D for Art and Interaction Lead Artist: @unbound_io Terraster: @TerrasterApp

West Chester, PA
Joined June 2013
Photo by Stuart Wade (@DLGNCE)Photo by Stuart Wade (@DLGNCE)Photo by Stuart Wade (@DLGNCE)Photo by Stuart Wade (@DLGNCE)Photo by Stuart Wade (@DLGNCE)Photo by Stuart Wade (@DLGNCE)Photo by Stuart Wade (@DLGNCE)Photo by Stuart Wade (@DLGNCE)Photo by Stuart Wade (@DLGNCE)Photo by Stuart Wade (@DLGNCE)
Using C4D's MCP bridge and claude code to rig and animate, having it match video reference. It does a pretty good job, esp considering the cluttered backdrop in my office. Going to create a /skill and come back to this, fun workflow.
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Stuart Wade retweeted
I think SDF is great for creepy stuff 🎃 #madeWithUnbound
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One thing led to another and I decided to add proper tiles to my game boy dungeon crawler. Captured on brickboy. #gameboy
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No, you can't make original games with AI. And it wouldn't scale to decent performance or good graphics anyway. Stop it right now! 👮
UE5で部屋にいるミミズの大群みたいな化け物
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My daughter has been obsessed with Halloween and Ghosts this year. I'm working on something spooky to play with her later.👻🎃
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The butterfly specter shader from the last piece #b3d #shader
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The other kind of 3D blender. #b3d #threejs
A tasty preview of a new feature we're mixing up. 🍓🍌 The Poly Agent can help you create and edit polygon meshes. Add procedural controls, download JavaScript or connect your own agents via MCP. Coming soon to Unbound Loop!
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Teaching Unbound Loop's agent how to rig on its own🤓
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Hoooly crap, lets fix that!
I don't know how to market my game
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Take our new priview mode for a spin, it's free to try!🐉
A short clip from some of today's testing. I find myself working with the new EdenLive preview differently than I do with SDXL, refreshing the scene at different times. The improved fidelity and detail makes a big difference in the 3D Gen output.
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A short clip from some of today's testing. I find myself working with the new EdenLive preview differently than I do with SDXL, refreshing the scene at different times. The improved fidelity and detail makes a big difference in the 3D Gen output.
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Testing the new poly agent
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All of a sudden realizing I've created more hardware projects than games in the last few years 😳 Maybe making niche hardware is the solution to software aboundance.
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🦇🦇🦇
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Have you ever tried making your doodles dance with #threejs?! 💃
We're celebrating the introduction of new creation tools, including ✨Start with 2D ✨, which lets you use your images to generate meshes. Sketches are a great way to kick start the creative loop, just ask these wacky little #threejs dancers. 💃
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Just ask your agent for the model, drag it into Unbound Loop, and customize it to your heart's content. Go from placeholder to unique, game ready 3D asset in record time. #gameDev #threejs
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People really showing their asses in these comments. 😆
Vibe your way to 50K. The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
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Opus 5.5 is pretty darn good at sculpting in @unbound_io Loop. Looks great paired with the new EdenLive real-time preview. What should we create next!?
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The fried egg is my favorite 🍳 A couple of blobs in a pan turn into a real egg, live, as they’re dragged around. Huge thanks to the @unbound_io team for building EdenLive into their sculpting tool. You made it so much fun to play with! Code and weights are open 👇
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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