i used claude to make a scelbi / 8008 emulator to run scelbal with math and strings support. the source for plain scelbal is readily available but the strings and math only existed as pdf source files. using AI to ocr and assemble pdf to source is a marvel.
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ใฏใใใฆDOOMใง้ใณใพใใ่ชไฝใฎi486 PCใง
i had claude make a simulator for the 1976 AMI 6800 prototyping board, also called EVK 300. it features the AMI PROTO 2.0 rom monitor and AMI MA/D micro assembler. 6800 tiny basic in EPROM, and cassette basic. Roms were dumped by the Computermuseum der
Stuttgarter Informatik.
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the elektronika MK-85 was an interesting russian handheld basic computer resembling the casio fx-700p, but it's actually a full 16 bit pdp-11 compatible processor with a completely original and domestically produced basic, here i've used claude to run that pdp-11 code on RT-11.
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i had claude convert the roms from the pdp-11 based soviet chess computer 'elektronika IM-01' to a console chess game that runs on the TangNanoDCJ11MEM, only 93 original rom bytes changed.
i had claude disassemble the soviet version of tetris for the elektronika 60 pdp-11 clone, tetris.sav running on rt-11, converted to run on FLEX 6800. the original code was written in pascal apparently.
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ๅจๅ้
ใใงใใๅ
้่น+PiTrexใง่ฉฑ้กใฎVectorburner v064ใง้ใใงใฟใพใใใๅ
ฌ้ใใฆใใ ใใฃใFabioใใใซๆ่ฌ๏ผ
ใใใฏใตใคใใผในใใฃใใฏใง้ใณใใใชใใพใใญ๏ผ
can you run zork on a swtpc 6800? you can now. ZMACH is a native 6800 z-machine interpreter for SWTPC 6800 / FLEX 2.0, shown here running zork1.dat unmodified.
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Microsoft6502BASICใใใกใใณใณใธ็งปๆค๐ค
ใFamicom 6502 BASICใ
ใปใใฃในใฏใทในใใ
ใปใใกใใชใผใใผใทใใฏใญใผใใผใ
ใปใฆใผใถใผใกใขใช็ด20KB
ใปใใฃในใฏSAVEใปLOAD
ใปๅฎๆฉๅไฝ็ขบ่ช
ใใฆใณใญใผใ๐
okunyon.itch.io/famicom-6502โฆ
#nes #nesdev #homebrew #ใใกใใณใณ #microsoft #6502basic
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ๆ ๅใ็ไผผRFไฟกๅทใซๅคใใ้ณใซไนใใ
ใใกใใณใณRFใใบใใคใบใจใใฅใฌใผใฟใผ
ๅไฝใ้
ใใใใจๆใฃใใใทใงใผใใผใจใฉใผใงCPUๅไฝใซใชใฃใฆใใใฎใงๆดๆฐ
github.com/ickaze/NesRfAudioโฆ
GAME80 successfully ported to my mini altair 8800, running a compiled mandelbrot set with ansi color graphics, julia set also
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finally tried out he GAME80 interpreter / compiler for the super aki-80, it's fast! i went ahead and made a commented assembly file for GAME80 also, to port to my 8080 sbc.
chatgpt vibe coded an interactive mandelbrot and julia set for the 6809 sbc / assist09, the program uses nearly all 32kb of ram and displays 32 ANSI colors. the 6809 is quite fast with it's hardware multiply and generous registers.
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Arcade Out Run on the Sharp X68000, work in progress
Road, scenery, scaled sprites and the Ferrari on hardware sprites. Not a game yet, a rendering demo. Shown on WebX68k at 16 MHz;






























