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Game Conference with heart 🧡 🇵🇹 Lisbon: Nov 17-18 🏆 Awards: Nov 18 🇵🇹 Madeira: May 13-14, 2027

Seattle, USA
Joined March 2009
Photo by DevGAMM (@DevGAMM)Photo by DevGAMM (@DevGAMM)Photo by DevGAMM (@DevGAMM)Photo by DevGAMM (@DevGAMM)Photo by DevGAMM (@DevGAMM)Photo by DevGAMM (@DevGAMM)Photo by DevGAMM (@DevGAMM)Photo by DevGAMM (@DevGAMM)Photo by DevGAMM (@DevGAMM)Photo by DevGAMM (@DevGAMM)
DevGAMM retweeted
Check out the full list of nominees from the third annual DevGAMM Awards, which will celebrate 70 games from 25 different countries on November 18, 2026. bit.ly/4hZG52u
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I’m hosting "They’ll Mod It Anyway" at @DevGAMM Lisbon: a roundtable on mods and AI. How much control should players have over their games? Where’s the line between a mod and a hack? And who gets paid when a mod takes off? Come join the discussion if you're in town!
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DevGAMM retweeted
Epic Games, PlayStation, Xbox, Steam are coming to DevGAMM Lisbon! Meet the representatives, ask questions, and join direct conversations with the teams. Tickets: devgamm.com/lisbon2026/ticke…
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DevGAMM retweeted
Belgrade 2026 Official Aftermovie 💞
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🚀 @DevGAMM Lisbon 2026 is coming up on November 17–18! Get the Business Pass for MeetToMatch access and industry networking. In 2025, 1,100+ attendees joined and 1,187 meetings were scheduled via MeetToMatch! Get your ticket: devgamm.com/lisbon2026/ticke… #DevGAMM #MeetToMatch
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Anastasia Zaiceva, Chief Go-to-Market Officer at CAS.AI, will be speaking at DevGAMM Lisbon on November 17-18, connecting with game studios, publishers, and industry professionals to explore new opportunities. Feel free to reach out to Anastasia in person!
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DevGAMM retweeted
The best conversations happen over a meal, especially if prepared together. Last week, we co-hosted a culinary workshop at @DevGAMM 2026 in Belgrade with Mellow, bringing together executive leaders, publishers, and investors from across the game development community for a warm, hands-on evening. Guided by a professional chef, guests cooked a three-course traditional Serbian meal together, swapping ideas and sharing stories in a friendly, relaxed setting. Since our Serbia Tech Hub opened its doors last year, we've been building strong connections with local businesses and partners, growing a community we're proud to be part of. Staying close to the people building and scaling businesses here directly shapes the global financial infrastructure we're building for the borderless agentic economy that today's companies need to scale worldwide. A huge thank you to everyone who joined us on our gastronomical evening in Belgrade.
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Almost 2 weeks in Belgrade, it's been awesome. First days spent at DevGamm, where I did a short pitch, which was a lot of fun, the rest I've spent exploring and researching.
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Paddlenoid didn't make the cut at @DevGAMM, but the judges did leave honest feedback! ❤️ Kind words about the visuals, design and co-op, but also fair criticism about the gameplay hook and presentation. Genuinely appreciate the thoughtful feedback! #indiedev #gamedev
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DevGAMM retweeted
Just as I thought Corestory didn't make it into the second voting round, but I got some positive and constructive feedback. Big thanks🩷to @DevGAMM for organizing this. It made my day to hear someone praise something about my game (and the criticism is also very helpful).
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DevGAMM retweeted
Full lineup for DevGAMM Lisbon 2026 is here. Join Sony Interactive, Xbox, Valve, 2K Games, Blizzard Entertainment + 60 more on November 17-18. devgamm.com/lisbon2026/speak…
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This is our new project that we are currently working on besides the Ark’s porting. Shot on DevGamm in Belgrade. We will post details of it later. It’s called “Leviathan”
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DevGAMM retweeted
You looked wonderful in Belgrade. We got proof. Day One: photos.app.goo.gl/k7hyQ7Rfo6… Culinary Workshop: photos.app.goo.gl/uQ7sgk5CH9… Main Party: photos.app.goo.gl/b4zjWYDAoh… Day Two: photos.app.goo.gl/9iTRkjiHFn…
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FATHER left the forest for a day. Thanks to everyone who stopped by to play at DevGAMM 2026! ❤️ #DevGAMM #gamedev #indiedev #indiehorror #PSX
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DevGAMM is a wrap! Two days flew by! We met so many new people, had great conversations, and got tons of feedback on Die to Play. At one point, we even got two showcase tables — and suddenly had a crowd around us Thanks to everyone who played and shared feedback! ❤️ #DevGAMM
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Spent the week hanging out with game devs at @DevGAMM in Serbia The common theme is “what are you looking for as a publisher?” It’s this. We’re looking for high playtime. There’s a direct correlation between how much time players spend in your game vs how well it’ll sell. Graveyard Keeper 2 has a median playtime of 13.5h
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The best part of #DevGAMM2026 in Belgrade? The people, of course! Thanks to everyone who played our games or just stopped by for a chat.
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Today at @DevGAMM in Belgrade with @GamesCodeDogs Great vibes ☀️
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If you want to pitch your game in person to Anshar Publishing, catch up with Kamil at @DevGAMM Serbia 2026. 🕹️ Book a meeting, say hello in the lobby, or attend Engage! (today 2:30pm) and publisher’s roundtable (tomorrow 2:30pm) sessions. 🗓️
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