Enigma (@EnigmaFNBR) header
Enigma (@EnigmaFNBR) profile picture

OG UEFN/FNC Developer || Inventor of Zone Wars Business: [email protected]

Los Angeles, California
Joined May 2019
My first physics-based game in UEFN is starting to come together! ⚔️ SIEGE OF VORN — a fantasy action roguelike inspired by Attack on Titan and Lord of the Rings. Grapple between rooftops, wall-run through a besieged city, battle hordes of orcs, and unlock new abilities as you fight your way through 25 levels toward the final boss. Here's some raw, unedited gameplay. Still early, but the combat and movement are getting really fun. Working on boss fights (yes there will be titan-like NPCs) and improving the enemy AI next! Also, I'm currently open to full-time opportunities in game design, UEFN/Verse development, or technical leadership. Would love to connect with studios looking for experienced developers! @TimSweeneyEpic @FNCreate #FortniteCreative #Fortnite #Verse #GameDev #UnrealEngine #VFX #Gaming
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Unreal Fest Chicago 2026 ✅ Few things are more motivating than being surrounded by people who are pushing the boundaries of what’s possible. Grateful for the conversations, the friendships, and everything I learned this week. Great reconnecting with old friends and meeting so many new ones. The future of UEFN and Unreal Engine is bright! Back to building. 🚀
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Pleasure was ours brother. Great to finally put faces to the names here at UnrealFest!!!
Also met @ImmatureGamer and @EnigmaFNBR earlier today! Super awesome meeting them in person!
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Just landed in Chicago for Unreal Fest 2026 🙏 Super excited to learn a lot, meet new people, and hopefully see some familiar faces while I’m here. Also, if any studios / teams are present that are looking to work with experienced UEFN creators, I’d love to meet face to face this weekend! I’ve been lucky enough to bring about some really cool projects over the years, including MrBeast’s $1,000,000 competition map, projects with Steph Curry, Jordan, Soundwave concerts, iHeartRadio, National Geographic, and much more. I’ve also worked directly with the Fortnite Competitive team on official competitive experiences like Zone Wars modes, FNCS All-Stars, Legends Landing, and more. Come say hi if you see me and looking foreward to the knowledge transfer! 👋 #UnrealFest #UEFN #FortniteCreative #GameDev
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Devlog #3 — AstroPets: Tycoon 🚀🐾 Been working a bit on base automation and workers Captured creatures won’t just sit in storage. You’ll be able to assign them to your base to help with scrap, farming, power, minerals, refining, and more. You’ll also be able to level them up and evolve them to new species over time, so the creatures you catch actually grow with your progression. Still early, but this is where the base is starting to feel alive! #UEFN #FortniteCreative #GameDev #AstroPets
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Devlog #2 — AstroPets: Tycoon 🚀🐾 Got a working v1 creature capture system in!! Wild creatures don’t just instantly become yours. You have to fight them, weaken them, then try to capture them. Sometimes it works and they get trapped in a bubble so you can bring them back to your base / collection. Sometimes it fails… and they break out angry and keep fighting on overdrive 😅 The stronger / rarer creatures are harder to catch too but come with much higher base bonuses. I’m also adding capture boosts so progression can help your chances and it’s not just pure RNG. Still super early, but this system already makes collecting creatures feel way more fun than just walking up and pressing a button. Also yes the UI and visuals still need a lot of love lol 🙏 #UEFN #FortniteCreative #GameDev #AstroPets
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Devlog #1 — AstroPets: Tycoon 🚀🐾 AstroPets is a low-poly sci-fi tycoon where you build up your base, explore different biomes, collect resources, fight and capture wild creatures, and upgrade your pet into a real part of your progression. Sorry I’ve been MIA on socials. I’ve been super busy getting ready to move from California to Colorado, but I’ve still been grinding this whenever I can 😅 One of the biggest goals for this game is performance. The whole game is built around a clean low-poly style, and the NPCs/creatures use static meshes with VAT animations instead of heavier character setups, so it can stay smooth across all platforms, including mobile. This clip shows some early work on: custom items + weapons (way more to come) combat systems pet companion mechanics pet commands like move, attack, harvest, and scan resource harvesting/scanning transforming into mech mode by merging with your pet 🤖 I’m trying to make the pet feel like more than just a cosmetic. It helps you explore, fight, gather, fill out your collection, and eventually becomes part of your mech. Also, no experimental items are in the map as of now, so I should be able to publish it for everyone to try once it’s ready. More reveals soon. Hoping to have an alpha out by Unreal Fest but I barely done any work on my UI🙏 Let me know if anyone wants to privately try it out for some feedback!! Thank you for the amazing updates!!!❤️ @FNCreate @MajorasMidna #UEFN #FortniteCreative #GameDev #AstroPets
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Enigma retweeted
