๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " (@EstebanVLobos) header
๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " (@EstebanVLobos) profile picture

๐Ÿ‘บ

ใ‚ซใƒชใƒปใƒฆใ‚ฌ
Joined September 2015
Photo by ๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " (@EstebanVLobos)Photo by ๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " (@EstebanVLobos)Photo by ๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " (@EstebanVLobos)Photo by ๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " (@EstebanVLobos)Photo by ๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " (@EstebanVLobos)Photo by ๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " (@EstebanVLobos)Photo by ๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " (@EstebanVLobos)Photo by ๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " (@EstebanVLobos)Photo by ๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " (@EstebanVLobos)Photo by ๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " (@EstebanVLobos)
i used claude to make a scelbi / 8008 emulator to run scelbal with math and strings support. the source for plain scelbal is readily available but the strings and math only existed as pdf source files. using AI to ocr and assemble pdf to source is a marvel.
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๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " retweeted
ใฏใ˜ใ‚ใฆDOOMใง้Šใณใพใ™ใ€่‡ชไฝœใฎi486 PCใง
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i had claude make a simulator for the 1976 AMI 6800 prototyping board, also called EVK 300. it features the AMI PROTO 2.0 rom monitor and AMI MA/D micro assembler. 6800 tiny basic in EPROM, and cassette basic. Roms were dumped by the Computermuseum der Stuttgarter Informatik.
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the elektronika MK-85 was an interesting russian handheld basic computer resembling the casio fx-700p, but it's actually a full 16 bit pdp-11 compatible processor with a completely original and domestically produced basic, here i've used claude to run that pdp-11 code on RT-11.
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i had claude convert the roms from the pdp-11 based soviet chess computer 'elektronika IM-01' to a console chess game that runs on the TangNanoDCJ11MEM, only 93 original rom bytes changed.
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updated with IM-01T roms, this one has an improved search speed with 7 levels now, book remains the same. I actually own the real version which i imagine is getting to quite rare.
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i had claude disassemble the soviet version of tetris for the elektronika 60 pdp-11 clone, tetris.sav running on rt-11, converted to run on FLEX 6800. the original code was written in pascal apparently.
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๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " retweeted
ๅ‘จๅ›ž้…ใ‚Œใงใ™ใŒๅ…‰้€Ÿ่ˆน+PiTrexใง่ฉฑ้กŒใฎVectorburner v064ใง้Šใ‚“ใงใฟใพใ—ใŸใ€‚ๅ…ฌ้–‹ใ—ใฆใใ ใ•ใฃใŸFabioใ•ใ‚“ใซๆ„Ÿ่ฌ๏ผ ใ“ใ‚Œใฏใ‚ตใ‚คใƒใƒผใ‚นใƒ†ใ‚ฃใƒƒใ‚ฏใง้ŠใณใŸใใชใ‚Šใพใ™ใญ๏ผ
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can you run zork on a swtpc 6800? you can now. ZMACH is a native 6800 z-machine interpreter for SWTPC 6800 / FLEX 2.0, shown here running zork1.dat unmodified.
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storage is the only real hurdle, and a reliable xmodem program, so i used chatgpt codex to tackle both. a modified flex.sys supporting 16mb disks and compact flash storage, with 4 disks supported, and a pure xmodem transfer program with error checking and checksums.
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๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " retweeted
Microsoft6502BASICใ‚’ใƒ•ใ‚กใƒŸใ‚ณใƒณใธ็งปๆค๐Ÿค— ใ€Famicom 6502 BASICใ€‘ ใƒปใƒ‡ใ‚ฃใ‚นใ‚ฏใ‚ทใ‚นใƒ†ใƒ  ใƒปใƒ•ใ‚กใƒŸใƒชใƒผใƒ™ใƒผใ‚ทใƒƒใ‚ฏใ‚ญใƒผใƒœใƒผใƒ‰ ใƒปใƒฆใƒผใ‚ถใƒผใƒกใƒขใƒช็ด„20KB ใƒปใƒ‡ใ‚ฃใ‚นใ‚ฏSAVEใƒปLOAD ใƒปๅฎŸๆฉŸๅ‹•ไฝœ็ขบ่ช ใƒ€ใ‚ฆใƒณใƒญใƒผใƒ‰๐Ÿ‘‡ okunyon.itch.io/famicom-6502โ€ฆ #nes #nesdev #homebrew #ใƒ•ใ‚กใƒŸใ‚ณใƒณ #microsoft #6502basic
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๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " retweeted
ๆ˜ ๅƒใ‚’็–‘ไผผRFไฟกๅทใซๅค‰ใˆใ€้Ÿณใซไน—ใ›ใ‚‹ ใƒ•ใ‚กใƒŸใ‚ณใƒณRFใƒใ‚บใƒŽใ‚คใ‚บใ‚จใƒŸใƒฅใƒฌใƒผใ‚ฟใƒผ ๅ‹•ไฝœใŒ้…ใ™ใŽใ‚‹ใจๆ€ใฃใŸใ‚‰ใ‚ทใ‚งใƒผใƒ€ใƒผใ‚จใƒฉใƒผใงCPUๅ‹•ไฝœใซใชใฃใฆใ„ใŸใฎใงๆ›ดๆ–ฐ github.com/ickaze/NesRfAudioโ€ฆ
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GAME80 successfully ported to my mini altair 8800, running a compiled mandelbrot set with ansi color graphics, julia set also
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finally tried out he GAME80 interpreter / compiler for the super aki-80, it's fast! i went ahead and made a commented assembly file for GAME80 also, to port to my 8080 sbc.
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chatgpt vibe coded an interactive mandelbrot and julia set for the 6809 sbc / assist09, the program uses nearly all 32kb of ram and displays 32 ANSI colors. the 6809 is quite fast with it's hardware multiply and generous registers.
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๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " retweeted
Arcade Out Run on the Sharp X68000, work in progress Road, scenery, scaled sprites and the Ferrari on hardware sprites. Not a game yet, a rendering demo. Shown on WebX68k at 16 MHz;
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