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19 | UEFN | 1x Epic's Picks, 5M plays | Co-Founder @Hawk_Studios_fn Always innovating

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Joined August 2022
Photo by Duuk (@Duuk_FN)Photo by Duuk (@Duuk_FN)Photo by Duuk (@Duuk_FN)Photo by Duuk (@Duuk_FN)Photo by Duuk (@Duuk_FN)Photo by Duuk (@Duuk_FN)Photo by Duuk (@Duuk_FN)Photo by Duuk (@Duuk_FN)Photo by Duuk (@Duuk_FN)Photo by Duuk (@Duuk_FN)
Hyper-Realistic First-Person Pistol in UEFN Custom viewmodel system with 30 animations, hitscan shooting, ADS, real ammo + slide-lock logic, bullet holes and knockdown targets All driven by Verse + Scene Graph #UEFN #Fortnite @FNCreate
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Open to selling it. Serious inquiries only
Real-time ragdoll physics in UEFN 🤯 Real-time ragdoll physics on your own skin. Not an animation. Not a pose. Every limb simulated individually, colliding with everything in the map. - Not server heavy - Super smooth in multiplayer - Collides against everything - Impact per limb, readable in Verse - Launch, fall or ragdoll on damage No experimental features. Everything live and publishable today. Never been done in UEFN before. Fortnite has no ragdoll system, so every part of this is a workaround. Super proud of this one😁 @FNCreate #UEFN #FortniteCreative
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Real-time ragdoll physics in UEFN 🤯 Real-time ragdoll physics on your own skin. Not an animation. Not a pose. Every limb simulated individually, colliding with everything in the map. - Not server heavy - Super smooth in multiplayer - Collides against everything - Impact per limb, readable in Verse - Launch, fall or ragdoll on damage No experimental features. Everything live and publishable today. Never been done in UEFN before. Fortnite has no ragdoll system, so every part of this is a workaround. Super proud of this one😁 @FNCreate #UEFN #FortniteCreative
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Best advice for new UEFN devs? Find what fuels your passion and start building. See how @TomNetworkFN turned a love for monster hunting into The Hunt Series: fn.gg/uefn-tomnetwork
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So proud! We have been working so hard on this game and it paying off so fast is incredible. @dryingfn @FNCreate #fortnite #uefn
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So happy to see this! We poured everything into this map and didn’t expect results this quickly. Thank you to everyone who jumped in ♠️🙌 @Duuk_FN @FNCreate #UEFN
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Got to work on some voice acting in this one... 👀 @Duuk_FN & @dryingfn Crushed on this one...
THE CULT [HORROR] - OUT NOW! Story driven horror with real voice acting, custom mechanics and things you haven’t seen in UEFN before. 🗺️ 6425-8239-0515 #UEFN #FortniteCreative #Fortnite @FNCreate @dryingfn @chartisgames
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THE CULT [HORROR] - OUT NOW! Story driven horror with real voice acting, custom mechanics and things you haven’t seen in UEFN before. 🗺️ 6425-8239-0515 #UEFN #FortniteCreative #Fortnite @FNCreate @dryingfn @chartisgames
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Fortnite/UEFN will never be the same 🤯 NOT a Fortnite vehicle overlay. Fully custom: ✈️ Seaplane 🌊 Jet ski 🚗 First-person car @dryingfn and I were designing a custom first-person car, but while developing it we realised it was a foundation for ANY custom vehicle in UEFN. It has smooth collision against landscape, water and buildings without writing more than a couple of extra lines. Also NOT ping dependent. And no experimental UEFN features. It's all live and publishable TODAY. #UEFN @FNCreate
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Fortnite/UEFN will never be the same 🤯 NOT a Fortnite vehicle overlay. Fully custom: ✈️ Seaplane 🌊 Jet ski 🚗 First-person car @dryingfn and I were designing a custom first-person car, but while developing it we realised it was a foundation for ANY custom vehicle in UEFN. It has smooth collision against landscape, water and buildings without writing more than a couple of extra lines. Also NOT ping dependent. And no experimental UEFN features. It's all live and publishable TODAY. #UEFN @FNCreate
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🌲🌧️🇺🇸 #uefn #fortnite @dryingfn
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Coming Early October... @dryingfn #uefn #fortnite @FNCreate
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This is Fortnite... I built a fully custom rain system in UEFN using Scene Graph + Niagara, inspired by EasyRain plugin for UE5. Full system details in the replies ↓ #UEFN #UE5
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Some of the system features: • Light-reactive rain + mist • Indoor rain occlusion • Rain gutter / runoff effects • Global wind intensity controls • Fully configured platform scalability • Optimized spawning around the player • Easily adjustable parameters directly in UEFN • Custom material functions that can be added to virtually any material • Per-material wetness control for outdoor props, surfaces and environments Everything is built specifically around UEFN's limitations using Niagara, Scene Graph and materials.
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I made a UMG tracker widget for a horror game as practice. I tried to make it not look like fortnite. Thoughts? #uefn
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Back from travels⛺️🏴󠁧󠁢󠁳󠁣󠁴󠁿 time to lock back in
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Fully Drivable First-Person Car 🚗 Built from scratch in UEFN using Verse and Scene Graph #UEFN #Fortnite @FNCreate
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8 ANIMATED UI MATERIAL PACK — OUT NOW! ✨ 📦 Includes: 🌈 Animated Rainbow Wave Material 💫 Pulsing Icon + Border Effect 🔄 Customizable Rotating Rainbow Background ✨ Item Glint / Hover Effect 🏀 Bouncy UI Effect 💡 Clean Glow Effect ⭐ Premium / Special Item Tile Effects 🎨 Custom Background Material — Use Your Own Textures & Colors ⚙️ Tons of customization options 🧩 Easy to use in your own UI Perfect for shops, inventories, rewards, battle passes, premium items, buttons, icons, cards & more. ⏳ FIRST-DAY DISCOUNT — lasts 24 hours only! Now available in my store! (Check replies) #UEFN #UE #FortniteCreative
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