
👩💻 Creator of @SPRAWLfps & func_godot. ⌚ Prev. Warframe, Sea of Thieves & Horizon: COTM.
Liverpool
Joined May 2020
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So excited to finally announce SPRAWL zero!
We've been working on this in secret for the past couple of years! We're taking a leap forward to the 2000s, inspired by the era of classics like Halo!
// Y2K is back //
If you're wondering why trans people are so "whiney" this is what we have to deal with on a daily basis.
I've created a new Godot PR!
This change adds a Fixed Resolution mode to SubViewportContainer to make it much easier to create low resolution games that handle input passthrough correctly.
github.com/godotengine/godot…
There is a special place in hell for developers who start their game with an unskippable/important cutscene before I've got the chance to adjust my volume and resolution settings 😤
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You know that Unreal Engine is capable of Forward+ rendering with MSAA right? You can just do that.
It's not an engine problem. Unreal isn't perfect but running dynamic deferred lighting and TAA is a choice. Sometimes a valid one.
Literally the most sane decision ever made in software engineering. Nothing I love more than blowing the stack in orbit around Venus.
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What started as my hobby project during COVID is now out on PlayStation and Xbox! What a journey 💝
SPRAWL IS OUT ON CONSOLES!!!
SPRAWL is out on #XboxSeriesX, #XboxSeriesS, #PlayStation5!
This includes a major update for PC as well!
Super humbling moment to have our game out on Playstation and Xbox, dream come true for our inner child. Thank you all for all your support!
For the love of god why can't perforce just tell me how much it would cost to self host an instance with a max of 10 seats?
Fill out a form -> US representative PHONES me to set up an email chain with their UK representative...
Cloud pricing is public...
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When your side project is serious and you start to feel the need for a side project to your side project... #gamedev
Oh hey, my shadow caster mask contribution made it into Godot 4.4.
It should help a lot when you have dynamic lights that you don't want to bleed through walls but don't need them casting more complex shadows!
#gamedev #godotengine
godotengine.org/article/dev-…
I think I've been bitten by the motorcycle bug harder than cars 😅
I got an inline 4 sports tourer for my first bike and now I want a parallel twin naked to go alongside it, oh and a supermoto and a-
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