Week #332 - Playing #UEFN maps LIVE in 10 minutes @Enderbite Star Wars: Impostor @teamsmuti KICK THE LUCKY BLOCK [BRAINROT] @bedwarsklombos Bed Wars Klombos @EnigmaFNBR Star Wars : Droid Wars! Playing with @DolphinDom @Rebel_FNC @duos_with_dad and YOU Play with us on NA-WEST, chat with us on Twitch ⬇️
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🚨 NEW TRAILER DROPPED — STAR WARS: DROID WARS (9622-2550-0558) We just got our gameplay trailer from @MFTFGames, and it goes hard! Full battlefield chaos, mech combat, and nonstop upgrades — this is what Droid Wars feels like in motion. Step into a full Star Wars battlefield—pilot advanced battle droids, and when your mech goes down, fight on as a Jedi or Sith against Wookies, Rebels, and Clone forces. : Play now: fortnite.com/play/island/962… @TimSweeneyEpic @alexbaileync #UEFN #FortniteCreative #Fortnite #Verse #GameDev #UnrealEngine #StarWars #Mech #Gaming #Droid #Trailer
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🚨 DROID WARS UPDATE 🤖⚡ • Now 4v4 → 5v5 for more chaos and action • fixed join-in-progress bug where you wouldn’t get a mech • you now spawn with a primary gun + shield by default (no more accidental empty starts) • cut down NPC count to help with lag • overall movement buff — everything feels faster/smoother • fixed weird twitchy / unsmooth mech body movement • background turrets actually shoot now — real lasers, explode, knockback and players they target • -20% damage across the board so fights last a bit longer • sticky grenade physics update (faster, cleaner arc, hits aimpoint) • also buffed sticky with bigger explosion + Damage over time💥 • added “IN SHOP” icon above players so you know who’s menu’ing • gave most NPCs patrol paths so they’re not just standing around • added more spawn points (esp in caves) still in beta, still tuning — let me know what feels off. 🔧
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Apologies to anyone trying droid wars in ongoing lobbies. Just found some bugs I didn't sniff out in limited testing time but going to fix in the next few hours. Sorry for those affected!
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On that note, also looking to hire someone to take my Star Wars Droid map's UI to the next level. Elements include an on screen item hud, scoreboard, shop, and a couple other things found in 9622-2550-0558. Who's solid and taking commissions these days?
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Any recs for someone with good work in map trailers? Don't have the time to gather testers and record/edit but would love to work with someone who has a track record of doing so! Tag em or send them my way :) Appreciated
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🚨 NEW GAME ALERT — STAR WARS: DROID WARS Step into a full Star Wars battlefield—pilot advanced battle droids, and when your mech goes down, fight on as a Jedi or Sith against Wookiees, Rebels, and Clone forces. 🔥 Fully custom weapons, upgradeable mid-match 🎮 Silky smooth Droid animated control rig 💰 Live gold economy + real-time loadouts 🧠 Skill-based heat / overheat system 🌀 EMP, Blink, Frenzy, Heal, Shield 🚀 Upgrade health, speed, dash 💥 Tank, assassin, control, burst builds 🎯 First to 50 — nonstop action Still making improvements so any bug reports appreciated. Much more polishing to do! Play now: fortnite.com/play/island/962… @TimSweeneyEpic #UEFN #FortniteCreative #Fortnite #Verse #GameDev #UnrealEngine #VFX #Mech #StarWars #Gaming #Droid
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STAR WARS : DROID WARS made in UEFN!!! Coming May 31, 2026. Finally happy with where the Droid mechanics are at. Watch through the clip to see everything in action. fully drivable droid locomotion 9 custom weapons (laser, railgun, rockets, cluster, flamethrower, freeze, chain) multi-slot weapon system custom aim + hit detection heat / overheat system shield bubble system melee slam + landing impact charged jump mech ↔ player system custom VFX (muzzle, beams, dash, impact) directional dash movement Going to spend the next couple days improving Star Wars sounds, visuals, and overall vibe!!! @TimSweeneyEpic #UEFN #FortniteCreative #Fortnite #Verse #GameDev #UnrealEngine #VFX #Mech #StarWars #Gaming
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just realized i've been writing the date wrong the whole time... may 1st***
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Didn't get a good clip of the cluster bomb in the last posted clip so check it out here. Get ready to battle it out on May 31 with Star Wars heroes and fully custom battle mechs! #UEFN #Fortnite @TimSweeneyEpic #StarWarsMechWars
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STAR WARS: MECH WARS 🚀 Coming May 31 Sneak peak at my mech combat system... Built with advanced control rigs + scene graph systems ⚙️ A new take on Star Wars combat — blending iconic heroes with fully drivable battle mechs Battle across Tatooine… 🌵 where something unexpected is beginning to grow 🌱 Still a lot of polish and tuning left to go — this is just a first look 👀 Would love to hear what stands out (or what feels off)💬 Likes/shared appreciated ❤️
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The game mode will allow you to be a Star Wars hero inside the mech and similar to DVA in overwatch, you can play your star wars hero if your mech is damaged or destroyed until it's recalled back to you. more to come!
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