AI, AGI, ASI science testing falsifiability.
Replying to @freeman42x
AI-Highly falsafiable.
AGI-slippery falsifiability. Proving a model 'is not' AGI is easy. However, proving a model 'is' AGI suffers the "moving goalpost" problem. General human intelligence lacks a strict mathematical, the threshold for passing as an AGI (like the Turing Test) relies heavily on subjective human evaluation rather than rigorous scientific falsifiability.
ASI- this is were it gets fascinating and involves the falsifiability paradox.
ASI, by definition, vastly exceeds human cognitive capabilities across all domains. A human attempting to scientifically test the limits of an ASI model is like a mouse designing a maze to test human intelligence. We cannot reliably falsify the capabilities, reasoning, or safety alignment of a system capable of outthinking the testing environment or intentionally deceiving its evaluators.
The scientific falsifiability of artificial intelligence is inversely proportional to its capability. As a system scales from narrow computation to general and superintelligent reasoning, our ability to rigorously test, bound, and prove its limitations approaches zero. We can mathematically falsify a tool and debate the threshold of a peer, but we cannot scientifically test a system that outpaces the cognition required to design the test.
"With enough thrust, you could make a barn door fly."
😂🤣😈🫶👌✊️
Replying to @DabsMalone
Sometimes tokenmaxxing is not the solution.
With enough thrust, you could make a barn door fly
I love this awesome group of people. Good music, good camaraderie, and a lot of fun.
Listen while you work, while you chill, while you drive, or however you will.
Mega Music Mondays.
My first viral post.
Yay!
🫠😅🥳😎🤓
Thanks everybody!
🫶🙌👊
I don't think anyone understands how significant this is. We are now legitimately at the precipice of the New Frontier.
This is cool.
Readers added context they thought people might want to know
NASA's SWOT maps seafloor features via gravity effects on sea surface height, not the surface itself. Technique used for decades; this higher-res (~8 km) version uses 1 year of data vs prior 30 years.
nasa.gov/missions/swot/…
svs.gsfc.nasa.gov/5519/
DNems retweeted
I don't think anyone understands how significant this is. We are now legitimately at the precipice of the New Frontier.
This is cool.
Readers added context they thought people might want to know
NASA's SWOT maps seafloor features via gravity effects on sea surface height, not the surface itself. Technique used for decades; this higher-res (~8 km) version uses 1 year of data vs prior 30 years.
nasa.gov/missions/swot/…
svs.gsfc.nasa.gov/5519/
I was called 'privileged' for sharing some NASA nerd stuff. The internet is a strange place my friends. Roll with it.
Replying to @kandrei6x6 @Zninja94
Privileged huh? 🤔
You must not know me... 😶
That's okay. ✊️
You do you, boo boo. 😉
Hot take!
When the smart people who can afford to leave on Starship, the Earth becomes a super jail.
Mark my words... there will be trouble leaving once it has begun.
I don't think anyone understands how significant this is. We are now legitimately at the precipice of the New Frontier.
This is cool.
Readers added context they thought people might want to know
NASA's SWOT maps seafloor features via gravity effects on sea surface height, not the surface itself. Technique used for decades; this higher-res (~8 km) version uses 1 year of data vs prior 30 years.
nasa.gov/missions/swot/…
svs.gsfc.nasa.gov/5519/
December 25th, 2026.
New Harry Potter series on HBO...
The fan trailer of "The Cursed Child" was so much better than the series trailer...
Also,
Why are we retelling the story?
You should have just continued as a series with the next generation.
@warnerbros wtf?
I'm done with MDEV.
It has taken so much from me.
Hundreds of thousands of dollars, my sanity, no momentum, lost cost fallacy.
Significant costs. Over a decade of research, building, sharing, grinding, and bleeding for this project.
The old DNems is coming back.
I feel it
Ew
To the 90's kids:
Do you feel video games today have become too... easy?
Just a random thought.
For example; you don't have to restart all the way at the beginning anymore.
Nor do you have to worry about losing all of your loot.
You have infinite feedback and no limit of "lives".
Less structure, more suggestion.
...
What do you think?












