Dude Pandora (@DudePandora) profile picture

Indie Game Dev - UEFN, Unity, UE5, Godot

Mega City
Joined March 2021
Photo by Dude Pandora (@DudePandora)Photo by Dude Pandora (@DudePandora)Photo by Dude Pandora (@DudePandora)Photo by Dude Pandora (@DudePandora)Photo by Dude Pandora (@DudePandora)Photo by Dude Pandora (@DudePandora)Photo by Dude Pandora (@DudePandora)Photo by Dude Pandora (@DudePandora)Photo by Dude Pandora (@DudePandora)Photo by Dude Pandora (@DudePandora)
Created a Flashlight item using Scene Graph that can be used simultaneously while the player is using a weapon #Fortnite #UEFN #fortnitecreative
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What we are trying to do: Build an engine that’s more powerful than UE5, easier to develop in than Unity, and is the most efficient effective way to build with AI acceleration. The problem with having old systems and new systems side-by-side is the tendency to mix them, and then their interoperability becomes a giant tangle of blueprints and verse, actors and entities. We thought that side-by-side was unavoidable, but AI assisted conversion is now clearly way more effective, and will produce a way more manageable UE6 project than a hybrid, while making it way easier for us to simplify and improve the engine. We’ll be proving it out by converting Fortnite, the game with the largest base of blueprints in existence, to the new approach.
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Literally me all day 😭💔
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Get ready for an adventure ❤️
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I have a challenge for @FNCreate… If you actually believe in your product and genuinely think Discover is working, prove it. Have Epic host an internal game jam where your own developers create UEFN experiences and release them just like the rest of us. No forced Epic promotion. No special placement. No Sponsored Discover. No preferential treatment. Just your games, competing organically in Discover alongside everyone else’s. Let’s see how well your own projects perform when they’re subjected to the exact same system you’ve been telling creators is working. If Discover truly rewards quality experiences, you should have nothing to worry about.
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Made some SceneGraph FPS Guns inspired from RE7 with separate Aim/Holster States in UEFN #UEFN #FortniteCreative #Fortnite
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Made some Custom Scene Graph Loot/Item-Pickups for my Horror Game. Spawns randomly in the environment during gameplay. #UEFN
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Learn pixel art with colorful bricks 🎨 ART SCHOOL | 6242-6247-4721 #UEFN #FortniteCreative #LEGOFortnite
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Starting today, players will begin seeing the redesigned Discover. If you don't see it yet, you will, as we roll out the new version over the coming weeks. Reminder: New Discover image assets will be required to publish or update an island starting Oct 22. Get ready by uploading yours in the Creator Portal. fn.gg/uefn-thumbs
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Beneath the concrete towers, something else is breathing. Entity Hunters. Early Access v0.1 coming soon.🔦🫙 #UEFN
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IT’S ME! See you October 1 @fnaf_scottgames
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Built something in UEFN that other developers could use? You can now bring it to Fab as a source asset. 🛠️ Publishing opens October 15. Your assets will become available to license, and you’ll keep 88% of net revenue from Fab sales. Learn more: fn.gg/uefn-fab
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Ive been working on this the last couple months and Im so proud how it turned out! Releasing Ballistic Evo [5350-0181-7790] today! Its not a copy of Ballistic, its my own version of what I would have liked ballistic become! It has ballistic identity but I remade everything from scratch and I will continue developing it. As soon as we get custom FP weapons I will tweak the existing ones and create new ones!
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What we can build in Fortnite now is insane #UEFN #Fortnite
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Prototyping a Boomer-Shooter (Retro FPS) on UEFN #UEFN #FortniteCreative #Fortnite
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Spoiler.V2_TheRealDeal
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Trained a small neural network in Verse to play Snake #UEFN #CreatedInFortnite #Verse
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Send me your best #Fortography in this environment or explore around! Map Code: 9421-2355-9764 #UEFN #Fortnite
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Hey everyone, I’m honestly overwhelmed by the response from the community. I never expected this. It means a lot to see how much people care about the work that I did and these characters. I’m truly grateful. Thank you all for the support ❤️
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I was impacted by the recent layoffs at Epic. It’s been a fun ride. I've been so lucky to be part of such amazing team. It’s a tough moment across the industry, and it’s hard seeing so many talented people affected. Grateful for these 7 years, and looking forward to what’s next❤️‍🩹
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