Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work.
Read more on Bungie.net: bung.ie/bungiefuture
I've been tinkering with the enemy AI's brain to let them chase, flank, and maneuver, in hopes that enemies feel more fun to fight against!
#indiegame #gamedev
Beware the pale weird floor monster that nibbles on your boots!
#screenshotsaturday
I've been playing around with the concept of a ghost enemy that can teleport, hide, and sneak around to add some variety to the moment to moment gameplay. #indiegame #gamedev
Started adding parrying and other shield mechanics to the knight class to solve a design issue I've been wrestling with.
#indiegame #gamedev
Dord retweeted
"GABE!! THE RAM PRICES WILL MAKE A STEAM MACHINE COST $2K!!!!! WHAT DO WE DO!?"
"Nothing."
Been working on a PS1-style co-op dungeon crawler where up to 8 players can dive into procedural dungeons together.
Still very early, but it's starting to come together nicely.
Feel free to give any feedback!
#indiedev #gamedev #indiegame #screenshotsaturday








