
Diligence Studio ⚡ 3D for Art and Interaction Lead Artist: @unbound_io Terraster: @TerrasterApp
West Chester, PA
Joined June 2013
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Using C4D's MCP bridge and claude code to rig and animate, having it match video reference. It does a pretty good job, esp considering the cluttered backdrop in my office.
Going to create a /skill and come back to this, fun workflow.
Stuart Wade retweeted
One thing led to another and I decided to add proper tiles to my game boy dungeon crawler.
Captured on brickboy.
#gameboy
Stuart Wade retweeted
No, you can't make original games with AI. And it wouldn't scale to decent performance or good graphics anyway.
Stop it right now! 👮
My daughter has been obsessed with Halloween and Ghosts this year. I'm working on something spooky to play with her later.👻🎃
Stuart Wade retweeted
Take our new priview mode for a spin, it's free to try!🐉
A short clip from some of today's testing. I find myself working with the new EdenLive preview differently than I do with SDXL, refreshing the scene at different times.
The improved fidelity and detail makes a big difference in the 3D Gen output.
Stuart Wade retweeted
All of a sudden realizing I've created more hardware projects than games in the last few years 😳
Maybe making niche hardware is the solution to software aboundance.
Stuart Wade retweeted
Have you ever tried making your doodles dance with #threejs?! 💃
We're celebrating the introduction of new creation tools, including ✨Start with 2D ✨, which lets you use your images to generate meshes.
Sketches are a great way to kick start the creative loop, just ask these wacky little #threejs dancers. 💃
People really showing their asses in these comments. 😆
Vibe your way to 50K.
The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
Opus 5.5 is pretty darn good at sculpting in @unbound_io Loop.
Looks great paired with the new EdenLive real-time preview.
What should we create next!?
Stuart Wade retweeted
The fried egg is my favorite 🍳 A couple of blobs in a pan turn into a real egg, live, as they’re dragged around.
Huge thanks to the @unbound_io team for building EdenLive into their sculpting tool. You made it so much fun to play with!
Code and weights are open 👇
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow.
Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo.
Generated with Tripo. Rendered in real-time with EdenLive and Unbound.



















