FLIPCHAR (@FLIPCHAR) header
FLIPCHAR (@FLIPCHAR) profile picture

Play my new game. It's even cooler than my previous games, which were pretty cool already. https://nitter.cf/t.co/ZYu4wh8B68

Joined April 2026
Photo by FLIPCHAR (@FLIPCHAR)Photo by FLIPCHAR (@FLIPCHAR)Photo by FLIPCHAR (@FLIPCHAR)Photo by FLIPCHAR (@FLIPCHAR)Photo by FLIPCHAR (@FLIPCHAR)Photo by FLIPCHAR (@FLIPCHAR)Photo by FLIPCHAR (@FLIPCHAR)Photo by FLIPCHAR (@FLIPCHAR)Photo by FLIPCHAR (@FLIPCHAR)Photo by FLIPCHAR (@FLIPCHAR)
I'm addicted to @Izkimar Diablo Survivors. Awesome spin! But it keeps lagging on me. 🥲 So I decided to make a @spawn game in the same genre, to feed my addiction. Modern problems require modern solutions.
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Second Make-It-Fun is a swing and a miss. The wisp team went for incremental increases. Hard to see a difference from the one-shot. For next round, maybe I'll let my dirty human thoughts invade their sandbox. Or maybe some prompt like "make it fun but radically different"?
First Make-It-Fun iteration gives us a push arena with roman theme, goofy gladiators, falling floors. Great start, Savi. It is in fact fun. I want to see more!
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Fascinating to read from the other side, as a happy creator on their platform. The scale is dramatically different but I find this meets my own thoughts quite well: - embrace the machine gods - have the courage to throw away - aim further than you ever would before
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First Make-It-Fun iteration gives us a push arena with roman theme, goofy gladiators, falling floors. Great start, Savi. It is in fact fun. I want to see more!
New @Spawn experiment: starting this new game, I'll burn my daily lock-in every day, telling Savi to "make it fun" each time. No other instructions unless she gets stuck somehow. Let's see where this goes.
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The work begins (again). I was tempted to "deviate" from the prompt and say make it FUNNIER. Wouldn't want to suggest her first draft wasn't great. It's ok. Savi understands.
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New @Spawn experiment: starting this new game, I'll burn my daily lock-in every day, telling Savi to "make it fun" each time. No other instructions unless she gets stuck somehow. Let's see where this goes.
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Left 4 Dead is so well designed. To this day it's hard to beat their enemy cast when you build in the same genre. "I want a gorilla-like enforcer" - oh, like the tank? "Let's do something shooting venom from afar" - hello spitter "Ok, let's have a sneaky pouncer..." - hunter
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Zombies, demons, aliens... That's details, backdrop. It's the shapes that matter. Literal shapes, and then shapes when it comes to gameplay. The roles they fill. Valve and Turtle Rock Studios got all the shapes right.
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*record scratch* Yup. That's me. You're probably wondering how I got here...
This might be the most unhinged thing I've ever played! I just turned Diablo 2 into a Vampire Survivors game, but in 3rd person!!! Not only that, it's fully multiplayer too! 👀
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2 days from idea to playable fun. I love @spawn Rockets and hooks powered parkour. A run might take you about 10 minutes... if you don't fall. spawn.co/@flipchar/the-floor…
Replying to @FLIPCHAR
It makes me want to build more around this sort of hook movement. Next game idea secured.
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I don't use agent skills, but maybe I should. Every time I start a new prototype, the UI is bad. Then I say something like: "too many words, cut them down. consider words a bug, not a feature. everything should be conveyed through visuals, sounds, and motion.
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rework the UI significantly, take inspiration from Persona / Metaphor, make it dynamic and punchy." Every time I do this, the AI comes back with a second draft that looks and feels ten times better. This is so low effort, too!
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It has come to my attention 6 players have tried my game. I love every single one of you. Yet there's a discrepancy: I have 21 followers on Twitter. I trust the 15 of you who forgot to click the link will do so now, before measures will have to be taken. spawn.co/@flipchar/unknown-v…
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My new @Spawn game is out. It's a good game. Shoot evil robots and break evil buildings. spawn.co/@flipchar/unknown-v…
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I'm a long time fan of games like GunZ. Where glitch mechanics end up driving the gameplay. I like this kind of emergence. Finding such a dynamic in your own game hits different. Here, turns out you can keep yourself propelled with a jump after each hook shot. (Game on @Spawn)
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It makes me want to build more around this sort of hook movement. Next game idea secured.
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What makes a good snowboarding game? A) can you play without a snowboard? B) can you climb high on things? Yes and Yes = ⭐️⭐️⭐️⭐️⭐️
check out Endless Powder on @spawn a snowboarding game with infinite levels Inspired by snowboarding games from the 90s and early 2000s, it features a jungle D&B soundtrack that's procedural and dynamic snow the snow itself is also available as a mod spawn.co/?box=@sterlingcrisp…
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Here's the best part about making your own game: hop around like a monkey on junk, and there's nobody to tell you to "stop tryharding" or "L2P". I'm inefficient, I'm having fun. (game on @Spawn)
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Get yourself a team that sneaks into your games to fix them for you. (Stuttering SIGNIFICANTLY down since yesterday!)
I'll vouch for this on both counts! My latest Spawn game lags. Profiling with Savi, much of it ties to engine stuff we can't do anything about. So I'm thinking: let's try to see if it could run better locally. Savi gives me a prompt, I paste it to Opus. Extraction successful!
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