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Velvet finally done!!! 🎉
She comes with an animation rig and a VRChat package.
Check her out in link below. ⬇️⬇️⬇️
Dead Carl retweeted
⚡Topology-aware cross-axis mirroring in Blender!⚡
Normal edit mode mirroring struggles with axis-overlapping meshes. This tool lets you mirror across axes while meshes overlap!
For my upcoming #MeshEditExtended Blender addon!
#b3d #Blender3D
I've been really enjoying this UV layout recently, it symmetrises really nicely. I will still move some small stuff around later.
But almost time for textures.
Dead Carl retweeted
🚀 #ShapekeysExtended V2.0 is finally here!
This is the biggest update yet, with a bunch of new tools, improvements, and quality-of-life features to make working with shapekeys significantly easier.
Here's a quick showcase of what's new! (Links below)
Shapekeys Extended - V2.0 Update
Ok i'm done with the body i still need to come up with some fluff and a tail.
ps. Had a really close call with my PC dying today, i might need to start thinking about getting an upgrade.💀💦 any model are purchases much appreciated.
Dead Carl retweeted
Softimageリギングアーティスト制作。
Blender Weight Paintツール「cvELD Edit Paint」リリース。
★EditModeにウェイトツールをまとめました。頂点操作を慣れた環境で。しかもポーズ付けながらウェイト塗れます。
ℹ️強化グラデーションツール:ボーン沿ってマスクいらずで綺麗にウェイトグラデーション。
🌓半円ブラシ:上下左右をマスクして塗ろう!隣の指にも干渉しづらい設計。
👑マルチカラー表示。ボーンに自動で色が割り当てられ一括でウェイト調整。
🍖複数ボーンのカラー表示や選択頂点でのウェイト割り当て、四捨五入やインフルエンス制限ツール、ボーンを分割して自動ウェイト等など。#b3d
🤖 Made with AI
I think I'm moving at a pretty good pace. My goal is to keep it as a simple and easily editable base, so I'll try my best to keep everything as clean as possible. 😤
I keep forgetting to update what's going on, But i basically i did some calculations and my main project still has ways to go before release. So i'm putting it on pause for a while, so i can start a new project that i know i can finish in more sensible timeframe.🙇♂️
I've been in the mines learning more about face rigging. I'm now mixing bone and shapekey controls together. They both seem to have their uses. Shapekeys take bit longer to make but they also give you bit cleaner results.
Yess! now i don't need to toggle between meshes when adjusting shapekeys. 🙏
✨ Shapekey Sync is coming to #ShapekeysExtended!
This provides a simple toggle that automatically syncs shapekey values with the same name across all of your meshes.
This feature and more will be in V2.0, releasing this Friday!















