
Daily facts, news, trivia, and other enlightening tidbits about Pac-Man! Owned and run by @RyanSilberman. Not affiliated with Bandai Namco.
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Daily Pac-Man retweeted
Alongside the animated series and tie-in video games, Pac-Man and the Ghostly Adventures spawned an expansive toy line throughout its run.
The commercial below advertises the "Gooage Spewing Gigantic Pac" and "Ghost Grabbin' Pac" set of figures.
Daily Pac-Man retweeted
Back in 2020, I spent a week prototyping a Pac-Man game I intended to pitch someday. And...I never did.
I call it "Pac-Man Slide"
Pac goes only one way until he hits a wall. Players are to figure out how to move around with this in mind.
I still enjoy the level with the ladders
Daily Pac-Man retweeted
Pac-Man, Ms. Pac-Man, and the ghosts have always been attractive picks for DIY Halloween costume projects. In fact, some people may even dress up as the arcade cabinet!
(Pictures from, in order: @faziocramer, @spcoggins,
@ContikiCara, and @Trashmagination)
Daily Pac-Man retweeted
Not Halloween related, but once upon a time, an Aladdin's Castle opened up a Pac-Man themed café experience called the Pac-Man Palace; it was joined by a bunch of Pac-Man games on location @DailyPacMan
H/T Cash Box Magazine, July 24th, 1982:
Daily Pac-Man retweeted
Created by Playskool in 2000, Li'l Pac-Man is a game intended for young audiences. As Pac-Man, you move left and right while catching ghosts. If a ghosts moves past you, you lose a life.
Li'l Pac-Man never officially surfaced beyond its initial test-marketing phase with K-Mart.
Daily Pac-Man retweeted
Maybe I should have ghosted them instead... 💬
Search @officialpacman on GIPHY to use PAC-MAN: Snack Breaks stickers and GIFs: giphy.com/officialpacman
Daily Pac-Man retweeted
In 2018, MSI Entertainment released the Namco Classics Vol. 1 plug 'n play joystick. Unlike most of their releases, this featured three games as opposed to only one
It consisted of the NES versions for Dig Dug II, The Tower of Druaga, and Pac-Mania
There was not a second volume
Daily Pac-Man retweeted
Escape PAC-MAN's haunted maze with Team Ghost in episode 6 of #PACMANSnackBreaks, now streaming on YouTube!
Watch now: youtu.be/B8h2CVk19NM?si=DxqU…
Daily Pac-Man retweeted
Monopoly Arcade: Pac-Man is unique in that a handheld device resembling a Pac-Man machine is used for major aspects of the game.
Along with banking purposes, players use it to play a Pac-Man minigame to score points upon passing "Go." Points play the role of Monopoly money.
Daily Pac-Man retweeted
Need a gift for the holiday season?
How about a limited edition Neon Arcade Pixel Bash?
🍓 Check it out now! 🍒
bandainamco-am.com/collectio…
Daily Pac-Man retweeted
Pac-Man Championship Edition's development was kickstarted by Microsoft, as the original Pac-Man proved to be popular on Xbox Live Arcade.
They asked Bandai Namco to make a new Pac-Man game and hold a world competition in New York (this would be the Pac-Man World Championship).
Daily Pac-Man retweeted
2017 saw a Reese's Pieces playable ad debut in HTML5 format and on the Snapchat app. This ad is a three level game of Pac-Man, stylized after the candies.
(video capture by @TheFirstGent)
Daily Pac-Man retweeted
During Pac-Man Championship Edition's development, the team opted to make the game with 3D graphics and have it take place in the city of Manhattan, New York
While the game's concept was reworked since, Manhattan's stage is still present in the final game, as well as the sequels
Daily Pac-Man retweeted
Street Fighter x Tekken was once meant to be released in tandem with a companion game known as Tekken x Street Fighter.
The game would have utilized Tekken's 3D playstyle like how the former game uses Street Fighter's. However, development on the game has long been halted.
Daily Pac-Man retweeted
The opening cinematic for Pac-Man World originally intended to include characters from other Namco games like Mappy, Dig Dug, and The Legend of Valkyrie.
It was later decided it would be more appropriate to focus on Pac-Man's family. Pooka stayed on account of their ball shape.

































