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Making BLOCKWORKS mixed reality building game

Prague
Joined April 2014
Photo by Tom Cupal (@ElasticSea)Photo by Tom Cupal (@ElasticSea)Photo by Tom Cupal (@ElasticSea)Photo by Tom Cupal (@ElasticSea)Photo by Tom Cupal (@ElasticSea)Photo by Tom Cupal (@ElasticSea)Photo by Tom Cupal (@ElasticSea)Photo by Tom Cupal (@ElasticSea)Photo by Tom Cupal (@ElasticSea)Photo by Tom Cupal (@ElasticSea)
Add a digital mirror to your physical room in Blockworks via RealityKit
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One thing I was definitely missing on Apple Vision Pro was the bloom effect.
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Feathered occlusion looks nice on Quest 3.
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This is Quest Pro and the eye-tracking holds up very well its not bad at all.
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These are the studio lights Apple Vision Pro adds on top of the lighting captured from your room.
Capturing room reflections at runtime on Quest 3. I noticed AVP adds studio highlights up to 5 times brighter than pure white for that nice bright specular light.
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Capturing room reflections at runtime on Quest 3. I noticed AVP adds studio highlights up to 5 times brighter than pure white for that nice bright specular light.
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decorating blocks with chatgpt astra, i think it comes out better than opus. just has better taste
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trying to get that apple vision pro frosted glass look on quest 3
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who is better at generating block builds in Blockworks, claude or chatgpt?
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🎃 Halloween is here in Blockworks on Apple Vision Pro! I’ve added a free Halloween pack with spooky builds, new blocks and colors, and a haunted theme plus new features, improvements, and bug fixes! Available through November 3.
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I brought AI generation to Blockworks on Apple Vision Pro. You can just say what you want to build and it’ll spawn in front of you. A quick demo of what that looks like.
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You can now build virtual legos with @ElasticSea's BLOCKWORKS app And THEN slice your exported creations inside my Spatial 3D Printing App to keep them in your physical world forever! This includes fully custom creations, or step-by-step kits that BLOCKWORKS already offers!
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Pointed Astra at Blockworks block metadata and asked it to build some birds. It wrote its own helper functions, figured out how to assemble the parts, and created its own visualizations along the way. We are cooked.
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Tried Muse Spark too with ”different” results.
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Such a relaxing game. Love it 🙌
I'm giving away CONNECTOME for Apple Vision Pro for the next 72 hours... my way of helping you save up for the new iPhone Duo 😜 connectomegame.com/avp/ Made by @granthnk #giveaway #free #applevisionpro #connectomegame
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I remade the settings panel with native SwiftUI, and it looks much better. The other windows have to stay in Unity since native windows don’t report their positions back to keep game objects aligned.
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Apple Vision Pro is pretty good with Raytracing
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Maybe in the future we will have this instead of a cubemap
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continuing experiments that have evolved from the series, “give me space” (give me space is dropping on Fellowship on July 28, as part of the new video exhibition, Forecast Loops) this one reminds me of the murmuration of starlings, but also, the human fingerprint in these present experiments, I’m still working with the expansive and negative space of the give me space series, and what that series taught me about the models’ current capacities for miniature agency with tiny figures, and distributed gesture across those figures these experiments arose from having seen a photograph of an historic Indian hand printing block
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Just launched Blockworks on Apple Vision Pro. There are things in this game that simply aren't possible on any other device. That's why I built it here. Got a Vision Pro? Give it a shot and tell me what you think. Link in bio.
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