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Aimer

Joined January 2025
Photo by Absolutebane/ (@Drevalith)Photo by Absolutebane/ (@Drevalith)Photo by Absolutebane/ (@Drevalith)Photo by Absolutebane/ (@Drevalith)Photo by Absolutebane/ (@Drevalith)Photo by Absolutebane/ (@Drevalith)Photo by Absolutebane/ (@Drevalith)Photo by Absolutebane/ (@Drevalith)Photo by Absolutebane/ (@Drevalith)Photo by Absolutebane/ (@Drevalith)
Dominating The Best Players Around The World on 180+ ms. #GearsofWar #Gears5
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Jetpack CoD when?
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Absolutebane/ retweeted
Cleaning out the office and found The BAKED BEAN BATTLEPAD so we're giving it away to a loving home. Glass. Two in existence. We own one, a CS Pro owns the other. 🫘 Drop a comment. 🫘 Like/Retweet. Worldwide draw. Winner announced in a week! Good luck.
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This is how you systematically retake A-Site on Corrode (Overtime)
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I love MW3
Why is the Desert Eagle 1 shot on body in MW3 #modernwarfare
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Absolutebane/ retweeted
Why is the Desert Eagle 1 shot on body in MW3 #modernwarfare
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Absolutebane/ retweeted
🎃 HALLOWEEN GIVEAWAY Win a WALLHACK glass pad + K-001 with an artisan keycap To enter: Follow @WALLHACKHQ Like + RT Tag a friend 🌎 Global giveaway | 🗓️Ends Nov 5th Also running on IG: @WallhackHQ
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Absolutebane/ retweeted
Hyperlight X drops tomorrow at 2pm ET We’re giving away 2 to celebrate! To enter: 1. Follow @HitscanOfficial 2. Repost 3. Reply with black or white Open worldwide. Ends 11/1, 11:59pm ET.
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Vandal Tier-List
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Just earned some Style-Points
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The competitive part of E-Day is COMPLETELY missing. Playing today i was just thinking to my self: „how will pro play look?“ And the only think that came to my mind was emptying Lancer mags behind cover to Active reload and dump the 200 Bullets it has in ONE Mag into the Hill🧵
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Hold long sight lines and the Distance. If you lose the hill once, it may be over. Lancers way too strong for the slow movement. 🧵
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I get it. The lancer was „overlooked“ in the old Gears games. I get that they want to bring more variety to the Game. So the best Option would be making the movement a bit faster and „versatile“ again. We will see. For now, i will be on Gears 5 FFA Ranked.
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Absolutebane/ retweeted
E-Day enters "Full Release" today. So far, I've given my thoughts on PvP and that seems to have been taken as me "Hating" on the game. That is not an accurate reflection of my opinion of the game, it's what I discuss the most because it's the part that has been my primary focus for Gears ever since I started playing and naturally becomes the topic I am more passionate towards This is my rating for Gears E-Day, I'll explain my reasoning OVERALL GAME RATING - 9.6/10 - EXCELLENT! TLDR - PLAY IT, IT'S GREAT! One of the highest quality games I've played in years Current playtime for each mode - - Campaign / 15h 25m - PvP / 13h = Horde / 11hr 11m Positives - - Graphics quality, purely astonishing, especially on Ludicrous. 100% met the "Dark and Gritty" requests and didn't fall into the common UE5 trap of making everything super reflective to make it look realistic - Lighting, I know that ties into "Graphics" but as someone who uses 3D software, I recognise what's going on here and it's such good quality. The art team for this game have created a masterpiece - Gore / Brutal, I won't give any spoilers but I'll say that it's very much there!! - Campaign quality, cut scene quality, story quality... I can't say much without spoiling it but it's beyond impressive - I like being able to start on Insane without unlocking it too - Horde Siege, the map is cool, the objectives add a lot and the upgrade paths add a lot of replay value. Feels like there's more going on since the Beta version which is cool - Map, I mentioned it in the Horde bit but the map deserves it's own praise because it's excellent. I'm a bit surprised they didn't do more in regard to PvP or PvPvE but who knows what's to come - PvP, the new gamemode called Demolition is very well suited to Gears and is a lot of fun to play. The maps are also very good - Climb / Jump, took a long time to get used to but I quite like this new mechanic - Rewards / Unlocks, it's very incentivising to set a goal and work towards an unlock you want to earn. I like that a lot of this will take time to earn and not just be unlocked straight away Negatives (Each lose 1pt from the 10/10) - - Stability, some of my friends are reporting issues of crashing on PC, seemingly matching what others online are experiencing. I've only had 2 crashes personally but it does seem I'm quite fortunate here - Horde squad size, on such a big map with multiple squads I would really like to be able to team up with my friends in bigger teams rather than having people sit out because we can only have 4?! Feels like such a missed opportunity to let more people play together and take advantage of the new scale - PvP movement, way too slow, clunky and delayed. I would really like to rebind the mantle button to my cover / roll button (can I?) - Coin limits, I strongly dislike limiting how many coins a player can earn / hold. If a player plays the game enough to earn them, then let the player earn them Here's my take on each mode - Campaign, without giving any spoilers, my only frustration with this campaign is how uneasy I feel. I feel uneasy because nostalgia tells me that the originals had the best campaigns and that was set in stone... I would be lying if I stuck with that. I feel that the quality of the campaign experience as a whole far exceeds my expectations and I've been impressed so many times, especially with cut scene quality - Horde, I really enjoy this new take on Horde but it doesn't feel like Horde as you may remember it. I like having objectives on the map, I enjoy knowing that my character is improving the more I play with upgrades and unlocks, the overall gameplay of it is just the right balance between chilling out and having to pay attention. I do think it always seems like a bit of a rush to reach the exfil though so I'd like a few more optional missions to earn a few more weapon parts per run if players choose to. I'm hopeful that they'll add more things to unlock and upgrade down the line because I do think we'll get this done relatively quickly leaving little to work towards - PvP, if I were to rate this as a Gears player who enjoys Gears for exciting Gnasher encounters and movement, I'd blast this design because it doesn't appeal to me whatsoever. This is the part I'm generally most passionate about so, yes, it's what I have the most to say about However, I do recognise that the design has potential to be something new and for it to still work as something new. In my opinion it's too boring right now due to everything feeling sluggish, clunky and delayed. Almost every encounter is either someone running head down at the other person, someone being stuck on a wall and losing due to it, or someone getting Lancered down. I think that this could work if the clunkiness is removed even if it's without wall bouncing that would cater to my preferences. I do think that this PvP is more designed to new players in terms of it being mostly "point and shoot", rather than having to think about their movement. This confuses me though because the new gamemode "Demolition" seems very competitive in nature so I'm unsure who the target audience is for PvP right now This may appeal to some of you so hopefully you have fun, but it's the only section of the game that I do not recommend in its current design state - Overall I feel that TC have aced this game, the quality of it is so much higher than I know how to describe and it lands a as a much bigger shock given the unpopularity of Gears 4 & 5's quality. The entire team have worked so hard and should be proud of what they've achieved, well done!
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How does Gears 5 feel better than E-Day?
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What is that Damage Output? E-Day feels horrible. @CoalitionGears @GearsofWar #GearsofWar
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