@DanielPerisi
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Marido y papá (Adrián 👶 y Álex 👶). Hago cosas en Internet (y juegos malos de palabras) @MiriamPelaez 😍 💾 Insert Disk 44. 👉 https://nitter.cf/t.co/P4tosI3wq0 👈
EARTH 🌍 VLC ➡️ BCN
Joined October 2009
- Tweets52.3K
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- Followers15.3K
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Daniel Peris retweeted
Mom helps her kids through a tough level in Super Mario Land on the Game Boy (1989)
Daniel Peris retweeted
No abusen dejando a sus hijos con la abuela.
Hoy le pregunté a mi sobrinito, cuántos años cumplía este año y me dijo "si Dios quiere y me da vida, 6"
Daniel Peris retweeted
Super Mario Kart
📅 Release: 1992
🎮 Platform: SNES
🏁 Genre: Kart racing
👤 Developer: Nintendo EAD
🏢 Publisher: Nintendo
Daniel Peris retweeted
Hoy os traigo…
¡¡¡EL MEJOR SISTEMA DE LOGIN DEL MUNDO!!! 🏴☠️
El sistema más seguro jamás inventado… en octubre de 1990.
Antes de passwords, passkeys y doble factor, Monkey Island ya tenía su propio 2FA pirata: la maravillosa rueda de piratas. Ron Gilbert ya lo tenía todo pensado 😂
👉 monkeyisland-login.vercel.ap…
Girabas las caras hasta encontrar la combinación correcta y, si eras digno, se abrían las puertas al maravilloso mundo de Guybrush Threepwood.
Dentro hilo 🧵👇
#Day6 de #30Dias30IA
Daniel Peris retweeted
X-COPY (1989).
If you had an Amiga, this screen lives rent-free in your brain.
“Make a backup of your originals.”
Daniel Peris retweeted
¡Nuevo side project!
Se llama Singlenote y es una app de notas con una sola nota.
¿Una sola nota?
Sí, una sola nota.
Te cuento.
Daniel Peris retweeted
Playing Super Mario 64 for 30 minutes a day for two months physically grew the brains of the people who played it. A 2014 study in Molecular Psychiatry scanned participants before and after two months of daily play and found increases in grey matter in three regions involved in memory, planning, and fine motor control.
The study was led by Simone Kuhn at the Max Planck Institute in Berlin. She gave 23 adults a Nintendo DS and told them to play Super Mario 64 for at least 30 minutes a day for two months. A control group played nothing. MRI scans taken before and after showed that the Mario group had measurable increases in grey matter in the right hippocampus, the right prefrontal cortex, and the cerebellum, and the increases were not found in the control group.
The hippocampus is where the brain stores spatial maps. Super Mario 64 is a game built entirely around navigating three-dimensional space, jumping between platforms, remembering which doors lead where, and building a mental model of a world that does not exist. The brain treats a virtual world the same way it treats a real one: it maps it, stores it, and grows to accommodate it.
The prefrontal cortex handles planning and strategy, which the game demands constantly. The cerebellum handles timing and coordination, which every jump requires. The brain was not just entertained. It was being trained, and the tissue responded the same way muscle responds to a weight: it got bigger.
Kuhn said the results suggest that video game training could be used as a therapy for conditions where these brain regions are reduced, including post-traumatic stress disorder, schizophrenia, and age-related brain shrinkage. The prescription is a plumber in a red hat, 30 minutes a day. pubmed.ncbi.nlm.nih.gov/2416…
Daniel Peris retweeted
Hoy cumple 25 años Nintendo GameCube, la icónica serie cúbica que supuso el nacimiento de Luigi's Mansion, Super Monkey Ball y su icónico mando hobbyconsolas.com/videojuego…