EmptyCansLab (@EmptyCansLab) profile picture
Joined July 2021
I created a shader that renders a cylinder on a billboard plane. #Unity #Unity3D #gamedev
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Added depth output and a ShadowCaster pass. #Unity #Unity3D #gamedev
I created a shader that creates fake holes on a plane, with a fog effect added inside the holes. The ground uses hex tiling. #Unity #Unity3D #gamedev
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I created a shader that creates fake holes on a plane, with a fog effect added inside the holes. The ground uses hex tiling. #Unity #Unity3D #gamedev
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reference 【Unity】シェーダで穴をあけるマッピング coposuke.hateblo.jp/entry/20… Procedurally generated hole in Blender3D medium.com/@chiuhans111/proc… hextile-demo github.com/mmikk/hextile-dem…
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Sprite Sheet Factory version 2.2.0 is available. Added support for all-around viewpoints for impostors. ▶️Unity Asset Store assetstore.unity.com/package… ▶️Manual and Examples sites.google.com/view/empty-… #Unity #Unity3D #gamedev #UnityAssetStore
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I created an Impostor that supports views from all directions. #Unity #Unity3D #gamedev
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Sprite Sheet Factory version 2.1.0 is available. Added an HDRP-compatible Impostor Shader. ▶️Unity Asset Store assetstore.unity.com/package… ▶️Manual and Examples sites.google.com/view/empty-… #Unity #Unity3D #gamedev #UnityAssetStore
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The HDRP-compatible Impostor Shader is now complete! #Unity #Unity3D #gamedev
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I created an HDRP-compatible Impostor Shader based on Unity's Lit Shader. #Unity #Unity3D #gamedev
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Added a DistortionVectors pass to the HDRP Unlit Impostor Shader. #Unity #Unity3D #gamedev
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A comparison between the Impostor and the original with Distortion Only enabled.
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Added a ShadowCaster pass to the HDRP Impostor Shader. #Unity #Unity3D #gamedev
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I'm developing an HDRP-compatible Impostor shader. I've implemented the ForwardOnly, DepthForwardOnly, and MotionVectors passes, so Motion Blur is now supported. #Unity #Unity3D #gamedev
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I tried combining my interior mapping shader with an exterior wall. #Unity #Unity3D #gamedev
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I added a feature to the interior mapping shader to make the window areas transparent. #Unity #Unity3D #gamedev
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I tried implementing interior mapping, which I've been wanting to experiment with for a while. Reference インテリアマッピング(interior mapping)~1m³距離編~. コポうぇぶろぐ coposuke.hateblo.jp/entry/20… #Unity #Unity3D #gamedev
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Sprite Sheet Factory version 2.0.0 is available. Added Impostor Mode and Impostor Shader. ▶️Unity Asset Store assetstore.unity.com/package… ▶️Manual and Examples sites.google.com/view/empty-… #Unity #Unity3D #gamedev #UnityAssetStore
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I'm planning to update the Sprite Sheet Factory to Ver. 2.0.0. I've published the manual and examples with added documentation for the new features(Impostor). ▶️Manual and Examples sites.google.com/view/empty-… #unity3d #gamedev
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I added an impostor generation feature to the SpriteSheetFactory. I also did some refactoring at the same time, so it ended up taking quite a while. #unity3d #gamedev
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Metallic and Specular #unity3d #gamedev
I created an impostor shader based on the URP/Lit Shader. #unity3d #gamedev
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