Fabrice Condominas (@Faburisu) profile picture

Executive Producer @RiotGames, leading the charge on the MMO. Gamer at heart, storyteller by profession.

San Francisco
Joined November 2007
RPGs in all forms have always been an important part of my life. #bioware made some of the finest, and gave me my best memories as a player and a developer. Thank you for the worlds, the companions, the choices that mattered. You must gather your party before venturing forth.
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LA’s safety issues are out of control…
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I can confirm that this project is not for the faint of heart 👀
So about that MMO we’re building… @MarcMerrill on chasing the grail during his @PAX storytime.
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I guess they are *really* hungry on that plane 🤷🏻‍♂️
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Not a status quo role. Not a status quo team. Not a status quo project. @KirbyAu is on the hunt for the best rendering engineer to build the Riot MMO our players deserve. riotgames.com/en/work-with-u…
I'm looking for a Principal Software Engineer for Rendering on the League MMO This isn't a status-quo role; you'd basically be our go-to person for all things rendering. Building engine tech from the ground up, keeping performance in check at MMO scale, and making tools our artists genuinely enjoy using. You'll be working closely with art, design, and production, so it helps if you like thinking about the player experience as much as the tech itself. Need: 8+ yrs in rendering eng (2+ leading a team), deep UE/Unity experience, multithreaded systems chops, comfort at MMO scale. Nanite/Houdini/UE5 PCG a plus. Our players deserve world-class rendering. Let's build it. Apply: riotgames.com/en/work-with-u…
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This week brought more layoffs, closures, restructures to our changing industry. Passionate game makers finding themselves without a professional home. Despite all of it, something hasn't changed: all over the world, in every demographic, players want to be immersed in worlds that make them feel whole and alive. They want play, mastery, belonging. That demand keeps growing with every generation born into games, and so do their expectations. These worlds will continue to be brought to life by the dreamers and the builders. By those who stay focused on a mission when the ground shifts under them. Tools, processes, and business models will change. But every game that matters in the coming years will still be made by designers, artists, engineers, producers, marketers, and every craft in between who care too much to ship something hollow. We do not choose the era in which we find ourselves. But we keep building anyway. We don't make games because we can, but because we have to. Hang in there, and see you in Runeterra. GG
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Thank you Riot Sydney and Riot Singapore for the hospitality this week. Bringing Runeterra to life is a global effort, and it takes the best mission-driven talent in the world wherever they are. Grateful for the teams making this happen across time zones. GG
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👀 Can confirm. Orlando is pretty good in the hair department as well.
I’m proud to announce that I am officially supremely proud of @NealAhmed at Riot Games for being a complete badass on the League MMO. If you don’t follow him, you should. He also likes really good music. And he has good hair too.
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Hey! I’ve joined the Riot MMO as a Game Producer!! 😱❤️ I’m so extremely happy and LOCKED IN! Let’s make this thing!! 👊
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First official day at Riot Games working on the League of Legends MMO!
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Our Sydney dev studio is hiring for roles across @VALORANT, @LeagueOfLegends, R&D, and more. We asked three Rioters in Sydney to share their journeys, career leaps, and advice to help future Rioters envision life as a dev in Oceania. 🔗riot.com/4wOpWT1
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There are literally jobs in Sydney, Australia for the Riot MMO 👀 If there is any ever opportunity to playtest (Like, Pre-Alpha/Alpha), I would LOVE to do that for the MMO!
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There are literally jobs in Sydney, Australia for the Riot MMO 👀 If there is any ever opportunity to playtest (Like, Pre-Alpha/Alpha), I would LOVE to do that for the MMO!
Our Sydney dev studio is hiring for roles across @VALORANT, @LeagueOfLegends, R&D, and more. We asked three Rioters in Sydney to share their journeys, career leaps, and advice to help future Rioters envision life as a dev in Oceania. 🔗riot.com/4wOpWT1
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Great worlds need great tools behind the scenes. We’re hiring a Senior Technical Artist (Tools & Pipeline) in Sydney. 👊 riotgames.com/en/work-with-u…
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Regarding the Ashes of Creation / Riot rumors (shoutout /r/mmorpg), we looked at making an investment or even acquiring Intrepid a few years ago, but Riot decided not to move forward with discussions. The team there shared our goal of making the next great MMO — something we’re more committed to than ever — but combining efforts ultimately didn’t make sense for us.
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Join us to bring Runeterra’s character to life.
We're looking for a Sr. Technical Animator to join the MMO-team! If you’re a pro at Anim Blueprints, Control Rig, HSMs, and making movement feel just right, come help us make the characters of Runeterra come to life. Apply now: riotgames.com/en/work-with-u…
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There are only a handful of teams pushing the boundaries the way the League MMO engineering team is. And there’s only one @KirbyAu . Help us bring Runeterra to life 👀
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It takes the World to build a World. Join the team in Sydney! 👀
New role posting 🚨... and this time it's in Sydney for an Engineering Manager, Automation & Build Systems We’re looking for an experienced engineering leader to scale high-quality workflows across automation, build systems, and developer productivity for the League MMO. If you or someone you know is interested, please apply! riotgames.com/en/work-with-u…
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Tech Artists, do you deeply understand PCG systems, Houdini, and emergent tech for large environment generation? Help us bring the world of Runeterra to life! Sr. Environment TA - tinyurl.com/SrEATA Principal Environment TA - tinyurl.com/PrEATA
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